Pokemon Reborn Reatomized 19.5

Abilities (325) Targets (9) Moves (1041) Types (0) PokemonSpecies (1209) PokemonForms (2161) PokemonFunctions (0)
325
Total Abilities
Adaptability
[ ADAPTABILITY ]
Powers up moves of the same type...
Powers up STAB to an additional 100% rather than 50%.
#1
Aerilate
[ AERILATE ]
Normal-type moves become Flying-type moves...
Normal-type moves become Flying-type moves and deal 30% more damage. This overrides Electrify and Ion Deluge.
#2
Aftermath
[ AFTERMATH ]
Damages the foe landing the finishing hit...
When reduced to 0 HP by a contact move, the attacker suffers 1/4th of its max HP. Damp prevents this effect.
#3
Air Lock
[ AIRLOCK ]
Eliminates the effects of weather.
#4
Analytic
[ ANALYTIC ]
Boosts move power when the Pokémon moves last...
Boosts move power when the Pokémon moves last by 30%.
#5
Anger Point
[ ANGERPOINT ]
Attack increases on damage taken...
Maxes Attack after taking a critical hit. (Mod: Replaced - Boosts the Attack stat when hit by an attack.)
#6
Anger Shell
[ ANGERSHELL ]
Boosts stats when falling under 50% HP...
Increases Attack, Sp.Atk and Speed but lowers Defense and Sp.Def by one stage.
#7
Anticipation
[ ANTICIPATION ]
Senses a foe's dangerous moves.
#8
Arena Trap
[ ARENATRAP ]
Prevents the foe from fleeing.
#9
Armor Tail
[ ARMORTAIL ]
Prevents foes' single-target priority moves.
#10
Aroma Veil
[ AROMAVEIL ]
Protects allies from moves that effect their mind.
#11
Ascendance
[ ASCENDANCE ]
Powers up every damaging move...
All damaging moves gain 50% more damage and can hit type-chart immunities.
#12
As One
[ ASONECHILLING ]
Combines abilities of fused Pokémon.
#13
As One
[ ASONEGRIM ]
Combines abilities of fused Pokémon.
#14
Aura Break
[ AURABREAK ]
The effects of Aura Abilities are reversed.
#15
Bad Dreams
[ BADDREAMS ]
Reduces a sleeping foe's HP...
Reduces a sleeping foe's HP by 1/8th of its max HP.
#16
Ball Fetch
[ BALLFETCH ]
Fetches the first failed Pokéball if no held item.
#17
Battery
[ BATTERY ]
Powers up ally Pokémon's special moves...
Increases the power of ally Pokémon's special moves by 30%.
#18
Battle Armor
[ BATTLEARMOR ]
protects against attacks...
The Pokémon is protected against critical hits. (Mod: Boosts Defense by +2 after a stat drop.)
#19
Beads of Ruin
[ BEADSOFRUIN ]
Lowers Sp. Def of all Pokemon but itself.
#20
Beast Boost
[ BEASTBOOST ]
Boosts highest stat after KO'ing a Pokémon.
#21
Berserk
[ BERSERK ]
Boosts Sp. Atk when a hit drops HP below half.
#22
Big Pecks
[ BIGPECKS ]
Protects the Pokémon from Defense-lowering.
#23
Blaze
[ BLAZE ]
Powers up Fire-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Fire-type moves.
#24
Bulletproof
[ BULLETPROOF ]
Protects the Pokémon from ball and bomb moves.
#25
Cheek Pouch
[ CHEEKPOUCH ]
Restores HP when the Pokémon eats a Berry...
Restores 33% of the Pokémon's max HP when it eats a Berry.
#26
Chilling Neigh
[ CHILLINGNEIGH ]
Boosts Attack when knocking out an opponent.
#27
Chlorophyll
[ CHLOROPHYLL ]
Doubles the Pokémon's Speed in sunshine.
#28
Clear Body
[ CLEARBODY ]
Prevents other Pokémon from lowering its stats.
#29
Cloud Nine
[ CLOUDNINE ]
Eliminates the effects of weather.
#30
Color Change
[ COLORCHANGE ]
Changes the Pokémon's type to the foe's move.
#31
Comatose
[ COMATOSE ]
It's always asleep, and attacks without waking up.
#32
Commander
[ COMMANDER ]
Hides inside Dondozo and issues commands from there.
#33
Competitive
[ COMPETITIVE ]
Boosts the Sp. Atk stat when a stat is lowered.
#34
Compound Eyes
[ COMPOUNDEYES ]
The Pokémon's accuracy is boosted...
The Pokémon's accuracy is boosted by 30%. Also boosts chance of Pokémon to hold uncommon itmes.
#35
Contrary
[ CONTRARY ]
Makes stat changes have an opposite effect.
#36
Corrosion
[ CORROSION ]
Poison is more aggressive...
Can poison targets regardless of their type. (Mod: Lowers target's defenses when poisoning it.)
#37
Costar
[ COSTAR ]
Copies ally's stat changes when entering battle.
#38
Cotton Down
[ COTTONDOWN ]
Lowers Speed of adjacent Pokémon when hit.
#39
Crumbling Shell
[ CRUMBLINGSHELL ]
Splinters float around its body...
