Adaptability
ADAPTABILITY
Powers up moves of the same type...
Powers up STAB to an additional 100% rather than 50%.
#1
Aerilate
AERILATE
Normal-type moves become Flying-type moves...
Normal-type moves become Flying-type moves and deal 30% more damage. This overrides Electrify and Ion Deluge.
#2
Aftermath
AFTERMATH
Damages the foe landing the finishing hit...
When reduced to 0 HP by a contact move, the attacker suffers 1/4th of its max HP. Damp prevents this effect.
#3
Air Lock
AIRLOCK
Eliminates the effects of weather.
#4
Analytic
ANALYTIC
Boosts move power when the Pokémon moves last...
Boosts move power when the Pokémon moves last by 30%.
#5
Anger Point
ANGERPOINT
Attack increases on damage taken...
Maxes Attack after taking a critical hit. (Mod: Replaced - Boosts the Attack stat when hit by an attack.)
#6
Anger Shell
ANGERSHELL
Boosts stats when falling under 50% HP...
Increases Attack, Sp.Atk and Speed but lowers Defense and Sp.Def by one stage.
#7
Anticipation
ANTICIPATION
Senses a foe's dangerous moves.
#8
Arena Trap
ARENATRAP
Prevents the foe from fleeing.
#9
Armor Tail
ARMORTAIL
Prevents foes' single-target priority moves.
#10
Aroma Veil
AROMAVEIL
Protects allies from moves that effect their mind.
#11
Ascendance
ASCENDANCE
Powers up every damaging move...
All damaging moves gain 50% more damage and can hit type-chart immunities.
#12
As One
ASONECHILLING
Combines abilities of fused Pokémon.
#13
As One
ASONEGRIM
Combines abilities of fused Pokémon.
#14
Aura Break
AURABREAK
The effects of Aura Abilities are reversed.
#15
Bad Dreams
BADDREAMS
Reduces a sleeping foe's HP...
Reduces a sleeping foe's HP by 1/8th of its max HP.
#16
Ball Fetch
BALLFETCH
Fetches the first failed Pokéball if no held item.
#17
Battery
BATTERY
Powers up ally Pokémon's special moves...
Increases the power of ally Pokémon's special moves by 30%.
#18
Battle Armor
BATTLEARMOR
protects against attacks...
The Pokémon is protected against critical hits. (Mod: Boosts Defense by +2 after a stat drop.)
#19
Beads of Ruin
BEADSOFRUIN
Lowers Sp. Def of all Pokemon but itself.
#20
Beast Boost
BEASTBOOST
Boosts highest stat after KO'ing a Pokémon.
#21
Berserk
BERSERK
Boosts Sp. Atk when a hit drops HP below half.
#22
Big Pecks
BIGPECKS
Protects the Pokémon from Defense-lowering.
#23
Blaze
BLAZE
Powers up Fire-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Fire-type moves.
#24
Bulletproof
BULLETPROOF
Protects the Pokémon from ball and bomb moves.
#25
Cheek Pouch
CHEEKPOUCH
Restores HP when the Pokémon eats a Berry...
Restores 33% of the Pokémon's max HP when it eats a Berry.
#26
Chilling Neigh
CHILLINGNEIGH
Boosts Attack when knocking out an opponent.
#27
Chlorophyll
CHLOROPHYLL
Doubles the Pokémon's Speed in sunshine.
#28
Clear Body
CLEARBODY
Prevents other Pokémon from lowering its stats.
#29
Cloud Nine
CLOUDNINE
Eliminates the effects of weather.
#30
Color Change
COLORCHANGE
Changes the Pokémon's type to the foe's move.
#31
Comatose
COMATOSE
It's always asleep, and attacks without waking up.
#32
Commander
COMMANDER
Hides inside Dondozo and issues commands from there.
#33
Competitive
COMPETITIVE
Boosts the Sp. Atk stat when a stat is lowered.
#34
Compound Eyes
COMPOUNDEYES
The Pokémon's accuracy is boosted...
The Pokémon's accuracy is boosted by 30%. Also boosts chance of Pokémon to hold uncommon itmes.
#35
Contrary
CONTRARY
Makes stat changes have an opposite effect.
#36
Corrosion
CORROSION
Poison is more aggressive...
Can poison targets regardless of their type. (Mod: Lowers target's defenses when poisoning it.)
#37
Costar
COSTAR
Copies ally's stat changes when entering battle.
#38
Cotton Down
COTTONDOWN
Lowers Speed of adjacent Pokémon when hit.
#39
Crumbling Shell
CRUMBLINGSHELL
Splinters float around its body...
When taking any damage, sets up Stealth Rock around enemies. Also inflicts damage to foes on contact.
#40
Cud Chew
CUDCHEW
When eating a berry, the effect will reoccur...
