Showing 1398 moves
NORMAL
PHYSICAL
Star Burst
[ STARBURST ]
#1094
The user launches a burst of stars at the target. This may cause the target to flinch.
Move Stats
Power: 110
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
FAIRY
PHYSICAL
Star Crash
[ STARCRASH ]
#1310
The user shrouds itself in starlight and crashes into the target. This damages the user quite a lot.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FB
Effect: 0%
FAIRY
PHYSICAL
Starfall
[ STARFALL ]
#1277
The user rains down a flurry of tiny meteors on the target. It hits the target two to five times in a row.
Move Stats
Power: 25
Accuracy: 85
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0c0
Effect: 0%
ROCK
STATUS
Stealth Rock
[ STEALTHROCK ]
#872
The user lays a trap of levitating stones. The trap hurts opponents that switch into battle.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: OpposingSide
Func: 0x105
Effect: 0%
WATER
special
Steam Eruption
[ STEAMERUPTION ]
#873
Immerses the target in superheated steam. This may also leave the target with a burn.
Move Stats
Power: 110
Accuracy: 95
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00A
Effect: 30%
BUG
physical
Steamroller
[ STEAMROLLER ]
#874
The user crushes the target by rolling over it. This may also make the target flinch.
Move Stats
Power: 65
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x010
Effect: 30%
STEEL
special
Steel Beam
[ STEELBEAM ]
#875
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Move Stats
Power: 140
Accuracy: 95
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x215
Effect: 0%
STEEL
physical
Steel Roller
[ STEELROLLER ]
#876
The user attacks while destroying temporary terrain. This move fails when there is no terrain.
Move Stats
Power: 130
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x201
Effect: 0%
STEEL
STATUS
Steel Spikes
[ STEELSPIKES ]
#1404
The user lays a trap of levitating steel spikes. The trap hurts opponents that switch into battle.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: OpposingSide
Func: TBA
Effect: 0%
Flags
STEEL
PHYSICAL
Steel Wing
[ STEELWING ]
#877
The target is hit with wings of steel. This may also raise the user's Defense stat.
Move Stats
Power: 80
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x01D
Effect: 10%
STEEL
PHYSICAL
Steelsurge
[ STEELSURGE ]
#1403
The user attacks the target with it's trunk. This also leaves floating steel spikes scattered on the opposing side.
Move Stats
Power: 65
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
STEEL
PHYSICAL
Steely Strike
[ STEELYSTRIKE ]
#878
The user attacks with a slash. It also ends the effect of Light Screen and Reflect.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10A
Effect: 0%
POISON
STATUS
Sticky Terrain
[ STICKYTERRAIN ]
#1162
The user makes the ground all slimy and gooey for five turns. Priority attacks won't work
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: TBA
Effect: 0%
Flags
WIP
POISON
STATUS
Sticky Terrain(TEMP)
[ STICKYTERRAINTEMP ]
#1409
The user coats the ground in sticky goo, turning the battlefield into Murkwater Field
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: TBA
Effect: 0%
Flags
WIP
BUG
status
Sticky Web
[ STICKYWEB ]
#879
The user weaves a sticky net, lowering the Speed stat of opposing Pokémon switching into battle.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: OpposingSide
Func: 0x141
Effect: 0%
NORMAL
status
Stockpile
[ STOCKPILE ]
#880
The user charges up power, raising both Defense and Sp. Def. stats. The move can be used three times.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x112
Effect: 0%
NORMAL
physical
Stomp
[ STOMP ]
#882
The target is stomped with a big foot. This may also make the target flinch.
Move Stats
Power: 65
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x010
Effect: 30%
GROUND
physical
Stomp Tantrum
[ STOMPINGTANTRUM ]
#883
Driven by frustration, the user attacks. If the user's previous move failed, the power of this move doubles.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x171
Effect: 0%
ROCK
physical
Stone Axe
[ STONEAXE ]
#884
The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
Move Stats
Power: 65
Accuracy: 90
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x220
Effect: 0%
Flags
ROCK
physical
Stone Edge
[ STONEEDGE ]
#885
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Move Stats
Power: 100
Accuracy: 80
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
NORMAL PHYSICAL
Star Burst
STARBURST
The user launches a burst of stars at the target. This may cause the target to flinch.