When taking any damage, sets up Stealth Rock around enemies. Also inflicts damage to foes on contact.
#40
Cud Chew
[ CUDCHEW ]
When eating a berry, the effect will reoccur...
At the end of the next turn after a berry is eaten, the effect of the berry is duplicated.
#41
Curious Med.
[ CURIOUSMEDICINE ]
Removes ally stat changes on entry.
#42
Cursed Body
[ CURSEDBODY ]
May disable a move used on the Pokémon.
#43
Cute Charm
[ CUTECHARM ]
Contact with the Pokémon may cause infatuation.
#44
Damp
[ DAMP ]
Damps the area around the holder...
Prevents the use of self-destructing moves. (Mod: Halves Fire damage to holder and prevents burns.)
#45
Dancer
[ DANCER ]
Dances with others, duplicating their moves.
#46
Dark Aura
[ DARKAURA ]
Powers up each Pokémon's Dark-type moves...
Powers up each Pokémon's Dark-type moves by 33%.
#47
Dauntless Shield
[ DAUNTLESSSHIELD ]
Boosts the Pokémon's Defense stat upon entry.
#48
Dazzling
[ DAZZLING ]
Surprises the opponent, preventing priority moves.
#49
Defeatist
[ DEFEATIST ]
Lowers stats when HP becomes half or less...
Halves attacking stats when HP becomes half or less.
#50
Defiant
[ DEFIANT ]
When a stat is lowered its Attack increases.
#51
Delta Stream
[ DELTASTREAM ]
Summons strong winds when on the field...
Summons strong winds and removes Flying-type weaknesses while on the field.
#52
Desolate Land
[ DESOLATELAND ]
Summons extreme sunlight when on the field...
Summons extremely harsh sunlight and nullifies any Water-type attacks while on the field.
#53
Disguise
[ DISGUISE ]
This Pokémon's shroud can protect it from one hit.
#54
Download
[ DOWNLOAD ]
Adjusts power according to a foe's defenses...
Increase Attack or Special Attack by one stage based on the foe's lower defense stat.
#55
Dragon's Maw
[ DRAGONSMAW ]
Powers up Dragon-type moves...
Increases its respective stat by 50% when a Dragon-type move is used.
#56
Drizzle
[ DRIZZLE ]
The Pokémon makes it rain when it enters a battle.
#57
Drought
[ DROUGHT ]
The Pokémon summons harsh sunlight in battle.
#58
Dry Skin
[ DRYSKIN ]
Reduces HP if it is hot. Water restores HP...
Fire-type moves deal 25% more damage. Water-type moves heal 1/4 max HP. Rain heals by 1/8 max HP. Sun damages for 1/8 max HP.
#59
Early Bird
[ EARLYBIRD ]
The Pokémon awakens quickly from sleep.
#60
Earth Eater
[ EARTHEATER ]
Restores HP if hit by a Ground-type move
#61
Echo Fiend
[ ECHOFIEND ]
Sound-based moves are boosted...
Damaging sound-based moves become Flying-type moves and gives immunity to all sound-based moves.
#62
Eclipse
[ ECLIPSE ]
Psychic-type moves gain strengthend by darkness...
Psychic-type moves can hit Dark-types weaknesses super effectively.
#63
Effect Spore
[ EFFECTSPORE ]
Contact may poison or cause paralysis or sleep.
#64
Electric Surge
[ ELECTRICSURGE ]
Electrifies the terrain on entry.
#65
Electromorph.
[ ELECTROMORPHOSIS ]
Taking damage boosts the next Electric move used.
#66
Emberlift
[ EMBERLIFT ]
Makes use of fire to stay afloat...
The bearer is considered levitating and gains the benefits of the Flare Boost ability.
#67
Embody Aspect
[ EMBODYASPECT ]
Gains specific stat boosts depending on the mask.
#68
EmergencyExit
[ EMERGENCYEXIT ]
It retreats when its HP becomes half or less.
#69
Eternal Flower
[ ETERNALFLOWER ]
Powers up Grass-type moves...
Increases its respective stat by 50% when a Grass-type move is used.
#70
Fairy Aura
[ FAIRYAURA ]
Powers up each Pokémon's Fairy-type moves...
Powers up each Pokémon's Fairy-type moves by 33%.
#71
Filter
[ FILTER ]
Reduces damage from supereffective attacks...
Reduces damage from supereffective attacks by 25%.
#72
Flame Body
[ FLAMEBODY ]
Contact with the Pokémon may burn the attacker.
Contact with the Pokémon may burn the attacker. Makes eggs hatch twice as fast.
#73
Flare Boost
[ FLAREBOOST ]
Powers up special moves when burned...
Powers up special moves when burned by 50%.
#74
Flash Fire
[ FLASHFIRE ]
Powers up Fire-type moves if it's hit by one...
When hit by a Fire-type move, this Pokémon's attacking stats are boosted by 50% when using Fire-type moves.
#75
Flower Gift
[ FLOWERGIFT ]
Powers up party Pokémon when it is sunny...
Increases Attack and Special Defense by 50% for itself and ally Pokémon.
#76
Flower Veil
[ FLOWERVEIL ]
Prevents lowering of ally Grass-type stats.