At the end of the next turn after a berry is eaten, the effect of the berry is duplicated.
#41
Curious Med.
CURIOUSMEDICINE
Removes ally stat changes on entry.
#42
Cursed Body
CURSEDBODY
May disable a move used on the Pokémon.
#43
Cute Charm
CUTECHARM
Contact with the Pokémon may cause infatuation.
#44
Damp
DAMP
Damps the area around the holder...
Prevents the use of self-destructing moves. (Mod: Halves Fire damage to holder and prevents burns.)
#45
Dancer
DANCER
Dances with others, duplicating their moves.
#46
Dark Aura
DARKAURA
Powers up each Pokémon's Dark-type moves...
Powers up each Pokémon's Dark-type moves by 33%.
#47
Dauntless Shield
DAUNTLESSSHIELD
Boosts the Pokémon's Defense stat upon entry.
#48
Dazzling
DAZZLING
Surprises the opponent, preventing priority moves.
#49
Defeatist
DEFEATIST
Lowers stats when HP becomes half or less...
Halves attacking stats when HP becomes half or less.
#50
Defiant
DEFIANT
When a stat is lowered its Attack increases.
#51
Delta Stream
DELTASTREAM
Summons strong winds when on the field...
Summons strong winds and removes Flying-type weaknesses while on the field.
#52
Desolate Land
DESOLATELAND
Summons extreme sunlight when on the field...
Summons extremely harsh sunlight and nullifies any Water-type attacks while on the field.
#53
Disguise
DISGUISE
This Pokémon's shroud can protect it from one hit.
#54
Download
DOWNLOAD
Adjusts power according to a foe's defenses...
Increase Attack or Special Attack by one stage based on the foe's lower defense stat.
#55
Dragon's Maw
DRAGONSMAW
Powers up Dragon-type moves...
Increases its respective stat by 50% when a Dragon-type move is used.
#56
Drizzle
DRIZZLE
The Pokémon makes it rain when it enters a battle.
#57
Drought
DROUGHT
The Pokémon summons harsh sunlight in battle.
#58
Dry Skin
DRYSKIN
Reduces HP if it is hot. Water restores HP...
Fire-type moves deal 25% more damage. Water-type moves heal 1/4 max HP. Rain heals by 1/8 max HP. Sun damages for 1/8 max HP.
#59
Early Bird
EARLYBIRD
The Pokémon awakens quickly from sleep.
#60
Earth Eater
EARTHEATER
Restores HP if hit by a Ground-type move
#61
Echo Fiend
ECHOFIEND
Sound-based moves are boosted...
Damaging sound-based moves become Flying-type moves and gives immunity to all sound-based moves.
#62
Eclipse
ECLIPSE
Psychic-type moves gain strengthend by darkness...
Psychic-type moves can hit Dark-types weaknesses super effectively.
#63
Effect Spore
EFFECTSPORE
Contact may poison or cause paralysis or sleep.
#64
Electric Surge
ELECTRICSURGE
Electrifies the terrain on entry.
#65
Electromorph.
ELECTROMORPHOSIS
Taking damage boosts the next Electric move used.
#66
Emberlift
EMBERLIFT
Makes use of fire to stay afloat...
The bearer is considered levitating and gains the benefits of the Flare Boost ability.
#67
Embody Aspect
EMBODYASPECT
Gains specific stat boosts depending on the mask.
#68
EmergencyExit
EMERGENCYEXIT
It retreats when its HP becomes half or less.
#69
Eternal Flower
ETERNALFLOWER
Powers up Grass-type moves...
Increases its respective stat by 50% when a Grass-type move is used.
#70
Fairy Aura
FAIRYAURA
Powers up each Pokémon's Fairy-type moves...
Powers up each Pokémon's Fairy-type moves by 33%.
#71
Filter
FILTER
Reduces damage from supereffective attacks...
Reduces damage from supereffective attacks by 25%.
#72
Flame Body
FLAMEBODY
Contact with the Pokémon may burn the attacker.
Contact with the Pokémon may burn the attacker. Makes eggs hatch twice as fast.
#73
Flare Boost
FLAREBOOST
Powers up special moves when burned...
Powers up special moves when burned by 50%.
#74
Flash Fire
FLASHFIRE
Powers up Fire-type moves if it's hit by one...
When hit by a Fire-type move, this Pokémon's attacking stats are boosted by 50% when using Fire-type moves.
#75
Flower Gift
FLOWERGIFT
Powers up party Pokémon when it is sunny...
Increases Attack and Special Defense by 50% for itself and ally Pokémon.
#76
Flower Veil
FLOWERVEIL
Prevents lowering of ally Grass-type stats.
#77
Fluffy
FLUFFY
Weakens contact moves, but doubles Fire damage.
#78
Forecast
FORECAST
Castform transforms with the weather...
