Pokemon Reborn Reatomized 19.5
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Showing 1104 moves
Multi-Attack
[ MULTIATTACKFLYING ]
#588
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKGHOST ]
#589
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKGLITCH ]
#590
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKGRASS ]
#591
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKGROUND ]
#592
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKICE ]
#593
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKNUKE ]
#594
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKPOISON ]
#595
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKPSYCHIC ]
#596
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKROCK ]
#597
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKSTEEL ]
#598
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Multi-Attack
[ MULTIATTACKWATER ]
#599
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
contact
dummy
Mystical Fire
[ MYSTICALFIRE ]
#600
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x045
Effect: 100%
Flags
—
Mystical Power
[ MYSTICALPOWER ]
#601
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Move Stats
Power: 70
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x020
Effect: 100%
Flags
—
N. E. Nightmare
[ NEVERENDINGNIGHTMARE ]
#609
Deep-seated grudges summoned by the user's Z-Power trap the target.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
zmove
Nasty Plot
[ NASTYPLOT ]
#602
The user stimulates their brain, thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x032
Effect: 0%
Flags
snatchable
nonmirror
bypassprotect
Natural Gift
[ NATURALGIFT ]
#603
The user draws power to attack by using a held Berry. The Berry determines the move's type and power.
Move Stats
Power: 1
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x096
Effect: 0%
Flags
—
Nature Madness
[ NATURESMADNESS ]
#605
The user hits the target with the force of nature. It halves the target's HP.
Move Stats
Power: 1
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x06C
Effect: 0%
Flags
—
Nature Power
[ NATUREPOWER ]
#604
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0B3
Effect: 0%
Flags
launchermove
Needle Arm
[ NEEDLEARM ]
#606
The user attacks by wildly swinging their thorny arms. This may also make the target flinch.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
Flags
contact
punchmove
flinchmove
Multi-Attack
MULTIATTACKFLYING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#588
Multi-Attack
MULTIATTACKGHOST
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#589
Multi-Attack
MULTIATTACKGLITCH
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#590
Multi-Attack
MULTIATTACKGRASS
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#591
Multi-Attack
MULTIATTACKGROUND
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#592
Multi-Attack
MULTIATTACKICE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#593
Multi-Attack
MULTIATTACKNUKE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#594
Multi-Attack
MULTIATTACKPOISON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#595
Multi-Attack
MULTIATTACKPSYCHIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#596
Multi-Attack
MULTIATTACKROCK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#597
Multi-Attack
MULTIATTACKSTEEL
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#598
Multi-Attack
MULTIATTACKWATER
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#599
Mystical Fire
MYSTICALFIRE
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Power
75
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x045
Effect:
100%
#600
Mystical Power
MYSTICALPOWER
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Power
70
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x020
Effect:
100%
#601
N. E. Nightmare
NEVERENDINGNIGHTMARE
Deep-seated grudges summoned by the user's Z-Power trap the target.
Power
100
Accuracy
0
PP
0
Priority
0
Target:
SingleNonUser
Func:
0x000
zmove
#609
Nasty Plot
NASTYPLOT
The user stimulates their brain, thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
User
Func:
0x032
snatchable
nonmirror
bypassprotect
#602
Natural Gift
NATURALGIFT
The user draws power to attack by using a held Berry. The Berry determines the move's type and power.
Power
1
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x096
#603
Nature Madness
NATURESMADNESS
The user hits the target with the force of nature. It halves the target's HP.
Power
1
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x06C
#605
Nature Power
NATUREPOWER
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0B3
launchermove
#604
Needle Arm
NEEDLEARM
The user attacks by wildly swinging their thorny arms. This may also make the target flinch.
Power
60
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
30%
contact
punchmove
flinchmove
#606
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