#77
Fluffy
[ FLUFFY ]
Weakens contact moves, but doubles Fire damage.
#78
Forecast
[ FORECAST ]
Castform transforms with the weather...
Castform's forms adjust to respective weather. (Mod: Boosts stats of Castform while in a weather form.)
#79
Forewarn
[ FOREWARN ]
Determines what moves a foe has.
Warns the holder of the strongest move of opponent. (Mod: Reduces direct damage taken from attacks by 20%.)
#80
Friend Guard
[ FRIENDGUARD ]
Reduces damage done to allies...
Reduces damage done to allies by 25%, stacking multiplicatively.
#81
Frisk
[ FRISK ]
The Pokémon can check a foe's held item...
On entry, tells if the opponent holds an item. (Mod: 30% chance on hit to apply Embargo to the target.)
#82
Full Metal Body
[ FULLMETALBODY ]
Prevents other Pokémon from lowering its stats.
#83
Fur Coat
[ FURCOAT ]
Halves damage from physical moves.
#84
Gale Wings
[ GALEWINGS ]
Gives priority to Flying-type moves when HP is full.
#85
Galvanize
[ GALVANIZE ]
Normal-type moves become Electric-type moves...
Normal-type moves become Electric-type moves and deal 20% more damage.
#86
Gluttony
[ GLUTTONY ]
Encourages the early use of a held Berry...
Held Berries are used at higher HP percentages. (Mod: Doubles Leftovers / Black Sludge recovery rate.)
#87
Good as Gold
[ GOODASGOLD ]
The Pokemon has full immunity to Status moves.
#88
Gooey
[ GOOEY ]
Contact lowers the foe's Speed stat.
#89
Gorilla Tactics
[ GORILLATACTICS ]
Boosts attack and may only use one move.
Boosts the Pokémon's Attack stat by 50% and may only use the first selected move.
#90
Grass Pelt
[ GRASSPELT ]
Boosts Defense when the terrain is grass.
#91
Grassy Surge
[ GRASSYSURGE ]
Makes the terrain grassy on entry.
#92
Grim Neigh
[ GRIMNEIGH ]
Boosts Sp. Atk when knocking out an opponent.
#93
Guard Dog
[ GUARDDOG ]
Boosts Attack if intimidated. Cannot switch by force.
#94
Gulp Missile
[ GULPMISSILE ]
Catches Pokémon with Surf and Dive, spits out when hit.
#95
Guts
[ GUTS ]
Boosts Attack if there is a status problem...
Boosts Attack if there is a status problem by 50%.
#96
Hadron Engine
[ HADRONENGINE ]
The Pokemon has full immunity to Status moves.
#97
Harvest
[ HARVEST ]
May create another Berry after one is used.
#98
Healer
[ HEALER ]
May heal an ally's status conditions.
#99
Heatproof
[ HEATPROOF ]
Weakens the power of Fire-type moves...
Halves the damage done by Fire-type moves and Burn.
#100
Heavy Metal
[ HEAVYMETAL ]
Doubles the Pokémon's weight...
The Pokémon's weight is doubled during battle. (Mod: Reduces physical damage taken by 25%)
#101
Honey Gather
[ HONEYGATHER ]
The Pokémon may gather Honey from somewhere.
#102
Hospitality
[ HOSPITALITY ]
Heals allied Pokemon upon switch-in.
#103
Huge Power
[ HUGEPOWER ]
Doubles the Pokémon's Attack stat.
#104
Hunger Switch
[ HUNGERSWITCH ]
Switches forms after every turn...
Changes between Full Belly Mode and Hangry Mode at the end of each turn. Additionally, Aura Wheel becomes Electric and Dark respectively.
#105
Hustle
[ HUSTLE ]
Boosts the Attack stat, but lowers accuracy...
Boosts the Attack stat by 50%, but lowers accuracy by 20%.
#106
Hydra Bond
[ HYDRABOND ]
Each head attacks once...
Each attack hits two additional times for 20% damage.
#107
Hydration
[ HYDRATION ]
Heals status problems in the rain.
#108
Hyper Cutter
[ HYPERCUTTER ]
Prevents other Pokémon from lowering Attack stat.
#109
Ice Body
[ ICEBODY ]
The Pokémon gradually regains HP in hail.
#110
Ice Face
[ ICEFACE ]
Can take a physical attack once...
Can take a physical attack once. This effect is restored once when it hails.
#111
Ice Scales
[ ICESCALES ]
Halves the damage taken from special moves.
#112
Illuminate
[ ILLUMINATE ]
Raises the likelihood of meeting wild Pokémon.
#113
Illusion
[ ILLUSION ]
Comes out disguised as the Pokémon in back.
#114
Immunity
[ IMMUNITY ]
Prevents the Pokémon from getting poisoned.
#115
Imposter
[ IMPOSTER ]
Transforms itself into the foe it is facing.
#116
Infiltrator
[ INFILTRATOR ]
Passes through the foe's barrier and strikes.
#117
Initial Link
[ INITIALLINK ]
All damaging moves are super-effective.
#118
Innards Out
[ INNARDSOUT ]
Damages the attacker the same amount when fainted.
#119
Inner Focus
[ INNERFOCUS ]
The Pokémon is protected from flinching.