Castform's forms adjust to respective weather. (Mod: Boosts stats of Castform while in a weather form.)
#79
Forewarn
FOREWARN
Determines what moves a foe has.
Warns the holder of the strongest move of opponent. (Mod: Reduces direct damage taken from attacks by 20%.)
#80
Friend Guard
FRIENDGUARD
Reduces damage done to allies...
Reduces damage done to allies by 25%, stacking multiplicatively.
#81
Frisk
FRISK
The Pokémon can check a foe's held item...
On entry, tells if the opponent holds an item. (Mod: 30% chance on hit to apply Embargo to the target.)
#82
Full Metal Body
FULLMETALBODY
Prevents other Pokémon from lowering its stats.
#83
Fur Coat
FURCOAT
Halves damage from physical moves.
#84
Gale Wings
GALEWINGS
Gives priority to Flying-type moves when HP is full.
#85
Galvanize
GALVANIZE
Normal-type moves become Electric-type moves...
Normal-type moves become Electric-type moves and deal 20% more damage.
#86
Gluttony
GLUTTONY
Encourages the early use of a held Berry...
Held Berries are used at higher HP percentages. (Mod: Doubles Leftovers / Black Sludge recovery rate.)
#87
Good as Gold
GOODASGOLD
The Pokemon has full immunity to Status moves.
#88
Gooey
GOOEY
Contact lowers the foe's Speed stat.
#89
Gorilla Tactics
GORILLATACTICS
Boosts attack and may only use one move.
Boosts the Pokémon's Attack stat by 50% and may only use the first selected move.
#90
Grass Pelt
GRASSPELT
Boosts Defense when the terrain is grass.
#91
Grassy Surge
GRASSYSURGE
Makes the terrain grassy on entry.
#92
Grim Neigh
GRIMNEIGH
Boosts Sp. Atk when knocking out an opponent.
#93
Guard Dog
GUARDDOG
Boosts Attack if intimidated. Cannot switch by force.
#94
Gulp Missile
GULPMISSILE
Catches Pokémon with Surf and Dive, spits out when hit.
#95
Guts
GUTS
Boosts Attack if there is a status problem...
Boosts Attack if there is a status problem by 50%.
#96
Hadron Engine
HADRONENGINE
The Pokemon has full immunity to Status moves.
#97
Harvest
HARVEST
May create another Berry after one is used.
#98
Healer
HEALER
May heal an ally's status conditions.
#99
Heatproof
HEATPROOF
Weakens the power of Fire-type moves...
Halves the damage done by Fire-type moves and Burn.
#100
Heavy Metal
HEAVYMETAL
Doubles the Pokémon's weight...
The Pokémon's weight is doubled during battle. (Mod: Reduces physical damage taken by 25%)
#101
Honey Gather
HONEYGATHER
The Pokémon may gather Honey from somewhere.
#102
Hospitality
HOSPITALITY
Heals allied Pokemon upon switch-in.
#103
Huge Power
HUGEPOWER
Doubles the Pokémon's Attack stat.
#104
Hunger Switch
HUNGERSWITCH
Switches forms after every turn...
Changes between Full Belly Mode and Hangry Mode at the end of each turn. Additionally, Aura Wheel becomes Electric and Dark respectively.
#105
Hustle
HUSTLE
Boosts the Attack stat, but lowers accuracy...
Boosts the Attack stat by 50%, but lowers accuracy by 20%.
#106
Hydra Bond
HYDRABOND
Each head attacks once...
Each attack hits two additional times for 20% damage.
#107
Hydration
HYDRATION
Heals status problems in the rain.
#108
Hyper Cutter
HYPERCUTTER
Prevents other Pokémon from lowering Attack stat.
#109
Ice Body
ICEBODY
The Pokémon gradually regains HP in hail.
#110
Ice Face
ICEFACE
Can take a physical attack once...
Can take a physical attack once. This effect is restored once when it hails.
#111
Ice Scales
ICESCALES
Halves the damage taken from special moves.
#112
Illuminate
ILLUMINATE
Raises the likelihood of meeting wild Pokémon.
#113
Illusion
ILLUSION
Comes out disguised as the Pokémon in back.
#114
Immunity
IMMUNITY
Prevents the Pokémon from getting poisoned.
#115
Imposter
IMPOSTER
Transforms itself into the foe it is facing.
#116
Infiltrator
INFILTRATOR
Passes through the foe's barrier and strikes.
#117
Initial Link
INITIALLINK
All damaging moves are super-effective.
#118
Innards Out
INNARDSOUT
Damages the attacker the same amount when fainted.
#119
Inner Focus
INNERFOCUS
The Pokémon is protected from flinching.
#120
Insomnia
INSOMNIA
Pokémon cannot fall asleep...
