Showing 1308 moves
NORMAL
physical
Mega Kick
[ MEGAKICK ]
#540
The target is attacked by a kick launched with muscle-packed power.
Move Stats
Power: 120
Accuracy: 80
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
physical
Mega Punch
[ MEGAPUNCH ]
#541
The target is slugged by a punch thrown with muscle-packed power.
Move Stats
Power: 90
Accuracy: 90
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
BUG
physical
Megahorn
[ MEGAHORN ]
#539
Using a tough and impressive horn, the user rams into the target with no letup.
Move Stats
Power: 120
Accuracy: 85
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
MUSIC
STATUS
Megaphone
[ MEGAPHONE ]
#1248
The user screams loudly like a megaphone, lowering the Special Attack of the targets.
Move Stats
Power: 0
Accuracy: 85
PP: 40
Priority: 0
Additional Info
Target: AllOpposing
Func: TBA
Effect: 0%
FIGHTING
PHYSICAL
Megaton Hammer
[ MEGATONHAMMER ]
#1169
The user slams the target with heavy force. Ignores protecting moves.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
FIRE
STATUS
Melt
[ MELT ]
#1268
The user heats up the target and changes into a different type; Ice into Water, and Steel into Normal
Move Stats
Power: 0
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WIP
NUCLEAR
status
Meltdown
[ MELTDOWN ]
#542
The user starts to overheat, losing health but raising all stats at once.
Move Stats
Power: 0
Accuracy: 0
PP: 5
Priority: 0
Additional Info
Target: User
Func: 0x245
Effect: 0%
DARK
STATUS
Memento
[ MEMENTO ]
#543
The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0E2
Effect: 0%
ELECTRIC
STATUS
Merculight
[ MERCULIGHT ]
#1309
The user protects itself with an electrified shield. Direct contact leaves the attackers paralyzed.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 4
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
STEEL
PHYSICAL
Metal Burst
[ METALBURST ]
#545
The user retaliates with greater force against the opponent that last inflicted damage on them.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: 0x073
Effect: 0%
STEEL
physical
Metal Claw
[ METALCLAW ]
#546
The target is raked with steel claws. This may also raise the user's Attack stat.
Move Stats
Power: 50
Accuracy: 95
PP: 35
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x01C
Effect: 10%
STEEL
PHYSICAL
Metal Cruncher
[ METALCRUNCHER ]
#547
The user crunches up the target with metal fangs. It has a high chance of lowering the target's Defense.
Move Stats
Power: 120
Accuracy: 85
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 85%
STEEL
status
Metal Sound
[ METALSOUND ]
#548
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Move Stats
Power: 0
Accuracy: 85
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x04F
Effect: 0%
STEEL
physical
Metal Whip
[ METALWHIP ]
#549
A whip made of sharp steel traps the target and deals damage for four to five turns.
Move Stats
Power: 50
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0CF
Effect: 0%
Flags
STEEL
SPECIAL
Metallic Melody
[ METALLICMELODY ]
#1274
The user creates a metallic melody, which damages the foe.
Move Stats
Power: 85
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
FIGHTING
physical
Meteor Assault
[ METEORASSAULT ]
#550
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
Flags
ROCK
special
Meteor Beam
[ METEORBEAM ]
#551
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x203
Effect: 0%
Flags
STEEL
physical
Meteor Mash
[ METEORMASH ]
#552
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. This move is Steel- and Cosmic-type simultaneously.
Move Stats
Power: 90
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x01C
Effect: 20%
NORMAL
status
Metronome
[ METRONOME ]
#553
The user waggles a finger and stimulates their brain into randomly using nearly any move.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: 0x0B6
Effect: 0%
Flags
GHOST
special
Midnight Photosynthesis
[ MIDNIGHTPHOTOSYNTHESIS ]
#554
The user infests the target and restores some of its own HP. This may also raise all the user's or decrease all the target's stats.
Move Stats
Power: 60
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x912
Effect: 10%
Flags
NORMAL physical
Mega Kick
MEGAKICK
The target is attacked by a kick launched with muscle-packed power.