#120
Insomnia
[ INSOMNIA ]
Pokémon cannot fall asleep...
Prevents the Pokémon from falling asleep. (Mod: Boosts Dark-type moves by 30%.)
#121
Intimidate
[ INTIMIDATE ]
Lowers the foe's Attack stat.
#122
Intrepid Sword
[ INTREPIDSWORD ]
Boosts the Pokémon's Attack stat upon entry.
#123
Iron Barbs
[ IRONBARBS ]
Inflicts damage to the Pokémon on contact...
Inflicts damage to the Pokémon on contact equal to 1/8th of its max HP.
#124
Iron Fist
[ IRONFIST ]
Boosts the power of punching moves...
Boosts the power of punching moves by 20%. (Mod: Boost increases to 40%.)
#125
Justified
[ JUSTIFIED ]
Raises Attack when hit by a Dark-type move.
#126
Keen Eye
[ KEENEYE ]
Prevents other Pokémon from lowering accuracy.
#127
Klutz
[ KLUTZ ]
The Pokémon can't use any held items.
#128
Leaf Guard
[ LEAFGUARD ]
Prevents status problems in sunny weather.
#129
Levitate
[ LEVITATE ]
Gives full immunity to all Ground-type moves.
#130
Libero
[ LIBERO ]
Changes the Pokémon's type to its used move.
#131
Light Metal
[ LIGHTMETAL ]
Halves the Pokémon's weight...
The Pokémon's weight is halved during battle. (Mod: Boosts speed by 25% while no neg. status is applied.)
#132
Lightning Rod
[ LIGHTNINGROD ]
Draws in all Electric-type moves to raise Sp. Attack.
#133
Limber
[ LIMBER ]
The Pokémon is protected from paralysis...
The Pokémonj canont be paralyzed. (Mod: Also gives immunity to Speed stat reduction.)
#134
Lingering Aroma
[ LINGERINGAROMA ]
Contact changes attacker's ability to Lingering Aroma.
#135
Liquid Ooze
[ LIQUIDOOZE ]
Damages attackers using any draining move...
Damages attackers using any draining move by double that amount instead of healing.
#136
Liquid Voice
[ LIQUIDVOICE ]
All sound-based moves become Water-type moves.
#137
Long Reach
[ LONGREACH ]
This Pokémon's moves do not make contact.
#138
Lunar Force
[ LUNARFORCE ]
Powers up Ice-type moves...
Increases its respective stat by 50% when a Ice-type move is used.
#139
Magic Bounce
[ MAGICBOUNCE ]
Reflects status-changing moves.
#140
Magic Chill
[ MAGICCHILL ]
Combines certain effect of Abilities...
Damage taken by special moves is halved, also reflects status moves back to their user.
#141
Magic Guard
[ MAGICGUARD ]
The Pokémon only takes damage from attacks.
#142
Magician
[ MAGICIAN ]
The Pokémon steals the foe's held item on contact.
#143
Magma Armor
[ MAGMAARMOR ]
Prevents the Pokémon from becoming frozen.
Prevents the Pokémon from becoming frozen. Makes eggs hatch twice as fast. (Mod: Also halves Water damage taken.)
#144
Magnet Pull
[ MAGNETPULL ]
Prevents Steel-type Pokémon from escaping.
#145
Marvel Scale
[ MARVELSCALE ]
Ups Defense if there is a status problem...
Ups Defense if there is a status problem by 50%.
#146
Mega Launcher
[ MEGALAUNCHER ]
Powers up aura and pulse moves...
Powers up aura and pulse moves by 50%. Heal Pulse heals by 75%. (Mod: Also applies to Bullet / Bomb moves.)
#147
Merciless
[ MERCILESS ]
Critically hits poisoned Pokémon without fail.
#148
Mimicry
[ MIMICRY ]
The Pokémon changes type to match the terrain.
#149
Mind's Eye
[ MINDSEYE ]
Ignores Accuracy for...
Can hit Ghost type Pokémon with Normal type moves, Accuracy cannot be lowered and ignories Evasion changes.
#150
Minus
[ MINUS ]
Ups Sp. Atk if with another Plus or Minus...
Ups Sp.Atk by 50% with another Plus or Minus holder. (Mod: Boosts damage of Electric and Steel-type moves by 30% at all times.)
#151
Mirror Armor
[ MIRRORARMOR ]
Reflects stat-changing moves.
#152
Misty Surge
[ MISTYSURGE ]
Makes the terrain misty on entry.
#153
Mold Breaker
[ MOLDBREAKER ]
Moves can be used regardless of Abilities.
#154
Moody
[ MOODY ]
Raises one stat and lowers another.
#155
Motor Drive
[ MOTORDRIVE ]
Raises Speed if hit by an Electric-type move.
#156
Moxie
[ MOXIE ]
Boosts Attack after knocking out any Pokémon.
#157
Multiscale
[ MULTISCALE ]
Halves damage when HP is full.
#158
Multitype
[ MULTITYPE ]
Changes type to match the held Plate.
#159
Mummy
[ MUMMY ]
Contact with this Pokémon spreads this Ability.
#160
Mycelium Might
[ MYCELIUMMIGHT ]
Status moves have reduced priority but always hit.
#161
Natural Cure
[ NATURALCURE ]
All status problems heal when it switches out.