Prevents the Pokémon from falling asleep. (Mod: Boosts Dark-type moves by 30%.)
#121
Intimidate
INTIMIDATE
Lowers the foe's Attack stat.
#122
Intrepid Sword
INTREPIDSWORD
Boosts the Pokémon's Attack stat upon entry.
#123
Iron Barbs
IRONBARBS
Inflicts damage to the Pokémon on contact...
Inflicts damage to the Pokémon on contact equal to 1/8th of its max HP.
#124
Iron Fist
IRONFIST
Boosts the power of punching moves...
Boosts the power of punching moves by 20%. (Mod: Boost increases to 40%.)
#125
Justified
JUSTIFIED
Raises Attack when hit by a Dark-type move.
#126
Keen Eye
KEENEYE
Prevents other Pokémon from lowering accuracy.
#127
Klutz
KLUTZ
The Pokémon can't use any held items.
#128
Leaf Guard
LEAFGUARD
Prevents status problems in sunny weather.
#129
Levitate
LEVITATE
Gives full immunity to all Ground-type moves.
#130
Libero
LIBERO
Changes the Pokémon's type to its used move.
#131
Light Metal
LIGHTMETAL
Halves the Pokémon's weight...
The Pokémon's weight is halved during battle. (Mod: Boosts speed by 25% while no neg. status is applied.)
#132
Lightning Rod
LIGHTNINGROD
Draws in all Electric-type moves to raise Sp. Attack.
#133
Limber
LIMBER
The Pokémon is protected from paralysis...
The Pokémonj canont be paralyzed. (Mod: Also gives immunity to Speed stat reduction.)
#134
Lingering Aroma
LINGERINGAROMA
Contact changes attacker's ability to Lingering Aroma.
#135
Liquid Ooze
LIQUIDOOZE
Damages attackers using any draining move...
Damages attackers using any draining move by double that amount instead of healing.
#136
Liquid Voice
LIQUIDVOICE
All sound-based moves become Water-type moves.
#137
Long Reach
LONGREACH
This Pokémon's moves do not make contact.
#138
Lunar Force
LUNARFORCE
Powers up Ice-type moves...
Increases its respective stat by 50% when a Ice-type move is used.
#139
Magic Bounce
MAGICBOUNCE
Reflects status-changing moves.
#140
Magic Chill
MAGICCHILL
Combines certain effect of Abilities...
Damage taken by special moves is halved, also reflects status moves back to their user.
#141
Magic Guard
MAGICGUARD
The Pokémon only takes damage from attacks.
#142
Magician
MAGICIAN
The Pokémon steals the foe's held item on contact.
#143
Magma Armor
MAGMAARMOR
Prevents the Pokémon from becoming frozen.
Prevents the Pokémon from becoming frozen. Makes eggs hatch twice as fast. (Mod: Also halves Water damage taken.)
#144
Magnet Pull
MAGNETPULL
Prevents Steel-type Pokémon from escaping.
#145
Marvel Scale
MARVELSCALE
Ups Defense if there is a status problem...
Ups Defense if there is a status problem by 50%.
#146
Mega Launcher
MEGALAUNCHER
Powers up aura and pulse moves...
Powers up aura and pulse moves by 50%. Heal Pulse heals by 75%. (Mod: Also applies to Bullet / Bomb moves.)
#147
Merciless
MERCILESS
Critically hits poisoned Pokémon without fail.
#148
Mimicry
MIMICRY
The Pokémon changes type to match the terrain.
#149
Mind's Eye
MINDSEYE
Ignores Accuracy for...
Can hit Ghost type Pokémon with Normal type moves, Accuracy cannot be lowered and ignories Evasion changes.
#150
Minus
MINUS
Ups Sp. Atk if with another Plus or Minus...
Ups Sp.Atk by 50% with another Plus or Minus holder. (Mod: Boosts damage of Electric and Steel-type moves by 30% at all times.)
#151
Mirror Armor
MIRRORARMOR
Reflects stat-changing moves.
#152
Misty Surge
MISTYSURGE
Makes the terrain misty on entry.
#153
Mold Breaker
MOLDBREAKER
Moves can be used regardless of Abilities.
#154
Moody
MOODY
Raises one stat and lowers another.
#155
Motor Drive
MOTORDRIVE
Raises Speed if hit by an Electric-type move.
#156
Moxie
MOXIE
Boosts Attack after knocking out any Pokémon.
#157
Multiscale
MULTISCALE
Halves damage when HP is full.
#158
Multitype
MULTITYPE
Changes type to match the held Plate.
#159
Mummy
MUMMY
Contact with this Pokémon spreads this Ability.
#160
Mycelium Might
MYCELIUMMIGHT
Status moves have reduced priority but always hit.
#161
Natural Cure
NATURALCURE
All status problems heal when it switches out.
