Showing 1308 moves
NORMAL
status
Conversion
[ CONVERSION ]
#143
The user changes their type to become the same as the move at the top of the list of their known moves.
Move Stats
Power: 0
Accuracy: 0
PP: 30
Priority: 0
Additional Info
Target: User
Func: 0x05E
Effect: 0%
NORMAL
status
Conversion 2
[ CONVERSION2 ]
#144
The user changes their type to become resistant to the type of the attack the opponent used last.
Move Stats
Power: 0
Accuracy: 0
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x05F
Effect: 0%
Flags
NORMAL
status
Copycat
[ COPYCAT ]
#145
The user mimics the move used immediately before them. It fails if no other move has been used yet.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: NoTarget
Func: 0x0AF
Effect: 0%
WATER
special
Coral Break
[ CORALBREAK ]
#146
The user creates waves in the water to attack the target. This move does physical damage.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x122
Effect: 0%
Flags
DRAGON
SPECIAL
Core Enforcer
[ COREENFORCER ]
#147
A damaging move that also eliminates the targets' Abilities if they have already used their moves.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x160
Effect: 0%
Flags
WIP
STEEL
physical
Corkscrew Crash
[ CORKSCREWCRASH ]
#148
The user spins very fast and rams into the target with the full force of its Z-Power.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
POISON
SPECIAL
Corrode
[ CORRODE ]
#1205
The user launches a corrosive acid at the opponent that is Super Effective against Steel-types.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WIP
POISON
status
Corrosive Gas
[ CORROSIVEGAS ]
#149
The user surrounds everything around it with highly acidic gas and melts away items they hold.
Move Stats
Power: 0
Accuracy: 100
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x210
Effect: 0%
Flags
COSMIC
physical
Cosmic Barrage
[ COSMICBARRAGE ]
#150
The user attacks with a barrage of rocks. This may also heal the user's HP or raise the user's Defense and Sp. Def stats.
Move Stats
Power: 10
Accuracy: 85
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x907
Effect: 20%
Flags
COSMIC
status
Cosmic Dance
[ COSMICDANCE ]
#151
The user increases its Attack, Defense, Speed and an extra random stat.
Move Stats
Power: 0
Accuracy: 0
PP: 5
Priority: 0
Additional Info
Target: User
Func: 0x918
Effect: 0%
COSMIC
status
Cosmic Power
[ COSMICPOWER ]
#152
The user absorbs a mystical power from space to raise their Defense and Sp. Def stats.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x02A
Effect: 0%
GRASS
status
Cotton Guard
[ COTTONGUARD ]
#153
The user protects their body, wrapping it in soft cotton. It drastically raises their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x038
Effect: 0%
GRASS
status
Cotton Spore
[ COTTONSPORE ]
#154
The user releases cotton-like spores that harshly lower the targets' Speed stat.
Move Stats
Power: 0
Accuracy: 100
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x04D
Effect: 0%
FIGHTING
PHYSICAL
Counter
[ COUNTER ]
#155
A retaliation move that counters any physical attack, inflicting double the damage taken.
Move Stats
Power: 1
Accuracy: 100
PP: 20
Priority: -5
Additional Info
Target: NoTarget
Func: 0x071
Effect: 0%
NORMAL
status
Court Change
[ COURTCHANGE ]
#156
With its mysterious power, the user swaps the effects on either side of the field.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: UserSide
Func: 0x182
Effect: 0%
NORMAL
physical
Covet
[ COVET ]
#157
The user endearingly approaches the target, then steals the target's held item.
Move Stats
Power: 60
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F1
Effect: 0%
WATER
physical
Crabhammer
[ CRABHAMMER ]
#158
The target is hammered with a large pincer. Critical hits land more easily.
Move Stats
Power: 100
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
ELECTRIC
PHYSICAL
Crackle Slam
[ CRACKLESLAM ]
#1149
The user slams the target with its electrified arms like hammers. This move is supereffective against Steel-types.
Move Stats
Power: 70
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
FAIRY
status
Crafty Shield
[ CRAFTYSHIELD ]
#159
The user protects themselves and their allies from status moves. This does not stop damaging moves.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 3
Additional Info
Target: BothSides
Func: 0x149
Effect: 0%
Flags
GRASS
STATUS
Creeping Thorns
[ CREEPINGTHORNS ]
#1275
The user creates a layer of thorns at the enemy's feet, damaging them on switch-in.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: OpposingSide
Func: TBA
Effect: 0%
Flags
WIP
NORMAL status
Conversion
CONVERSION
The user changes their type to become the same as the move at the top of the list of their known moves.