#162
Neuroforce
[ NEUROFORCE ]
Powers up moves that are super effective.
Super effective moves deal an additional 25% damage.
#163
Neutralizing Gas
[ NEUTRALIZINGGAS ]
Effects of abilities are nullified or prevented.
#164
No Guard
[ NOGUARD ]
Ensures attacks by or against the user land.
#165
Normalize
[ NORMALIZE ]
All the user's moves become the Normal type.
#166
Oblivious
[ OBLIVIOUS ]
Prevents it from becoming infatuated.
#167
Opportunist
[ OPPORTUNIST ]
Copies an opponent's stat boost during a turn...
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
#168
Orich. Pulse
[ ORICHALCUMPULSE ]
Summons harsh sunlight while boosting Attack...
Turns the sunlight harsh when the Pokémon enters a battle. Also boosts its Attack stat in harsh sunlight.
#169
Overcoat
[ OVERCOAT ]
Protects the Pokémon from damage from weather.
#170
Overgrow
[ OVERGROW ]
Powers up Grass-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Grass-type moves.
#171
Own Tempo
[ OWNTEMPO ]
Prevents the Pokémon from becoming confused.
#172
Parasitism
[ PARASITISM ]
The Pokémon is protected by its host...
While above 50% HP, ignores hazard damage and type weaknesses against it.
#173
Parental Bond
[ PARENTALBOND ]
Parent and child attack together...
Each attack deals an additional 25% damage and rolls effects separately, except for Secret Power.
#174
Pastel Veil
[ PASTELVEIL ]
Protects the user and allies from being poisoned.
#175
Perish Body
[ PERISHBODY ]
When hit by a contact move...
When hit by a contact move, both this Pokémon and the attacker are placed on a 3 turn Perish count.
#176
Pickpocket
[ PICKPOCKET ]
Steals an item when hit by another Pokémon.
#177
Pickup
[ PICKUP ]
The Pokémon may pick up items...
At the end of each turn, picks up items used by other Pokémon that turn. Also may pick up items at the end of a battle.
#178
Pixilate
[ PIXILATE ]
Normal-type moves become Fairy-type moves...
Normal-type moves become Fairy-type moves and deal 20% more damage. This overrides Ion Deluge.
#179
Plus
[ PLUS ]
Ups Sp. Atk if with another Plus or Minus...
Ups Sp.Atk by 50% with another Plus or Minus holder. (Mod: Boosts damage of Electric and Steel-type moves by 30% at all times.)
#180
Poison Heal
[ POISONHEAL ]
Restores HP if the Pokémon is poisoned.
#181
Poison Point
[ POISONPOINT ]
Contact with the Pokémon may poison the attacker.
#182
Poison Puppeteer
[ POISONPUPPETEER ]
Poisoning a target also confuses it.
#183
Poison Touch
[ POISONTOUCH ]
May poison targets upon contact.
#184
Powerbeat
[ POWERBEAT ]
Sound based moves become physical...
Sound based damaging moves are considered physical moves and get an additional 30% damage bonus.
#185
P. Construct
[ POWERCONSTRUCT ]
Enters Complete Form when HP is half or less.
#186
Power Drill
[ POWERDRILL ]
Powers up drill and horn moves by 50%.
#187
Alchemy
[ POWEROFALCHEMY ]
The Pokémon copies the Ability of a defeated ally.
#188
Power Spot
[ POWERSPOT ]
Just being next to the Pokémon powers up moves...
Ally Pokémon's attacks are boosted by 30%.
#189
Prankster
[ PRANKSTER ]
Gives priority to a status move.
#190
Pressure
[ PRESSURE ]
The Pokémon raises the foe's PP usage.
#191
Prim. Constr.
[ PRIMORDIALCONSTRUCT ]
Gains the strength of the elements...
While above 50% HP, gain resistances to all types, except Dark, Ghost, Ground, and Fighting.
#192
Primordial Sea
[ PRIMORDIALSEA ]
Summons heavy rain when on the field...
Summons heavy rain and nullifies any Fire-type attacks while on the field.
#193
Prism Armor
[ PRISMARMOR ]
Reduces damage from supereffective attacks...
Reduces damage dealt by super effective moves by 25%. Cannot be ignored by moves or abilities.
#194
Propeller Tail
[ PROPELLERTAIL ]
Ignores redirection...
This Pokémon ignores the effects of abilities and moves that would cause its moves to be redirected.
#195
Protean
[ PROTEAN ]
Changes the Pokémon's type to its move used.
#196
Protosynth.
[ PROTOSYNTHESIS ]
Boosts highest stat in harsh Sunlight.
#197
Psychic Surge
[ PSYCHICSURGE ]
Makes the terrain mysterious on entry.
#198
Punk Rock
[ PUNKROCK ]
Boosts damage of and resists sound based moves.
Sound-based moves deal 30% more damage and deal 50% less damage to this Pokémon.
#199
Pure Power
[ PUREPOWER ]
Doubles the Pokémon's Attack stat.
#200
Purifying Salt
[ PURIFYINGSALT ]
Covered by a protective layer of salt...
You are unaffected by status conditions, also the damage of Ghost-type moves against you is halved.
