Pokemon Reborn Reatomized 19.5
Login
MOVEDEX
POKEDEX
ABILITYDEX
LOCATIONDEX
ITEMDEX
TRAINERDEX
TYPEDEX
STATUSDEX
Search
Search
Type
All Types
BUG
COSMIC
DARK
DRAGON
ELECTRIC
FAIRY
FIGHTING
FIRE
FLYING
GHOST
GRASS
GROUND
ICE
MUSIC
NORMAL
NUCLEAR
POISON
PSYCHIC
QMARKS
ROCK
SHADOW
STEEL
STELLAR
WATER
Category
All Categories
physical
SPECIAL
status
Target
All Targets
AllNonUser
AllOpposing
OpposingSide
RandomOpposing
SingleNonUser
User
UserSide
Flag
All Flags
airmove
animationdummy
beammove
bitemove
bleedmove
bonemove
bulletmove
burnmove
bypassflight
bypassprotect
chargemove
confusionmove
contact
dancemove
defrost
delayedmove
drainingmove
dummy
fieldmoves
flinchmove
forceoutmove
gravityblocked
hazardmove
healingmove
highcrit
highprioritymove
hornmoves
kickingmove
launchermove
magiccoat
moverestrictionmove
multihitmove
nonmirror
ohkomove
paralysismove
perfectaccuracymove
pivotmove
poisonmove
powdermove
punchmove
repeatingmove
screenbreaker
screenmove
setupmove
sharpmove
slicingmove
snatchable
soundmove
statnerfmove
statusconditionmove
throwmove
twoturnmove
universal
weathermove
windmove
WIP
zmove
Sort By
Name (A-Z)
Name (Z-A)
Type (A-Z)
Type (Z-A)
Power (High-Low)
Power (Low-High)
Accuracy (High-Low)
Accuracy (Low-High)
PP (High-Low)
PP (Low-High)
Clear Filters
Showing 1104 moves
Volt Switch
[ VOLTSWITCH ]
#1002
After making their attack, the user rushes back to switch places with a party Pokémon in waiting.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0EE
Effect: 0%
Flags
—
Volt Tackle
[ VOLTTACKLE ]
#1003
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target.
Move Stats
Power: 120
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FD
Effect: 10%
Flags
contact
paralysismove
Wake-Up Slap
[ WAKEUPSLAP ]
#1004
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07D
Effect: 0%
Flags
contact
Water Gun
[ WATERGUN ]
#1006
The target is blasted with a forceful shot of water.
Move Stats
Power: 40
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
launchermove
Water Kunai
[ WATERKUNAI ]
#1061
Throw a fast kunai made of water at the target. Hits two to five times.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
slicingmove
multihitmove
highprioritymove
Water Pledge
[ WATERPLEDGE ]
#1007
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x108
Effect: 0%
Flags
—
Water Pulse
[ WATERPULSE ]
#1008
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Stats
Power: 60
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
Flags
launchermove
Water Shuriken
[ WATERSHURIKEN ]
#1009
The user attacks with throwing stars two to five times in a row. This move always goes first.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
highprioritymove
Water Sport
[ WATERSPORT ]
#1010
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: 0x09E
Effect: 0%
Flags
—
Water Spout
[ WATERSPOUT ]
#1011
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x08B
Effect: 0%
Flags
launchermove
Waterfall
[ WATERFALL ]
#1005
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 20%
Flags
contact
fieldmoves
flinchmove
Wave Crash
[ WAVECRASH ]
#1012
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FB
Effect: 0%
Flags
contact
Weakening Jumpscare
[ WEAKENINGJUMPSCARE ]
#1013
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Move Stats
Power: 20
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x917
Effect: 15%
Flags
contact
flinchmove
Weather Ball
[ WEATHERBALL ]
#1014
This attack move varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
—
Weather Ball
[ WEATHERBALLHAIL ]
#1015
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
dummy
Weather Ball
[ WEATHERBALLRAIN ]
#1016
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
dummy
Weather Ball
[ WEATHERBALLSAND ]
#1017
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
dummy
Weather Ball
[ WEATHERBALLSUN ]
#1018
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
dummy
Whirlpool
[ WHIRLPOOL ]
#1019
The user traps the target in a violent swirling whirlpool for four to five turns.
Move Stats
Power: 35
Accuracy: 85
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0D0
Effect: 0%
Flags
fieldmoves
Whirlwind
[ WHIRLWIND ]
#1020
The target is blown away, and a different Pokémon is dragged out. Ends the battle in the wild.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0EB
Effect: 0%
Flags
nonmirror
bypassprotect
magiccoat
windmove
Volt Switch
VOLTSWITCH
After making their attack, the user rushes back to switch places with a party Pokémon in waiting.
Power
70
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0EE
#1002
Volt Tackle
VOLTTACKLE
The user attacks in an electrified charge. It damages the user quite a lot and may paralyze the target.
Power
120
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x0FD
Effect:
10%
contact
paralysismove
#1003
Wake-Up Slap
WAKEUPSLAP
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Power
70
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x07D
contact
#1004
Water Gun
WATERGUN
The target is blasted with a forceful shot of water.
Power
40
Accuracy
100
PP
25
Priority
0
Target:
SingleNonUser
Func:
0x000
launchermove
#1006
Water Kunai
WATERKUNAI
Throw a fast kunai made of water at the target. Hits two to five times.
Power
15
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x0C0
slicingmove
multihitmove
highprioritymove
#1061
Water Pledge
WATERPLEDGE
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x108
#1007
Water Pulse
WATERPULSE
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Power
60
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
20%
launchermove
#1008
Water Shuriken
WATERSHURIKEN
The user attacks with throwing stars two to five times in a row. This move always goes first.
Power
15
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0C0
highprioritymove
#1009
Water Sport
WATERSPORT
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
UserSide
Func:
0x09E
#1010
Water Spout
WATERSPOUT
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Power
150
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x08B
launchermove
#1011
Waterfall
WATERFALL
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
20%
contact
fieldmoves
flinchmove
#1005
Wave Crash
WAVECRASH
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Power
120
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0FB
contact
#1012
Weakening Jumpscare
WEAKENINGJUMPSCARE
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Power
20
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x917
Effect:
15%
contact
flinchmove
#1013
Weather Ball
WEATHERBALL
This attack move varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
#1014
Weather Ball
WEATHERBALLHAIL
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1015
Weather Ball
WEATHERBALLRAIN
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1016
Weather Ball
WEATHERBALLSAND
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1017
Weather Ball
WEATHERBALLSUN
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1018
Whirlpool
WHIRLPOOL
The user traps the target in a violent swirling whirlpool for four to five turns.
Power
35
Accuracy
85
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x0D0
fieldmoves
#1019
Whirlwind
WHIRLWIND
The target is blown away, and a different Pokémon is dragged out. Ends the battle in the wild.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0EB
nonmirror
bypassprotect
magiccoat
windmove
#1020
‹ Prev
Page 54 of 56 (1104 total)
1
...
52
53
54
55
56
Next ›
Edit Move
×
Internal Name *
Display Name *
Description
Type *
Select Type
Category *
Select Category
Power
Accuracy
PP *
Priority
Effect Chance (%)
Function Code
Target *
Select Target
Flags
Add a flag...
Selected Flags
Cancel
Save Move