Showing 1453 moves
BUG
PHYSICAL
Raid
[ RAID ]
#1477
The user attacks the target disarming them. The target loses it's held item. Any other Pokemon on it's party may also lose their held item.
Move Stats
Power: 20
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WIP
BUG
PHYSICAL
Raid Kick
[ RAIDKICK ]
#1050
The user kicks the target twice in a row with swarm power. It may also flinch the target.
Move Stats
Power: 40
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 20%
WATER
STATUS
Rain Dance
[ RAINDANCE ]
#710
Summons rain for five turns, powering up Water-type moves and weakening Fire-type moves.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: UserSide
Func: 0x100
Effect: 0%
Flags
WATER
SPECIAL
Rain Flush
[ RAINFLUSH ]
#1439
The user drowns the target in a devastating rain. This also lowers the target's Defense and Special Defense stat.
Move Stats
Power: 120
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 100%
Flags
WIP
WATER
PHYSICAL
Rapid Flow
[ RAPIDFLOW ]
#1406
The user unleashes a flurry of punches like a rapid flow at the target. This ignores protecting moves.
Move Stats
Power: 95
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
WATER
PHYSICAL
Rapid River
[ RAPIDRIVER ]
#1097
The user attacks with a surge of water that hits the target twice.
Move Stats
Power: 45
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0BD
Effect: 0%
NORMAL
PHYSICAL
Rapid Spin
[ RAPIDSPIN ]
#711
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. This raises the user's Speed too.
[WIP: Now removes hazards even if the user fainted to something like Rough Skin]
Move Stats
Power: 50
Accuracy: 100
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x110
Effect: 100%
Flags
GRASS
physical
Razor Leaf
[ RAZORLEAF ]
#712
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Move Stats
Power: 55
Accuracy: 95
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
physical
Razor Shell
[ RAZORSHELL ]
#713
The user cuts the target with sharp shells. This may also lower the target's Defense stat.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 50%
Flags
FLYING
SPECIAL
Razor Wind
[ RAZORWIND ]
#714
Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C3
Effect: 0%
NORMAL
PHYSICAL
Ready or Not
[ READYORNOT ]
#1312
The user turns around. In the next turn the the target is struck by the user. This may also make the target flinch.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
NORMAL
status
Recover
[ RECOVER ]
#715
Regenerating their own cells, the user restores up to half of their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D5
Effect: 0%
NORMAL
status
Recycle
[ RECYCLE ]
#716
The user recycles a held item that has been used in battle so it can be used again.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0F6
Effect: 0%
PSYCHIC
status
Reflect
[ REFLECT ]
#717
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: BothSides
Func: 0x0A2
Effect: 0%
NORMAL
status
Reflect Type
[ REFLECTTYPE ]
#718
The user reflects the target's type, becoming the same type as the target.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x062
Effect: 0%
Flags
NORMAL
status
Refresh
[ REFRESH ]
#719
The user rests to cure themselves of a poisoning, burn, or paralysis.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x018
Effect: 0%
DARK
PHYSICAL
Relentless Clobber
[ RELENTLESSCLOBBER ]
#1192
The user hammers two to five times in a row into the target with no mercy.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
NORMAL
special
Relic Song
[ RELICSONG ]
#720
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x003
Effect: 10%
Flags
NORMAL
PHYSICAL
Replenish
[ REPLENISH ]
#1362
The user attacks the target while replenishing. This may restore the user and it's allies held items.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
Flags
GHOST
SPECIAL
Requiem
[ REQUIEM ]
#1273
The user performs a ritual, sounding it out onto the target, which may inflict a curse on the target.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
Flags
BUG PHYSICAL
Raid
RAID
The user attacks the target disarming them. The target loses it's held item. Any other Pokemon on it's party may also lose their held item.
Power
20
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
WIP
#1477
BUG PHYSICAL
Raid Kick
RAIDKICK
The user kicks the target twice in a row with swarm power. It may also flinch the target.
Power
40
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 20%
contact kickingmove flinchmove WIP
#1050
WATER STATUS
Rain Dance
RAINDANCE
Summons rain for five turns, powering up Water-type moves and weakening Fire-type moves.
Power
0
Accuracy
0
PP
10
Priority
0
Target: UserSide
Func: 0x100
weathermove
#710
WATER SPECIAL
Rain Flush
RAINFLUSH
The user drowns the target in a devastating rain. This also lowers the target's Defense and Special Defense stat.
Power
120
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 100%
WIP
#1439
WATER PHYSICAL
Rapid Flow
RAPIDFLOW
The user unleashes a flurry of punches like a rapid flow at the target. This ignores protecting moves.
Power
95
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0AD
bypassprotect contact
#1406
WATER PHYSICAL
Rapid River
RAPIDRIVER
The user attacks with a surge of water that hits the target twice.
Power
45
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0BD
multihitmove contact launchermove
#1097
NORMAL PHYSICAL
Rapid Spin
RAPIDSPIN
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. This raises the user's Speed too. [WIP: Now removes hazards even if the user fainted to something like Rough Skin]
Power
50
Accuracy
100
PP
40
Priority
0
Target: SingleNonUser
Func: 0x110
Effect: 100%
contact WIP
#711
GRASS physical
Razor Leaf
RAZORLEAF
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Power
55
Accuracy
95
PP
25
Priority
0
Target: SingleNonUser
Func: 0x000
highcrit
#712
WATER physical
Razor Shell
RAZORSHELL
The user cuts the target with sharp shells. This may also lower the target's Defense stat.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 50%
contact
#713
FLYING SPECIAL
Razor Wind
RAZORWIND
Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C3
highcrit windmove slicingmove airmove WIP
#714
NORMAL PHYSICAL
Ready or Not
READYORNOT
The user turns around. In the next turn the the target is struck by the user. This may also make the target flinch.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
contact twoturnmove flinchmove
#1312
NORMAL status
Recover
RECOVER
Regenerating their own cells, the user restores up to half of their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x0D5
healingmove snatchable nonmirror bypassprotect
#715
NORMAL status
Recycle
RECYCLE
The user recycles a held item that has been used in battle so it can be used again.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x0F6
snatchable nonmirror bypassprotect
#716
PSYCHIC status
Reflect
REFLECT
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Power
0
Accuracy
0
PP
20
Priority
0
Target: BothSides
Func: 0x0A2
snatchable nonmirror bypassprotect screenmove
#717
NORMAL status
Reflect Type
REFLECTTYPE
The user reflects the target's type, becoming the same type as the target.
Power
0
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: 0x062
nonmirror
#718
NORMAL status
Refresh
REFRESH
The user rests to cure themselves of a poisoning, burn, or paralysis.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x018
snatchable nonmirror bypassprotect
#719
DARK PHYSICAL
Relentless Clobber
RELENTLESSCLOBBER
The user hammers two to five times in a row into the target with no mercy.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove hammermove contact
#1192
NORMAL special
Relic Song
RELICSONG
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x003
Effect: 10%
soundmove
#720
NORMAL PHYSICAL
Replenish
REPLENISH
The user attacks the target while replenishing. This may restore the user and it's allies held items.
Power
70
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 50%
#1362
GHOST SPECIAL
Requiem
REQUIEM
The user performs a ritual, sounding it out onto the target, which may inflict a curse on the target.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
WIP soundmove
#1273