Power
0
Accuracy
0
PP
30
Priority
0
Target: User
Func: 0x05E
snatchable nonmirror bypassprotect
#143
NORMAL status
Conversion 2
CONVERSION2
The user changes their type to become resistant to the type of the attack the opponent used last.
Power
0
Accuracy
0
PP
30
Priority
0
Target: SingleNonUser
Func: 0x05F
#144
NORMAL status
Copycat
COPYCAT
The user mimics the move used immediately before them. It fails if no other move has been used yet.
Power
0
Accuracy
0
PP
20
Priority
0
Target: NoTarget
Func: 0x0AF
bypassprotect
#145
WATER special
Coral Break
CORALBREAK
The user creates waves in the water to attack the target. This move does physical damage.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x122
#146
DRAGON SPECIAL
Core Enforcer
COREENFORCER
A damaging move that also eliminates the targets' Abilities if they have already used their moves.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x160
WIP
#147
STEEL physical
Corkscrew Crash
CORKSCREWCRASH
The user spins very fast and rams into the target with the full force of its Z-Power.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#148
POISON SPECIAL
Corrode
CORRODE
The user launches a corrosive acid at the opponent that is Super Effective against Steel-types.
Power
70
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
WIP
#1205
POISON status
Corrosive Gas
CORROSIVEGAS
The user surrounds everything around it with highly acidic gas and melts away items they hold.
Power
0
Accuracy
100
PP
40
Priority
0
Target: SingleNonUser
Func: 0x210
#149
COSMIC physical
Cosmic Barrage
COSMICBARRAGE
The user attacks with a barrage of rocks. This may also heal the user's HP or raise the user's Defense and Sp. Def stats.
Power
10
Accuracy
85
PP
15
Priority
0
Target: SingleNonUser
Func: 0x907
Effect: 20%
healingmove
#150
COSMIC status
Cosmic Dance
COSMICDANCE
The user increases its Attack, Defense, Speed and an extra random stat.
Power
0
Accuracy
0
PP
5
Priority
0
Target: User
Func: 0x918
snatchable nonmirror bypassprotect
#151
COSMIC status
Cosmic Power
COSMICPOWER
The user absorbs a mystical power from space to raise their Defense and Sp. Def stats.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x02A
snatchable nonmirror bypassprotect
#152
GRASS status
Cotton Guard
COTTONGUARD
The user protects their body, wrapping it in soft cotton. It drastically raises their Defense stat.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x038
snatchable nonmirror bypassprotect
#153
GRASS status
Cotton Spore
COTTONSPORE
The user releases cotton-like spores that harshly lower the targets' Speed stat.
Power
0
Accuracy
100
PP
40
Priority
0
Target: SingleNonUser
Func: 0x04D
magiccoat powdermove
#154
FIGHTING PHYSICAL
Counter
COUNTER
A retaliation move that counters any physical attack, inflicting double the damage taken.
Power
1
Accuracy
100
PP
20
Priority
-5
Target: NoTarget
Func: 0x071
contact nonmirror bypassprotect
#155
NORMAL status
Court Change
COURTCHANGE
With its mysterious power, the user swaps the effects on either side of the field.
Power
0
Accuracy
0
PP
10
Priority
0
Target: UserSide
Func: 0x182
bypassprotect
#156
NORMAL physical
Covet
COVET
The user endearingly approaches the target, then steals the target's held item.
Power
60
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x0F1
contact nonmirror
#157
WATER physical
Crabhammer
CRABHAMMER
The target is hammered with a large pincer. Critical hits land more easily.
Power
100
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x000
contact highcrit hammermove
#158
ELECTRIC PHYSICAL
Crackle Slam
CRACKLESLAM
The user slams the target with its electrified arms like hammers. This move is supereffective against Steel-types.
Power
70
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
hammermove contact
#1149
FAIRY status
Crafty Shield
CRAFTYSHIELD
The user protects themselves and their allies from status moves. This does not stop damaging moves.
Power
0
Accuracy
0
PP
10
Priority
3
Target: BothSides
Func: 0x149
protectmove
#159
GRASS STATUS
Creeping Thorns
CREEPINGTHORNS
The user creates a layer of thorns at the enemy's feet, damaging them on switch-in.
Power
0
Accuracy
0
PP
20
Priority
0
Target: OpposingSide
Func: TBA
WIP
#1275