Showing 1453 moves
ELECTRIC
special
Electro Ball
[ ELECTROBALL ]
#231
The user hurls an electric orb. The faster the user is than the target, the greater the power.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x099
Effect: 0%
Flags
ELECTRIC
special
Electro Drift
[ ELECTRODRIFT ]
#232
The user races forward at ultrafast speeds. Deals more damage if it's a supereffective hit.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x260
Effect: 0%
Flags
ELECTRIC
special
Electro Shot
[ ELECTROSHOT ]
#233
First turn boost Sp.Atk, second turn attack the target. No charge during rain.
Move Stats
Power: 130
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x203
Effect: 0%
Flags
ELECTRIC
special
Electroweb
[ ELECTROWEB ]
#234
The user attacks and captures opposing Pokémon using an electric net, lowering their Speed stat.
Move Stats
Power: 55
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x044
Effect: 100%
Flags
DARK
status
Embargo
[ EMBARGO ]
#235
Prevents the target from using its item and its Trainer from using items on it for five turns.
Move Stats
Power: 0
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F8
Effect: 0%
Flags
FIRE
special
Ember
[ EMBER ]
#236
The target is attacked with small flames. This may also leave the target with a burn.
Move Stats
Power: 40
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00A
Effect: 10%
Flags
NORMAL
STATUS
Encore
[ ENCORE ]
#238
The user compels the target to keep using the move that was encored for three turns.
[WIP: Now properly applies priority to moves (See how Champions handles this)]
Move Stats
Power: 0
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0BC
Effect: 0%
NORMAL
physical
Endeavor
[ ENDEAVOR ]
#239
This attack move cuts down the target's HP to equal the user's HP.
Move Stats
Power: 1
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x06E
Effect: 0%
Flags
NORMAL
status
Endure
[ ENDURE ]
#240
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 3
Additional Info
Target: User
Func: 0x0E8
Effect: 0%
Flags
GRASS
special
Energy Ball
[ ENERGYBALL ]
#241
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x046
Effect: 10%
Flags
GRASS
SPECIAL
Energy Drain
[ ENERGYDRAIN ]
#1448
A life-draining attack. The user's HP is restored by half the damage taken by the target.
Move Stats
Power: 110
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0DD
Effect: 0%
Flags
NORMAL
SPECIAL
Energy Wave
[ ENERGYWAVE ]
#1303
The user unleashes a deadly wave of energy to strike the enemy. It bypasses protection.
Move Stats
Power: 115
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
FIRE
SPECIAL
Enfilade
[ ENFILADE ]
#1395
The user swallows the target in a sea of flames, hitting it two-to-five times. It may cause a burn.
Move Stats
Power: 25
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
DARK
STATUS
Engage
[ ENGAGE ]
#1476
The user plans his next moves. This raises it's Special Attack and lowers it's Defense.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: TBA
Effect: 0%
Flags
WIP
NORMAL
status
Entrainment
[ ENTRAINMENT ]
#242
Forces the target to mimic an odd dance. The target's Ability becomes the same as the user's.
Move Stats
Power: 0
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x066
Effect: 0%
Flags
FIRE
special
Eruption
[ ERUPTION ]
#243
The user attacks the targets with explosive fury. The lower the user's HP, the lower the power.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x08B
Effect: 0%
Flags
PSYCHIC
SPECIAL
Esper Waltz
[ ESPERWALTZ ]
#1200
The user performs a ritualistic waltz while striking the target. This may raise the user's Special attack stat.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
Flags
PSYCHIC
special
Esper Wing
[ ESPERWING ]
#244
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. Critical hits land more easily too.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x01F
Effect: 100%
Flags
DRAGON
special
Eternabeam
[ ETERNABEAM ]
#245
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
Move Stats
Power: 160
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
FLYING
SPECIAL
Ethereal Tempest
[ ETHEREALTEMPEST ]
#1234
The target is hit with unearthly wind. It may paralyze the target.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x007
Effect: 20%
ELECTRIC special
Electro Ball
ELECTROBALL
The user hurls an electric orb. The faster the user is than the target, the greater the power.
Power
1
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x099
#231
ELECTRIC special
Electro Drift
ELECTRODRIFT
The user races forward at ultrafast speeds. Deals more damage if it's a supereffective hit.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x260
#232
ELECTRIC special
Electro Shot
ELECTROSHOT
First turn boost Sp.Atk, second turn attack the target. No charge during rain.
Power
130
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x203
#233
ELECTRIC special
Electroweb
ELECTROWEB
The user attacks and captures opposing Pokémon using an electric net, lowering their Speed stat.
Power
55
Accuracy
95
PP
15
Priority
0
Target: SingleNonUser
Func: 0x044
Effect: 100%
#234
DARK status
Embargo
EMBARGO
Prevents the target from using its item and its Trainer from using items on it for five turns.
Power
0
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0F8
magiccoat
#235
FIRE special
Ember
EMBER
The target is attacked with small flames. This may also leave the target with a burn.
Power
40
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x00A
Effect: 10%
burnmove
#236
NORMAL STATUS
Encore
ENCORE
The user compels the target to keep using the move that was encored for three turns. [WIP: Now properly applies priority to moves (See how Champions handles this)]
Power
0
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0BC
magiccoat moverestrictionmove WIP
#238
NORMAL physical
Endeavor
ENDEAVOR
This attack move cuts down the target's HP to equal the user's HP.
Power
1
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x06E
contact
#239
NORMAL status
Endure
ENDURE
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Power
0
Accuracy
0
PP
10
Priority
3
Target: User
Func: 0x0E8
#240
GRASS special
Energy Ball
ENERGYBALL
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x046
Effect: 10%
#241
GRASS SPECIAL
Energy Drain
ENERGYDRAIN
A life-draining attack. The user's HP is restored by half the damage taken by the target.
Power
110
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0DD
drainingmove
#1448
NORMAL SPECIAL
Energy Wave
ENERGYWAVE
The user unleashes a deadly wave of energy to strike the enemy. It bypasses protection.
Power
115
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0AD
bypassprotect nonmirror
#1303
FIRE SPECIAL
Enfilade
ENFILADE
The user swallows the target in a sea of flames, hitting it two-to-five times. It may cause a burn.
Power
25
Accuracy
100
PP
30
Priority
0
Target: SingleNonUser
Func: TBA
WIP burnmove multihitmove
#1395
DARK STATUS
Engage
ENGAGE
The user plans his next moves. This raises it's Special Attack and lowers it's Defense.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: TBA
WIP
#1476
NORMAL status
Entrainment
ENTRAINMENT
Forces the target to mimic an odd dance. The target's Ability becomes the same as the user's.
Power
0
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x066
magiccoat
#242
FIRE special
Eruption
ERUPTION
The user attacks the targets with explosive fury. The lower the user's HP, the lower the power.
Power
150
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x08B
launchermove
#243
PSYCHIC SPECIAL
Esper Waltz
ESPERWALTZ
The user performs a ritualistic waltz while striking the target. This may raise the user's Special attack stat.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 50%
dancemove
#1200
PSYCHIC special
Esper Wing
ESPERWING
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. Critical hits land more easily too.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x01F
Effect: 100%
highcrit
#244
DRAGON special
Eternabeam
ETERNABEAM
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
Power
160
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C2
launchermove beammove
#245
FLYING SPECIAL
Ethereal Tempest
ETHEREALTEMPEST
The target is hit with unearthly wind. It may paralyze the target.
Power
90
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x007
Effect: 20%
paralysismove windmove airmove
#1234