#201
Quark Drive
[ QUARKDRIVE ]
Boosts highest stat on Electric Terrain.
#202
Q. Majesty
[ QUEENLYMAJESTY ]
Pressures the opponent, preventing priority moves.
#203
Quick Draw
[ QUICKDRAW ]
Enables the Pokémon to move first occasionally...
This Pokémon has a 30% chance of moving first within its priority bracket.
#204
Quick Feet
[ QUICKFEET ]
Boosts Speed if there is a status problem...
Boosts Speed if there is a status problem by 50%. Ignores Paralysis Speed drop.
#205
Rain Dish
[ RAINDISH ]
The Pokémon gradually regains HP in rain.
#206
Rattled
[ RATTLED ]
Some move types scare it and boost its Speed...
Bug-, Dark-, and Ghost-type moves that deal damage boost its Speed. Also activates against Intimidate.
#207
Receiver
[ RECEIVER ]
The Pokémon receives the Ability of a defeated ally.
#208
Reckless
[ RECKLESS ]
Powers up moves that have recoil damage...
Powers up moves that have recoil damage by 20%.
#209
Refrigerate
[ REFRIGERATE ]
Normal-type moves become Ice-type moves...
Normal-type moves become Ice-type moves and deal 20% more damage. This overrides Electrify and Ion Deluge.
#210
Regenerator
[ REGENERATOR ]
Restores HP when withdrawn from battle...
Restores HP when withdrawn from battle by 33% max HP.
#211
Ripen
[ RIPEN ]
Ripens Berries and doubles their effect.
#212
Rivalry
[ RIVALRY ]
Deals more damage to a foe of the same gender...
Deal 25% more damage to same gender and 25% less to opposite gender. (Mod: Neg. effect removed + protects opposite gender in Doubles.)
#213
RKS System
[ RKSSYSTEM ]
Changes type to match the held memory disc.
#214
Rock Head
[ ROCKHEAD ]
Protects the Pokémon from recoil damage.
#215
Rocky Payload
[ ROCKYPAYLOAD ]
Powers up Rock-type moves...
Increases its respective stat by 50% when a Rock-type move is used.
#216
Rough Skin
[ ROUGHSKIN ]
Inflicts damage to the foe on contact.
#217
Run Away
[ RUNAWAY ]
The Pokémon is very skittish...
Enables a sure getaway from wild Pokémon. (Mod: Grants immunity to hazard effects.)
#218
Sand Force
[ SANDFORCE ]
Boosts certain moves' power in a sandstorm...
Boosts Rock-, Steel-, and Ground-type moves by 30% in a sandstorm, and takes no damage from sandstorm.
#219
Sand Rush
[ SANDRUSH ]
Doubles the Pokémon's Speed in a sandstorm.
#220
Sand Spit
[ SANDSPIT ]
Creates a sandstorm when it's hit by an attack.
#221
Sand Stream
[ SANDSTREAM ]
The Pokémon summons a sandstorm in battle.
#222
Sand Veil
[ SANDVEIL ]
Boosts the Pokémon's evasion in a sandstorm.
#223
Sap Sipper
[ SAPSIPPER ]
Boosts Attack when hit by a Grass-type move.
#224
Schooling
[ SCHOOLING ]
As long as it has high HP, it can form a school.
#225
Scrappy
[ SCRAPPY ]
Enables moves to hit Ghost-type Pokémon.
#226
Screen Cleaner
[ SCREENCLEANER ]
Negates all screen effects...
Negates screen effects such as Light Screen or Reflect for both sides of the field.
#227
Searing Petals
[ SEARINGPETALS ]
Gains benefits of Sunlight..
This Pokémon is always affected by Sunny Weather; positive and negative.
#228
Seed Sower
[ SEEDSOWER ]
Creates Grassy Terrain upon taking a hit.
#229
Serene Grace
[ SERENEGRACE ]
Boosts the likelihood of added effects appearing.
#230
Shadow Shield
[ SHADOWSHIELD ]
Halves damage when HP is full...
Halves damage when HP is full. Cannot be ignored by moves or abilities.
#231
Shadow Tag
[ SHADOWTAG ]
Prevents the foe from escaping.
#232
Sharpness
[ SHARPNESS ]
Boosts the power of sharp moves by 50%.
#233
Shed Skin
[ SHEDSKIN ]
The Pokémon may heal its own status problems.
#234
Sheer Force
[ SHEERFORCE ]
Removes added effects to increase move damage...
Removes added effects to increase move damage by 30%.
#235
Shell Armor
[ SHELLARMOR ]
protects against attacks...
The Pokémon is protected against critical hits. (Mod: Boosts Sp.Def by +2 after a stat drop.)
#236
Shield Dust
[ SHIELDDUST ]
Blocks the added effects of attacks taken.
#237
Shields Down
[ SHIELDSDOWN ]
This Pokémon is protected by its shell above half HP.
#238
Simple
[ SIMPLE ]
The Pokémon is prone to wild stat changes.
#239
Sinister Blaze
[ SINISTERBLAZE ]
The Pokémon is set ablaze...
This Pokémon is burned, heals, and instead hurts other targets for the burn damage.
#240
Skill Link
[ SKILLLINK ]
Increases the frequency of multi-strike moves.