#162
Neuroforce
NEUROFORCE
Powers up moves that are super effective.
Super effective moves deal an additional 25% damage.
#163
Neutralizing Gas
NEUTRALIZINGGAS
Effects of abilities are nullified or prevented.
#164
No Guard
NOGUARD
Ensures attacks by or against the user land.
#165
Normalize
NORMALIZE
All the user's moves become the Normal type.
#166
Oblivious
OBLIVIOUS
Prevents it from becoming infatuated.
#167
Opportunist
OPPORTUNIST
Copies an opponent's stat boost during a turn...
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
#168
Orich. Pulse
ORICHALCUMPULSE
Summons harsh sunlight while boosting Attack...
Turns the sunlight harsh when the Pokémon enters a battle. Also boosts its Attack stat in harsh sunlight.
#169
Overcoat
OVERCOAT
Protects the Pokémon from damage from weather.
#170
Overgrow
OVERGROW
Powers up Grass-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Grass-type moves.
#171
Own Tempo
OWNTEMPO
Prevents the Pokémon from becoming confused.
#172
Parasitism
PARASITISM
The Pokémon is protected by its host...
While above 50% HP, ignores hazard damage and type weaknesses against it.
#173
Parental Bond
PARENTALBOND
Parent and child attack together...
Each attack deals an additional 25% damage and rolls effects separately, except for Secret Power.
#174
Pastel Veil
PASTELVEIL
Protects the user and allies from being poisoned.
#175
Perish Body
PERISHBODY
When hit by a contact move...
When hit by a contact move, both this Pokémon and the attacker are placed on a 3 turn Perish count.
#176
Pickpocket
PICKPOCKET
Steals an item when hit by another Pokémon.
#177
Pickup
PICKUP
The Pokémon may pick up items...
At the end of each turn, picks up items used by other Pokémon that turn. Also may pick up items at the end of a battle.
#178
Pixilate
PIXILATE
Normal-type moves become Fairy-type moves...
Normal-type moves become Fairy-type moves and deal 20% more damage. This overrides Ion Deluge.
#179
Plus
PLUS
Ups Sp. Atk if with another Plus or Minus...
Ups Sp.Atk by 50% with another Plus or Minus holder. (Mod: Boosts damage of Electric and Steel-type moves by 30% at all times.)
#180
Poison Heal
POISONHEAL
Restores HP if the Pokémon is poisoned.
#181
Poison Point
POISONPOINT
Contact with the Pokémon may poison the attacker.
#182
Poison Puppeteer
POISONPUPPETEER
Poisoning a target also confuses it.
#183
Poison Touch
POISONTOUCH
May poison targets upon contact.
#184
Powerbeat
POWERBEAT
Sound based moves become physical...
Sound based damaging moves are considered physical moves and get an additional 30% damage bonus.
#185
P. Construct
POWERCONSTRUCT
Enters Complete Form when HP is half or less.
#186
Power Drill
POWERDRILL
Powers up drill and horn moves by 50%.
#187
Alchemy
POWEROFALCHEMY
The Pokémon copies the Ability of a defeated ally.
#188
Power Spot
POWERSPOT
Just being next to the Pokémon powers up moves...
Ally Pokémon's attacks are boosted by 30%.
#189
Prankster
PRANKSTER
Gives priority to a status move.
#190
Pressure
PRESSURE
The Pokémon raises the foe's PP usage.
#191
Prim. Constr.
PRIMORDIALCONSTRUCT
Gains the strength of the elements...
While above 50% HP, gain resistances to all types, except Dark, Ghost, Ground, and Fighting.
#192
Primordial Sea
PRIMORDIALSEA
Summons heavy rain when on the field...
Summons heavy rain and nullifies any Fire-type attacks while on the field.
#193
Prism Armor
PRISMARMOR
Reduces damage from supereffective attacks...
Reduces damage dealt by super effective moves by 25%. Cannot be ignored by moves or abilities.
#194
Propeller Tail
PROPELLERTAIL
Ignores redirection...
This Pokémon ignores the effects of abilities and moves that would cause its moves to be redirected.
#195
Protean
PROTEAN
Changes the Pokémon's type to its move used.
#196
Protosynth.
PROTOSYNTHESIS
Boosts highest stat in harsh Sunlight.
#197
Psychic Surge
PSYCHICSURGE
Makes the terrain mysterious on entry.
#198
Punk Rock
PUNKROCK
Boosts damage of and resists sound based moves.
Sound-based moves deal 30% more damage and deal 50% less damage to this Pokémon.
#199
Pure Power
PUREPOWER
Doubles the Pokémon's Attack stat.
#200
Purifying Salt
PURIFYINGSALT
Covered by a protective layer of salt...
You are unaffected by status conditions, also the damage of Ghost-type moves against you is halved.
