Showing 1308 moves
Judgment
[ JUDGMENTPSYCHIC ]
#475
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTQMARKS ]
#476
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTROCK ]
#477
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTSTEEL ]
#478
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTWATER ]
#479
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTMUS ]
#1299
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Judgment
[ JUDGMENTNOR ]
#1300
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Judgment
[ JUDGMENTCOS ]
#1302
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Jump Kick
[ JUMPKICK ]
#480
The user jumps up high, then strikes with a kick. If the kick misses, the user is hurt instead.
Move Stats
Power: 100
Accuracy: 95
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10B
Effect: 0%
Flags
Jungle Healing
[ JUNGLEHEALING ]
#481
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: UserSide
Func: 0x212
Effect: 0%
Karate Chop
[ KARATECHOP ]
#482
The target is attacked with a sharp chop. Critical hits land more easily.
Move Stats
Power: 50
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Kilobite
[ KILOBITE ]
#1074
The user bites the target using it's fangs. This either raises the user's or lowers the target's Speed stat.
Kinesis
[ KINESIS ]
#483
The user distracts the target by bending a spoon. This lowers the target's Accuracy.
Move Stats
Power: 0
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 0%
Flags
Kinetic Barrage
[ KINETICBARRAGE ]
#1084
The user launches a barrage of kinetic energy at the target. May leave the target confused.
Move Stats
Power: 90
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 30%
Flags
King's Shield
[ KINGSSHIELD ]
#484
The user is protected from damage. Direct contact harshly lowers any attacker's Attack stat.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 4
Additional Info
Target: User
Func: 0x133
Effect: 0%
Flags
—
Knock Off
[ KNOCKOFF ]
#485
The user slaps away the target's held item. It deals more damage if the target holds an item.
Move Stats
Power: 65
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F0
Effect: 0%
Flags
Kowtow Cleave
[ KOWTOWCLEAVE ]
#486
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Move Stats
Power: 85
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A5
Effect: 0%
Flags
Land's Wrath
[ LANDSWRATH ]
#487
The user gathers the energy of the land and focuses that power on the targets to damage them.
Move Stats
Power: 110
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
—
Laser Focus
[ LASERFOCUS ]
#488
By concentrating intensely, the user's attack on the next turn always results in a critical hit.
Move Stats
Power: 0
Accuracy: 0
PP: 30
Priority: 0
Additional Info
Target: User
Func: 0x165
Effect: 0%
Flags
Laser Pulse
[ LASERPULSE ]
#489
Hits randomly as a Fire, Electric, or Ice-type move.
Move Stats
Power: 90
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x240
Effect: 0%
Flags
—
Judgment
JUDGMENTPSYCHIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#475
Judgment
JUDGMENTQMARKS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#476
Judgment
JUDGMENTROCK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#477
Judgment
JUDGMENTSTEEL
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#478
Judgment
JUDGMENTWATER
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#479
Judgment
JUDGMENTMUS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#1299
Judgment
JUDGMENTNOR
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#1300
Judgment
JUDGMENTCOS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#1302
Jump Kick
JUMPKICK
The user jumps up high, then strikes with a kick. If the kick misses, the user is hurt instead.
Power
100
Accuracy
95
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x10B
contact
gravityblocked
kickingmove
#480
Jungle Healing
JUNGLEHEALING
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
UserSide
Func:
0x212
healingmove
snatchable
nonmirror
bypassprotect
#481
Karate Chop
KARATECHOP
The target is attacked with a sharp chop. Critical hits land more easily.
Power
50
Accuracy
100
PP
25
Priority
0
Target:
SingleNonUser
Func:
0x000
contact
highcrit
slicingmove
#482
Kilobite
KILOBITE
The user bites the target using it's fangs. This either raises the user's or lowers the target's Speed stat.
Power
85
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
bitemove
WIP
#1074
Kinesis
KINESIS
The user distracts the target by bending a spoon. This lowers the target's Accuracy.
Power
0
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x047
magiccoat
#483
Kinetic Barrage
KINETICBARRAGE
The user launches a barrage of kinetic energy at the target. May leave the target confused.
Power
90
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
30%
launchermove
WIP
#1084
King's Shield
KINGSSHIELD
The user is protected from damage. Direct contact harshly lowers any attacker's Attack stat.
Power
0
Accuracy
0
PP
10
Priority
4
Target:
User
Func:
0x133
#484
Knock Off
KNOCKOFF
The user slaps away the target's held item. It deals more damage if the target holds an item.
Power
65
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0F0
contact
#485
Kowtow Cleave
KOWTOWCLEAVE
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Power
85
Accuracy
0
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0A5
contact
perfectaccuracymove
#486
Land's Wrath
LANDSWRATH
The user gathers the energy of the land and focuses that power on the targets to damage them.
Power
110
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x000
#487
Laser Focus
LASERFOCUS
By concentrating intensely, the user's attack on the next turn always results in a critical hit.
Power
0
Accuracy
0
PP
30
Priority
0
Target:
User
Func:
0x165
snatchable
nonmirror
bypassprotect
#488
Laser Pulse
LASERPULSE
Hits randomly as a Fire, Electric, or Ice-type move.
Power
90
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x240
#489