#241
Slow Start
[ SLOWSTART ]
Temporarily halves Attack and Speed.
Halves Attack and Speed for 4 turns. (Mod: Reduced duration, also boosts Defenses during that time.)
#242
Slush Rush
[ SLUSHRUSH ]
Doubles the Pokémon's Speed stat in a hailstorm.
#243
Sniper
[ SNIPER ]
Powers up critical hits...
Powers up critical hits by 50%. (Mod: Boosts Accuracy on entry +1.)
#244
Snow Cloak
[ SNOWCLOAK ]
Raises evasion in a hailstorm.
#245
Snow Warning
[ SNOWWARNING ]
The Pokémon summons a hailstorm in battle.
#246
Solar Force
[ SOLARFORCE ]
Powers up Fire-type moves...
Increases its respective stat by 50% when a Fire-type move is used.
#247
Solar Power
[ SOLARPOWER ]
Sunshine boosts Sp. Atk but HP decreases...
In sunshine, Special Attack is boosted by 50%, but HP decreases by 1/8th max HP per turn.
#248
Solid Rock
[ SOLIDROCK ]
Reduces damage from supereffective attacks...
Reduces damage from supereffective attacks by 25%.
#249
Soul-Heart
[ SOULHEART ]
Boosts its Sp. Atk every time a Pokémon faints.
#250
Soundproof
[ SOUNDPROOF ]
Gives full immunity to all sound-based moves.
#251
Speed Boost
[ SPEEDBOOST ]
Its Speed stat is gradually boosted.
#252
Stakeout
[ STAKEOUT ]
Doubles damage to newly switched-in targets.
#253
Stall
[ STALL ]
The Pokémon moves after all other Pokémon do.
#254
Stalwart
[ STALWART ]
Ignores redirection...
This Pokémon ignores the effects of abilities and moves that would cause its moves to be redirected.
#255
Stamina
[ STAMINA ]
Boosts the Defense stat when hit by an attack.
#256
Stance Change
[ STANCECHANGE ]
The Pokémon changes form depending on moves.
#257
Static
[ STATIC ]
Contact with the Pokémon may cause paralysis.
#258
Steadfast
[ STEADFAST ]
Raises Speed each time the Pokémon flinches.
#259
Steam Engine
[ STEAMENGINE ]
Fire- and Water-type moves boost Speed drastically.
Fire- and Water-type moves boost Speed drastically. Makes eggs hatch twice as fast.
#260
Steelworker
[ STEELWORKER ]
Powers up Steel-type moves...
Increases its respective stat by 50% when a Steel-type move is used.
#261
Steely Spirit
[ STEELYSPIRIT ]
Powers up ally Pokémon's Steel-type moves...
Steel-type moves are boosted by 50% when used by itself or allies, multiplicative.
#262
Stench
[ STENCH ]
The stench may cause the target to flinch.
#263
Sticky Hold
[ STICKYHOLD ]
Protects the Pokémon from item theft.
#264
Storm Drain
[ STORMDRAIN ]
Draws in Water-type moves to up Sp. Attack.
#265
Strong Jaw
[ STRONGJAW ]
The power of biting moves is increased...
The power of biting moves is increased by 50%.
#266
Sturdy
[ STURDY ]
It cannot be knocked out with one hit.
#267
Suction Cups
[ SUCTIONCUPS ]
Negates all moves that force switching out.
#268
Super Luck
[ SUPERLUCK ]
Heightens the critical-hit ratios of moves...
Increases the critical-hit ratios of moves by 1 stage. Also boosts chance of wild Pokémon to hold rare items.
#269
Supersw. Syrup
[ SUPERSWEETSYRUP ]
Lowers the opposing side's evasion once per battle...
A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.
#270
Supreme Overlord
[ SUPREMEOVERLORD ]
Raises the Attack for each fallen team member.
#271
Surge Surfer
[ SURGESURFER ]
Doubles the Speed stat on Electric Terrain.
#272
Swarm
[ SWARM ]
Powers up Bug-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Bug-type moves.
#273
Sweet Veil
[ SWEETVEIL ]
Prevents ally Pokémon from falling asleep.
#274
Swift Swim
[ SWIFTSWIM ]
Doubles the Pokémon's Speed in rain.
#275
Sword of Ruin
[ SWORDOFRUIN ]
Lowers Defense of all Pokemon but itself.
#276
Symbiosis
[ SYMBIOSIS ]
The Pokémon can pass an item to an ally.
#277
Synchronize
[ SYNCHRONIZE ]
Passes a burn, poison, or paralysis to the foe.
#278
Tablets of Ruin
[ TABLETSOFRUIN ]
Lowers Attack of all Pokemon but itself.
#279
Tangled Feet
[ TANGLEDFEET ]
Raises evasion if the Pokémon is confused.
#280
Tangling Hair
[ TANGLINGHAIR ]
Contact lowers the foe's Speed stat.
#281
Technician
[ TECHNICIAN ]
Powers up the Pokémon's weaker moves...
Moves with 60 Base Power or less deal 50% more damage.
#282
Telepathy
[ TELEPATHY ]
Anticipates an ally's attack and dodges it.
#283
Teraform Zero
[ TERAFORMZERO ]
Eliminates all weather and temporary fields.