#201
Quark Drive
QUARKDRIVE
Boosts highest stat on Electric Terrain.
#202
Q. Majesty
QUEENLYMAJESTY
Pressures the opponent, preventing priority moves.
#203
Quick Draw
QUICKDRAW
Enables the Pokémon to move first occasionally...
This Pokémon has a 30% chance of moving first within its priority bracket.
#204
Quick Feet
QUICKFEET
Boosts Speed if there is a status problem...
Boosts Speed if there is a status problem by 50%. Ignores Paralysis Speed drop.
#205
Rain Dish
RAINDISH
The Pokémon gradually regains HP in rain.
#206
Rattled
RATTLED
Some move types scare it and boost its Speed...
Bug-, Dark-, and Ghost-type moves that deal damage boost its Speed. Also activates against Intimidate.
#207
Receiver
RECEIVER
The Pokémon receives the Ability of a defeated ally.
#208
Reckless
RECKLESS
Powers up moves that have recoil damage...
Powers up moves that have recoil damage by 20%.
#209
Refrigerate
REFRIGERATE
Normal-type moves become Ice-type moves...
Normal-type moves become Ice-type moves and deal 20% more damage. This overrides Electrify and Ion Deluge.
#210
Regenerator
REGENERATOR
Restores HP when withdrawn from battle...
Restores HP when withdrawn from battle by 33% max HP.
#211
Ripen
RIPEN
Ripens Berries and doubles their effect.
#212
Rivalry
RIVALRY
Deals more damage to a foe of the same gender...
Deal 25% more damage to same gender and 25% less to opposite gender. (Mod: Neg. effect removed + protects opposite gender in Doubles.)
#213
RKS System
RKSSYSTEM
Changes type to match the held memory disc.
#214
Rock Head
ROCKHEAD
Protects the Pokémon from recoil damage.
#215
Rocky Payload
ROCKYPAYLOAD
Powers up Rock-type moves...
Increases its respective stat by 50% when a Rock-type move is used.
#216
Rough Skin
ROUGHSKIN
Inflicts damage to the foe on contact.
#217
Run Away
RUNAWAY
The Pokémon is very skittish...
Enables a sure getaway from wild Pokémon. (Mod: Grants immunity to hazard effects.)
#218
Sand Force
SANDFORCE
Boosts certain moves' power in a sandstorm...
Boosts Rock-, Steel-, and Ground-type moves by 30% in a sandstorm, and takes no damage from sandstorm.
#219
Sand Rush
SANDRUSH
Doubles the Pokémon's Speed in a sandstorm.
#220
Sand Spit
SANDSPIT
Creates a sandstorm when it's hit by an attack.
#221
Sand Stream
SANDSTREAM
The Pokémon summons a sandstorm in battle.
#222
Sand Veil
SANDVEIL
Boosts the Pokémon's evasion in a sandstorm.
#223
Sap Sipper
SAPSIPPER
Boosts Attack when hit by a Grass-type move.
#224
Schooling
SCHOOLING
As long as it has high HP, it can form a school.
#225
Scrappy
SCRAPPY
Enables moves to hit Ghost-type Pokémon.
#226
Screen Cleaner
SCREENCLEANER
Negates all screen effects...
Negates screen effects such as Light Screen or Reflect for both sides of the field.
#227
Searing Petals
SEARINGPETALS
Gains benefits of Sunlight..
This Pokémon is always affected by Sunny Weather; positive and negative.
#228
Seed Sower
SEEDSOWER
Creates Grassy Terrain upon taking a hit.
#229
Serene Grace
SERENEGRACE
Boosts the likelihood of added effects appearing.
#230
Shadow Shield
SHADOWSHIELD
Halves damage when HP is full...
Halves damage when HP is full. Cannot be ignored by moves or abilities.
#231
Shadow Tag
SHADOWTAG
Prevents the foe from escaping.
#232
Sharpness
SHARPNESS
Boosts the power of sharp moves by 50%.
#233
Shed Skin
SHEDSKIN
The Pokémon may heal its own status problems.
#234
Sheer Force
SHEERFORCE
Removes added effects to increase move damage...
Removes added effects to increase move damage by 30%.
#235
Shell Armor
SHELLARMOR
protects against attacks...
The Pokémon is protected against critical hits. (Mod: Boosts Sp.Def by +2 after a stat drop.)
#236
Shield Dust
SHIELDDUST
Blocks the added effects of attacks taken.
#237
Shields Down
SHIELDSDOWN
This Pokémon is protected by its shell above half HP.
#238
Simple
SIMPLE
The Pokémon is prone to wild stat changes.
#239
Sinister Blaze
SINISTERBLAZE
The Pokémon is set ablaze...
This Pokémon is burned, heals, and instead hurts other targets for the burn damage.
#240
Skill Link
SKILLLINK
Increases the frequency of multi-strike moves.