Power
110
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
flinchmove launchermove
#1094
FAIRY PHYSICAL
Star Crash
STARCRASH
The user shrouds itself in starlight and crashes into the target. This damages the user quite a lot.
Power
120
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0FB
contact RECOILMOVE
#1310
FAIRY PHYSICAL
Starfall
STARFALL
The user rains down a flurry of tiny meteors on the target. It hits the target two to five times in a row.
Power
25
Accuracy
85
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0c0
multihitmove contact
#1277
ROCK STATUS
Stealth Rock
STEALTHROCK
The user lays a trap of levitating stones. The trap hurts opponents that switch into battle.
Power
0
Accuracy
0
PP
20
Priority
0
Target: OpposingSide
Func: 0x105
nonmirror bypassprotect magiccoat hazardmove
#872
WATER special
Steam Eruption
STEAMERUPTION
Immerses the target in superheated steam. This may also leave the target with a burn.
Power
110
Accuracy
95
PP
5
Priority
0
Target: SingleNonUser
Func: 0x00A
Effect: 30%
launchermove burnmove
#873
BUG physical
Steamroller
STEAMROLLER
The user crushes the target by rolling over it. This may also make the target flinch.
Power
65
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x010
Effect: 30%
contact flinchmove
#874
STEEL special
Steel Beam
STEELBEAM
The user fires a beam of steel that it collected from its entire body. This also damages the user.
Power
140
Accuracy
95
PP
5
Priority
0
Target: SingleNonUser
Func: 0x215
launchermove beammove RECOILMOVE
#875
STEEL physical
Steel Roller
STEELROLLER
The user attacks while destroying temporary terrain. This move fails when there is no terrain.
Power
130
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x201
contact fieldmoves
#876
STEEL STATUS
Steel Spikes
STEELSPIKES
The user lays a trap of levitating steel spikes. The trap hurts opponents that switch into battle.
Power
0
Accuracy
0
PP
10
Priority
0
Target: OpposingSide
Func: TBA
hazardmove
#1404
STEEL PHYSICAL
Steel Wing
STEELWING
The target is hit with wings of steel. This may also raise the user's Defense stat.
Power
80
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x01D
Effect: 10%
contact airmove
#877
STEEL PHYSICAL
Steelsurge
STEELSURGE
The user attacks the target with it's trunk. This also leaves floating steel spikes scattered on the opposing side.
Power
65
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
hazardmove
#1403
STEEL PHYSICAL
Steely Strike
STEELYSTRIKE
The user attacks with a slash. It also ends the effect of Light Screen and Reflect.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x10A
contact sharpmove slicingmove
#878
POISON STATUS
Sticky Terrain
STICKYTERRAIN
The user makes the ground all slimy and gooey for five turns. Priority attacks won't work
Power
0
Accuracy
0
PP
10
Priority
0
Target: NoTarget
Func: TBA
WIP
#1162
POISON STATUS
Sticky Terrain(TEMP)
STICKYTERRAINTEMP
The user coats the ground in sticky goo, turning the battlefield into Murkwater Field
Power
0
Accuracy
0
PP
10
Priority
0
Target: NoTarget
Func: TBA
WIP
#1409
BUG status
Sticky Web
STICKYWEB
The user weaves a sticky net, lowering the Speed stat of opposing Pokémon switching into battle.
Power
0
Accuracy
0
PP
20
Priority
0
Target: OpposingSide
Func: 0x141
nonmirror bypassprotect magiccoat
#879
NORMAL status
Stockpile
STOCKPILE
The user charges up power, raising both Defense and Sp. Def. stats. The move can be used three times.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x112
snatchable nonmirror bypassprotect
#880
NORMAL physical
Stomp
STOMP
The target is stomped with a big foot. This may also make the target flinch.
Power
65
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x010
Effect: 30%
contact kickingmove flinchmove
#882
GROUND physical
Stomp Tantrum
STOMPINGTANTRUM
Driven by frustration, the user attacks. If the user's previous move failed, the power of this move doubles.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x171
contact kickingmove
#883
ROCK physical
Stone Axe
STONEAXE
The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
Power
65
Accuracy
90
PP
15
Priority
0
Target: SingleNonUser
Func: 0x220
contact
#884
ROCK physical
Stone Edge
STONEEDGE
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Power
100
Accuracy
80
PP
5
Priority
0
Target: SingleNonUser
Func: 0x000
highcrit
#885