Showing 1104 moves
FLYING
physical
Multi-Attack
[ MULTIATTACKFLYING ]
#588
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GHOST
physical
Multi-Attack
[ MULTIATTACKGHOST ]
#589
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
QMARKS
physical
Multi-Attack
[ MULTIATTACKGLITCH ]
#590
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GRASS
physical
Multi-Attack
[ MULTIATTACKGRASS ]
#591
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GROUND
physical
Multi-Attack
[ MULTIATTACKGROUND ]
#592
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ICE
physical
Multi-Attack
[ MULTIATTACKICE ]
#593
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
NUCLEAR
physical
Multi-Attack
[ MULTIATTACKNUKE ]
#594
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
POISON
physical
Multi-Attack
[ MULTIATTACKPOISON ]
#595
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
PSYCHIC
physical
Multi-Attack
[ MULTIATTACKPSYCHIC ]
#596
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ROCK
physical
Multi-Attack
[ MULTIATTACKROCK ]
#597
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
STEEL
physical
Multi-Attack
[ MULTIATTACKSTEEL ]
#598
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
WATER
physical
Multi-Attack
[ MULTIATTACKWATER ]
#599
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIRE
special
Mystical Fire
[ MYSTICALFIRE ]
#600
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x045
Effect: 100%
Flags
PSYCHIC
special
Mystical Power
[ MYSTICALPOWER ]
#601
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Move Stats
Power: 70
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x020
Effect: 100%
Flags
GHOST
special
N. E. Nightmare
[ NEVERENDINGNIGHTMARE ]
#609
Deep-seated grudges summoned by the user's Z-Power trap the target.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
DARK
status
Nasty Plot
[ NASTYPLOT ]
#602
The user stimulates their brain, thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x032
Effect: 0%
NORMAL
physical
Natural Gift
[ NATURALGIFT ]
#603
The user draws power to attack by using a held Berry. The Berry determines the move's type and power.
Move Stats
Power: 1
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x096
Effect: 0%
Flags
FAIRY
special
Nature Madness
[ NATURESMADNESS ]
#605
The user hits the target with the force of nature. It halves the target's HP.
Move Stats
Power: 1
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x06C
Effect: 0%
Flags
NORMAL
status
Nature Power
[ NATUREPOWER ]
#604
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0B3
Effect: 0%
Flags
GRASS
physical
Needle Arm
[ NEEDLEARM ]
#606
The user attacks by wildly swinging their thorny arms. This may also make the target flinch.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
FLYING physical
Multi-Attack
MULTIATTACKFLYING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#588
GHOST physical
Multi-Attack
MULTIATTACKGHOST
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#589
QMARKS physical
Multi-Attack
MULTIATTACKGLITCH
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#590
GRASS physical
Multi-Attack
MULTIATTACKGRASS
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#591
GROUND physical
Multi-Attack
MULTIATTACKGROUND
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#592
ICE physical
Multi-Attack
MULTIATTACKICE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#593
NUCLEAR physical
Multi-Attack
MULTIATTACKNUKE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#594
POISON physical
Multi-Attack
MULTIATTACKPOISON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#595
PSYCHIC physical
Multi-Attack
MULTIATTACKPSYCHIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#596
ROCK physical
Multi-Attack
MULTIATTACKROCK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#597
STEEL physical
Multi-Attack
MULTIATTACKSTEEL
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#598
WATER physical
Multi-Attack
MULTIATTACKWATER
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#599
FIRE special
Mystical Fire
MYSTICALFIRE
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x045
Effect: 100%
#600
PSYCHIC special
Mystical Power
MYSTICALPOWER
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Power
70
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x020
Effect: 100%
#601
GHOST special
N. E. Nightmare
NEVERENDINGNIGHTMARE
Deep-seated grudges summoned by the user's Z-Power trap the target.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#609
DARK status
Nasty Plot
NASTYPLOT
The user stimulates their brain, thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x032
snatchable nonmirror bypassprotect
#602
NORMAL physical
Natural Gift
NATURALGIFT
The user draws power to attack by using a held Berry. The Berry determines the move's type and power.
Power
1
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x096
#603
FAIRY special
Nature Madness
NATURESMADNESS
The user hits the target with the force of nature. It halves the target's HP.
Power
1
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x06C
#605
NORMAL status
Nature Power
NATUREPOWER
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Power
0
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0B3
launchermove
#604
GRASS physical
Needle Arm
NEEDLEARM
The user attacks by wildly swinging their thorny arms. This may also make the target flinch.
Power
60
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
contact punchmove flinchmove
#606