#241
Slow Start
SLOWSTART
Temporarily halves Attack and Speed.
Halves Attack and Speed for 4 turns. (Mod: Reduced duration, also boosts Defenses during that time.)
#242
Slush Rush
SLUSHRUSH
Doubles the Pokémon's Speed stat in a hailstorm.
#243
Sniper
SNIPER
Powers up critical hits...
Powers up critical hits by 50%. (Mod: Boosts Accuracy on entry +1.)
#244
Snow Cloak
SNOWCLOAK
Raises evasion in a hailstorm.
#245
Snow Warning
SNOWWARNING
The Pokémon summons a hailstorm in battle.
#246
Solar Force
SOLARFORCE
Powers up Fire-type moves...
Increases its respective stat by 50% when a Fire-type move is used.
#247
Solar Power
SOLARPOWER
Sunshine boosts Sp. Atk but HP decreases...
In sunshine, Special Attack is boosted by 50%, but HP decreases by 1/8th max HP per turn.
#248
Solid Rock
SOLIDROCK
Reduces damage from supereffective attacks...
Reduces damage from supereffective attacks by 25%.
#249
Soul-Heart
SOULHEART
Boosts its Sp. Atk every time a Pokémon faints.
#250
Soundproof
SOUNDPROOF
Gives full immunity to all sound-based moves.
#251
Speed Boost
SPEEDBOOST
Its Speed stat is gradually boosted.
#252
Stakeout
STAKEOUT
Doubles damage to newly switched-in targets.
#253
Stall
STALL
The Pokémon moves after all other Pokémon do.
#254
Stalwart
STALWART
Ignores redirection...
This Pokémon ignores the effects of abilities and moves that would cause its moves to be redirected.
#255
Stamina
STAMINA
Boosts the Defense stat when hit by an attack.
#256
Stance Change
STANCECHANGE
The Pokémon changes form depending on moves.
#257
Static
STATIC
Contact with the Pokémon may cause paralysis.
#258
Steadfast
STEADFAST
Raises Speed each time the Pokémon flinches.
#259
Steam Engine
STEAMENGINE
Fire- and Water-type moves boost Speed drastically.
Fire- and Water-type moves boost Speed drastically. Makes eggs hatch twice as fast.
#260
Steelworker
STEELWORKER
Powers up Steel-type moves...
Increases its respective stat by 50% when a Steel-type move is used.
#261
Steely Spirit
STEELYSPIRIT
Powers up ally Pokémon's Steel-type moves...
Steel-type moves are boosted by 50% when used by itself or allies, multiplicative.
#262
Stench
STENCH
The stench may cause the target to flinch.
#263
Sticky Hold
STICKYHOLD
Protects the Pokémon from item theft.
#264
Storm Drain
STORMDRAIN
Draws in Water-type moves to up Sp. Attack.
#265
Strong Jaw
STRONGJAW
The power of biting moves is increased...
The power of biting moves is increased by 50%.
#266
Sturdy
STURDY
It cannot be knocked out with one hit.
#267
Suction Cups
SUCTIONCUPS
Negates all moves that force switching out.
#268
Super Luck
SUPERLUCK
Heightens the critical-hit ratios of moves...
Increases the critical-hit ratios of moves by 1 stage. Also boosts chance of wild Pokémon to hold rare items.
#269
Supersw. Syrup
SUPERSWEETSYRUP
Lowers the opposing side's evasion once per battle...
A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
#270
Supreme Overlord
SUPREMEOVERLORD
Raises the Attack for each fallen team member.
#271
Surge Surfer
SURGESURFER
Doubles the Speed stat on Electric Terrain.
#272
Swarm
SWARM
Powers up Bug-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Bug-type moves.
#273
Sweet Veil
SWEETVEIL
Prevents ally Pokémon from falling asleep.
#274
Swift Swim
SWIFTSWIM
Doubles the Pokémon's Speed in rain.
#275
Sword of Ruin
SWORDOFRUIN
Lowers Defense of all Pokemon but itself.
#276
Symbiosis
SYMBIOSIS
The Pokémon can pass an item to an ally.
#277
Synchronize
SYNCHRONIZE
Passes a burn, poison, or paralysis to the foe.
#278
Tablets of Ruin
TABLETSOFRUIN
Lowers Attack of all Pokemon but itself.
#279
Tangled Feet
TANGLEDFEET
Raises evasion if the Pokémon is confused.
#280
Tangling Hair
TANGLINGHAIR
Contact lowers the foe's Speed stat.
#281
Technician
TECHNICIAN
Powers up the Pokémon's weaker moves...
Moves with 60 Base Power or less deal 50% more damage.
#282
Telepathy
TELEPATHY
Anticipates an ally's attack and dodges it.