Power
120
Accuracy
80
PP
5
Priority
0
Target: SingleNonUser
Func: 0x000
contact kickingmove
#540
NORMAL physical
Mega Punch
MEGAPUNCH
The target is slugged by a punch thrown with muscle-packed power.
Power
90
Accuracy
90
PP
20
Priority
0
Target: SingleNonUser
Func: 0x000
contact punchmove
#541
BUG physical
Megahorn
MEGAHORN
Using a tough and impressive horn, the user rams into the target with no letup.
Power
120
Accuracy
85
PP
10
Priority
0
Target: SingleNonUser
Func: 0x000
contact hornmoves
#539
MUSIC STATUS
Megaphone
MEGAPHONE
The user screams loudly like a megaphone, lowering the Special Attack of the targets.
Power
0
Accuracy
85
PP
40
Priority
0
Target: AllOpposing
Func: TBA
statnerfmove WIP
#1248
FIGHTING PHYSICAL
Megaton Hammer
MEGATONHAMMER
The user slams the target with heavy force. Ignores protecting moves.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0AD
bypassprotect contact hammermove
#1169
FIRE STATUS
Melt
MELT
The user heats up the target and changes into a different type; Ice into Water, and Steel into Normal
Power
0
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
WIP
#1268
NUCLEAR status
Meltdown
MELTDOWN
The user starts to overheat, losing health but raising all stats at once.
Power
0
Accuracy
0
PP
5
Priority
0
Target: User
Func: 0x245
snatchable nonmirror bypassprotect
#542
DARK STATUS
Memento
MEMENTO
The user faints. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Power
0
Accuracy
0
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0E2
bypassprotect perfectaccuracymove suicidemove
#543
ELECTRIC STATUS
Merculight
MERCULIGHT
The user protects itself with an electrified shield. Direct contact leaves the attackers paralyzed.
Power
0
Accuracy
0
PP
10
Priority
4
Target: SingleNonUser
Func: TBA
nonmirror paralysismove protectmove
#1309
STEEL PHYSICAL
Metal Burst
METALBURST
The user retaliates with greater force against the opponent that last inflicted damage on them.
Power
1
Accuracy
100
PP
10
Priority
0
Target: NoTarget
Func: 0x073
bypassprotect
#545
STEEL physical
Metal Claw
METALCLAW
The target is raked with steel claws. This may also raise the user's Attack stat.
Power
50
Accuracy
95
PP
35
Priority
0
Target: SingleNonUser
Func: 0x01C
Effect: 10%
contact slicingmove
#546
STEEL PHYSICAL
Metal Cruncher
METALCRUNCHER
The user crunches up the target with metal fangs. It has a high chance of lowering the target's Defense.
Power
120
Accuracy
85
PP
5
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 85%
contact bitemove
#547
STEEL status
Metal Sound
METALSOUND
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Power
0
Accuracy
85
PP
40
Priority
0
Target: SingleNonUser
Func: 0x04F
soundmove magiccoat
#548
STEEL physical
Metal Whip
METALWHIP
A whip made of sharp steel traps the target and deals damage for four to five turns.
Power
50
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0CF
contact
#549
STEEL SPECIAL
Metallic Melody
METALLICMELODY
The user creates a metallic melody, which damages the foe.
Power
85
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x000
soundmove
#1274
FIGHTING physical
Meteor Assault
METEORASSAULT
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Power
150
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C2
slicingmove
#550
ROCK special
Meteor Beam
METEORBEAM
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Power
120
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x203
beammove
#551
STEEL physical
Meteor Mash
METEORMASH
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. This move is Steel- and Cosmic-type simultaneously.
Power
90
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x01C
Effect: 20%
contact punchmove
#552
NORMAL status
Metronome
METRONOME
The user waggles a finger and stimulates their brain into randomly using nearly any move.
Power
0
Accuracy
0
PP
10
Priority
0
Target: NoTarget
Func: 0x0B6
#553
GHOST special
Midnight Photosynthesis
MIDNIGHTPHOTOSYNTHESIS
The user infests the target and restores some of its own HP. This may also raise all the user's or decrease all the target's stats.
Power
60
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x912
Effect: 10%
healingmove
#554