#284
Tera Shell
[ TERASHELL ]
Damage taken at full HP is not very effective.
#285
Tera Shift
[ TERASHIFT ]
Changes into its Tera form during battle.
#286
Teravolt
[ TERAVOLT ]
Moves can be used regardless of Abilities.
#287
Thermal Exchange
[ THERMALEXCHANGE ]
Changes effects of Firy-type hits...
Immune to being burned. Attack is raised by one stage when hit by a Fire-type move.
#288
Thick Fat
[ THICKFAT ]
Ups resistance to Fire- and Ice-type moves...
Increases resistance to Fire- and Ice-type moves by 50%.
#289
Tinted Lens
[ TINTEDLENS ]
Powers up \
The damage of \
#290
Torrent
[ TORRENT ]
Powers up Water-type moves in a pinch...
Increases Attack/Special Attack by 50% when below 1/3 max HP when using Water-type moves.
#291
Tough Claws
[ TOUGHCLAWS ]
Powers up moves that make direct contact.
#292
Tough Love
[ TOUGHLOVE ]
Hugs opponents and is fluffy...
Prevents opponents from escaping when hit by a contact move. Also halves physical damage, but doubles Fire damage.
#293
Toxic Boost
[ TOXICBOOST ]
Powers up physical attacks when poisoned...
Powers up physical attacks when poisoned by 50%.
#294
Toxic Chain
[ TOXICCHAIN ]
May badly poison targets when the user attacks...
The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.
#295
Toxic Debris
[ TOXICDEBRIS ]
Scatters Poison Spikes upon taking a hit.
#296
Trace
[ TRACE ]
The Pokémon copies a foe's Ability.
#297
Transistor
[ TRANSISTOR ]
Powers up Electric-type moves...
Increases its respective stat by 50% when an Electric-type move is used.
#298
Triage
[ TRIAGE ]
Gives priority to a healing move.
#299
Truant
[ TRUANT ]
Pokémon can't attack on consecutive turns.
#300
Turboblaze
[ TURBOBLAZE ]
Moves can be used regardless of Abilities.
#301
Unaware
[ UNAWARE ]
Ignores any stat changes in the Pokémon.
#302
Unburden
[ UNBURDEN ]
Doubles Speed if a held item is used.
#303
Unnerve
[ UNNERVE ]
Makes the foe unable to eat Berries.
#304
Unseen Fist
[ UNSEENFIST ]
Physical contact bypasses Protect and similar.
#305
Vessel of Ruin
[ VESSELOFRUIN ]
Lowers Sp. Atk of all Pokemon but itself.
#306
Victory Star
[ VICTORYSTAR ]
Boosts the accuracy of its allies and itself...
Boosts the accuracy of its allies and itself by 10%. This ability may stack multiplicatively.
#307
Vital Spirit
[ VITALSPIRIT ]
The Pokémon is very vigorous...
Prevents the Pokémon from falling asleep. (Mod: Boosts Fighting-type moves by 30%.)
#308
Volt Absorb
[ VOLTABSORB ]
Restores HP if hit by an Electric-type move.
#309
W. Spirit
[ WANDERINGSPIRIT ]
Swaps Abilities when hit by a contact move.
#310
Water Absorb
[ WATERABSORB ]
Restores HP if hit by a Water-type move.
#311
Water Bubble
[ WATERBUBBLE ]
Stops burns, halves Fire damage and boosts Water...
This Pokémon is immune to burns, takes 50% less damage from Fire-type moves, and deals 50% more damage with Water-type moves.
#312
W. Compaction
[ WATERCOMPACTION ]
Water-type moves sharply raise Defense.
#313
Water Veil
[ WATERVEIL ]
Protected by a veil of water...
Prevents the Pokémon from getting a burn. (Mod: Applies Aqua Ring on entry.)
#314
Weak Armor
[ WEAKARMOR ]
Physical attacks lower Def. and sharply raise Spd.
#315
W. B. Body
[ WELLBAKEDBODY ]
Immune to Fire damage...
Immune to Fire-type attacks, instead raises Defense stat by two stages when hit.
#316
White Smoke
[ WHITESMOKE ]
Prevents other Pokémon from lowering its stats.
#317
Wimp Out
[ WIMPOUT ]
It wimps out when its HP becomes half or less.
#318
Wind Power
[ WINDPOWER ]
Boosts the next Electric move when hit by a wind move.
#319
Wind Rider
[ WINDRIDER ]
Immune to wind damage, boosts Attack when hit by one.
#320
Windy Surge
[ WINDYSURGE ]
Creates supporting winds on entry...
The bearer creates a tailwind for four turns upon entering battle.
#321
Wonder Guard
[ WONDERGUARD ]
Pokémon is protected by a mysterious veil...
Only super-effective moves hit the holder. (Mod: Doubles Speed for Shedinja.)
#322
Wonder Skin
[ WONDERSKIN ]
Makes foes' status moves more likely to miss...
Makes foes' status 50% more likely to miss unless already below 50% accuracy.
#323
Zen Mode
[ ZENMODE ]
Changes the Pokémon's shape when HP is halved.
#324
Zero To Hero
[ ZEROTOHERO ]
Contact with this Pokémon spreads this Ability.
#325