Showing 1308 moves
NORMAL
physical
Extreme Speed
[ EXTREMESPEED ]
#251
The user charges the target at blinding speed. This move always goes first.
Move Stats
Power: 80
Accuracy: 100
PP: 5
Priority: 2
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
physical
Facade
[ FACADE ]
#252
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x07E
Effect: 0%
Flags
FAIRY
STATUS
Fairy History
[ FAIRYHISTORY ]
#1056
The user traps the target in a fairy tale changing it's type to Fairy.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
FAIRY
status
Fairy Lock
[ FAIRYLOCK ]
#253
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: UserSide
Func: 0x145
Effect: 0%
FAIRY
SPECIAL
Fairy Spheres
[ FAIRYSPHERES ]
#1086
The user launches multiple fairy-infused spheres at the target. Hits two to five times.
Move Stats
Power: 20
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
FAIRY
special
Fairy Wind
[ FAIRYWIND ]
#254
The user stirs up a fairy wind and strikes the target with it.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
physical
Fake Out
[ FAKEOUT ]
#255
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Move Stats
Power: 40
Accuracy: 100
PP: 10
Priority: 3
Additional Info
Target: SingleNonUser
Func: 0x012
Effect: 100%
DARK
status
Fake Tears
[ FAKETEARS ]
#256
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Move Stats
Power: 0
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x04F
Effect: 0%
Flags
NUCLEAR
status
Fallout
[ FALLOUT ]
#257
The user emanates a large amount of radioactive particles, causing a nuclear fallout for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: 0x242
Effect: 0%
Flags
DARK
physical
False Surrender
[ FALSESURRENDER ]
#258
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Move Stats
Power: 80
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A5
Effect: 0%
NORMAL
physical
False Swipe
[ FALSESWIPE ]
#259
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Move Stats
Power: 40
Accuracy: 100
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0E9
Effect: 0%
FLYING
status
Feather Dance
[ FEATHERDANCE ]
#260
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Move Stats
Power: 0
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x04B
Effect: 0%
Flags
NORMAL
PHYSICAL
Feint
[ FEINT ]
#261
The user even hits a target using moves like Protect or Detect. These moves' effects are lifted.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 2
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
DARK
physical
Feint Attack
[ FEINTATTACK ]
#262
The user approaches the target disarmingly, then throws a sucker punch. Never misses.
Move Stats
Power: 60
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A5
Effect: 0%
BUG
physical
Fell Stinger
[ FELLSTINGER ]
#263
When the user knocks out a target with this move, the user's Attack stat rises drastically.
Move Stats
Power: 50
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x147
Effect: 100%
Flags
ELECTRIC
PHYSICAL
Femur Breaker
[ FEMURBREAKER ]
#1145
The user hammers the target with an pulverizing slam. This leaves the target paralyzed.
Move Stats
Power: 120
Accuracy: 70
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x007
Effect: 100%
GRASS
PHYSICAL
Fertile Fang
[ FERTILEFANG ]
#1072
The user bites the target using nature-infused fangs. This may inflict the target with Leech Seeds.
Move Stats
Power: 80
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
FIRE
SPECIAL
Fever Pitch
[ FEVERPITCH ]
#1232
The user emits a rocking hot sound, getting stronger with more hype.
Move Stats
Power: 0
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
DRAGON
special
Fickle Beam
[ FICKLEBEAM ]
#264
Deals damage that has a 30% chance to double in power.
Move Stats
Power: 80
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x288
Effect: 0%
Flags
FIRE
SPECIAL
Fiery Dance
[ FIERYDANCE ]
#265
Cloaked in flames, the user dances and flaps their wings. This may also raise the user's Sp. Atk stat.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x020
Effect: 70%
Flags
NORMAL physical
Extreme Speed
EXTREMESPEED
The user charges the target at blinding speed. This move always goes first.
Power
80
Accuracy
100
PP
5
Priority
2
Target: SingleNonUser
Func: 0x000
contact highprioritymove
#251
NORMAL physical
Facade
FACADE
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Power
70
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x07E
contact
#252
FAIRY STATUS
Fairy History
FAIRYHISTORY
The user traps the target in a fairy tale changing it's type to Fairy.
Power
0
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: TBA
magiccoat WIP
#1056
FAIRY status
Fairy Lock
FAIRYLOCK
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Power
0
Accuracy
0
PP
10
Priority
0
Target: UserSide
Func: 0x145
bypassprotect
#253
FAIRY SPECIAL
Fairy Spheres
FAIRYSPHERES
The user launches multiple fairy-infused spheres at the target. Hits two to five times.
Power
20
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove contact launchermove
#1086
FAIRY special
Fairy Wind
FAIRYWIND
The user stirs up a fairy wind and strikes the target with it.
Power
40
Accuracy
100
PP
30
Priority
0
Target: SingleNonUser
Func: 0x000
windmove airmove
#254
NORMAL physical
Fake Out
FAKEOUT
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Power
40
Accuracy
100
PP
10
Priority
3
Target: SingleNonUser
Func: 0x012
Effect: 100%
contact highprioritymove flinchmove
#255
DARK status
Fake Tears
FAKETEARS
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Power
0
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x04F
magiccoat
#256
NUCLEAR status
Fallout
FALLOUT
The user emanates a large amount of radioactive particles, causing a nuclear fallout for five turns.
Power
0
Accuracy
0
PP
10
Priority
0
Target: NoTarget
Func: 0x242
#257
DARK physical
False Surrender
FALSESURRENDER
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Power
80
Accuracy
0
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0A5
contact perfectaccuracymove
#258
NORMAL physical
False Swipe
FALSESWIPE
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Power
40
Accuracy
100
PP
40
Priority
0
Target: SingleNonUser
Func: 0x0E9
contact slicingmove
#259
FLYING status
Feather Dance
FEATHERDANCE
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Power
0
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x04B
magiccoat
#260
NORMAL PHYSICAL
Feint
FEINT
The user even hits a target using moves like Protect or Detect. These moves' effects are lifted.
Power
50
Accuracy
100
PP
10
Priority
2
Target: SingleNonUser
Func: 0x0AD
highprioritymove nonmirror
#261
DARK physical
Feint Attack
FEINTATTACK
The user approaches the target disarmingly, then throws a sucker punch. Never misses.
Power
60
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0A5
contact perfectaccuracymove
#262
BUG physical
Fell Stinger
FELLSTINGER
When the user knocks out a target with this move, the user's Attack stat rises drastically.
Power
50
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x147
Effect: 100%
contact
#263
ELECTRIC PHYSICAL
Femur Breaker
FEMURBREAKER
The user hammers the target with an pulverizing slam. This leaves the target paralyzed.
Power
120
Accuracy
70
PP
10
Priority
0
Target: SingleNonUser
Func: 0x007
Effect: 100%
contact hammermove paralysismove
#1145
GRASS PHYSICAL
Fertile Fang
FERTILEFANG
The user bites the target using nature-infused fangs. This may inflict the target with Leech Seeds.
Power
80
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
bitemove contact WIP
#1072
FIRE SPECIAL
Fever Pitch
FEVERPITCH
The user emits a rocking hot sound, getting stronger with more hype.
Power
0
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
soundmove WIP
#1232
DRAGON special
Fickle Beam
FICKLEBEAM
Deals damage that has a 30% chance to double in power.
Power
80
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x288
beammove
#264
FIRE SPECIAL
Fiery Dance
FIERYDANCE
Cloaked in flames, the user dances and flaps their wings. This may also raise the user's Sp. Atk stat.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x020
Effect: 70%
#265