#283
Teraform Zero
TERAFORMZERO
Eliminates all weather and temporary fields.
#284
Tera Shell
TERASHELL
Damage taken at full HP is not very effective.
#285
Tera Shift
TERASHIFT
Changes into its Tera form during battle.
#286
Teravolt
TERAVOLT
Moves can be used regardless of Abilities.
#287
Thermal Exchange
THERMALEXCHANGE
Changes effects of Firy-type hits...
Immune to being burned. Attack is raised by one stage when hit by a Fire-type move.
#288
Thick Fat
THICKFAT
Ups resistance to Fire- and Ice-type moves...
Increases resistance to Fire- and Ice-type moves by 50%.
#289
Tinted Lens
TINTEDLENS
Powers up \
The damage of \
#290
Torrent
TORRENT
Powers up Water-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Water-type moves.
#291
Tough Claws
TOUGHCLAWS
Powers up moves that make direct contact.
#292
Tough Love
TOUGHLOVE
Hugs opponents and is fluffy...
Prevents opponents from escaping when hit by a contact move. Also halves physical damage, but doubles Fire damage.
#293
Toxic Boost
TOXICBOOST
Powers up physical attacks when poisoned...
Powers up physical attacks when poisoned by 50%.
#294
Toxic Chain
TOXICCHAIN
May badly poison targets when the user attacks...
The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
#295
Toxic Debris
TOXICDEBRIS
Scatters Poison Spikes upon taking a hit.
#296
Trace
TRACE
The Pokémon copies a foe's Ability.
#297
Transistor
TRANSISTOR
Powers up Electric-type moves...
Increases its respective stat by 50% when an Electric-type move is used.
#298
Triage
TRIAGE
Gives priority to a healing move.
#299
Truant
TRUANT
Pokémon can't attack on consecutive turns.
#300
Turboblaze
TURBOBLAZE
Moves can be used regardless of Abilities.
#301
Unaware
UNAWARE
Ignores any stat changes in the Pokémon.
#302
Unburden
UNBURDEN
Doubles Speed if a held item is used.
#303
Unnerve
UNNERVE
Makes the foe unable to eat Berries.
#304
Unseen Fist
UNSEENFIST
Physical contact bypasses Protect and similar.
#305
Vessel of Ruin
VESSELOFRUIN
Lowers Sp. Atk of all Pokemon but itself.
#306
Victory Star
VICTORYSTAR
Boosts the accuracy of its allies and itself...
Boosts the accuracy of its allies and itself by 10%. This ability may stack multiplicatively.
#307
Vital Spirit
VITALSPIRIT
The Pokémon is very vigorous...
Prevents the Pokémon from falling asleep. (Mod: Boosts Fighting-type moves by 30%.)
#308
Volt Absorb
VOLTABSORB
Restores HP if hit by an Electric-type move.
#309
W. Spirit
WANDERINGSPIRIT
Swaps Abilities when hit by a contact move.
#310
Water Absorb
WATERABSORB
Restores HP if hit by a Water-type move.
#311
Water Bubble
WATERBUBBLE
Stops burns, halves Fire damage and boosts Water...
This Pokémon is immune to burns, takes 50% less damage from Fire-type moves, and deals 50% more damage with Water-type moves.
#312
W. Compaction
WATERCOMPACTION
Water-type moves sharply raise Defense.
#313
Water Veil
WATERVEIL
Protected by a veil of water...
Prevents the Pokémon from getting a burn. (Mod: Applies Aqua Ring on entry.)
#314
Weak Armor
WEAKARMOR
Physical attacks lower Def. and sharply raise Spd.
#315
W. B. Body
WELLBAKEDBODY
Immune to Fire damage...
Immune to Fire-type attacks, instead raises Defense stat by two stages when hit.
#316
White Smoke
WHITESMOKE
Prevents other Pokémon from lowering its stats.
#317
Wimp Out
WIMPOUT
It wimps out when its HP becomes half or less.
#318
Wind Power
WINDPOWER
Boosts the next Electric move when hit by a wind move.
#319
Wind Rider
WINDRIDER
Immune to wind damage, boosts Attack when hit by one.
#320
Windy Surge
WINDYSURGE
Creates supporting winds on entry...
The bearer creates a tailwind for four turns upon entering battle.
#321
Wonder Guard
WONDERGUARD
Pokémon is protected by a mysterious veil...
Only super-effective moves hit the holder. (Mod: Doubles Speed for Shedinja.)
#322
Wonder Skin
WONDERSKIN
Makes foes' status moves more likely to miss...
Makes foes' status 50% more likely to miss unless already below 50% accuracy.
#323
Zen Mode
ZENMODE
Changes the Pokémon's shape when HP is halved.
#324
Zero To Hero
ZEROTOHERO
Contact with this Pokémon spreads this Ability.
#325