Showing 1308 moves
Jagged Punch
[ JAGGEDPUNCH ]
#1057
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Jaw Lock
[ JAWLOCK ]
#457
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x213
Effect: 0%
Flags
Jet Injector
[ JETINJECTOR ]
#458
The user stings the enemy at the speed of light.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Jet Punch
[ JETPUNCH ]
#459
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Jet Stream
[ JETSTREAM ]
#1197
The user creates a stream of supercharged air that allows their team to move first next round.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: TBA
Effect: 0%
Judgment
[ JUDGMENT ]
#460
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
—
Judgment
[ JUDGMENTBUG ]
#461
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTDARK ]
#462
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTDRAGON ]
#463
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTELECTRIC ]
#464
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFAIRY ]
#465
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFIGHTING ]
#466
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFIRE ]
#467
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTFLYING ]
#468
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTGHOST ]
#469
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTGRASS ]
#470
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTGROUND ]
#471
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTICE ]
#472
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTNUKE ]
#473
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Judgment
[ JUDGMENTPOISON ]
#474
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Jagged Punch
JAGGEDPUNCH
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Power
75
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
10%
contact
punchmove
WIP
#1057
Jaw Lock
JAWLOCK
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x213
contact
#457
Jet Injector
JETINJECTOR
The user stings the enemy at the speed of light.
Power
40
Accuracy
100
PP
30
Priority
1
Target:
SingleNonUser
Func:
0x000
contact
#458
Jet Punch
JETPUNCH
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Power
60
Accuracy
100
PP
15
Priority
1
Target:
SingleNonUser
Func:
0x000
contact
punchmove
highprioritymove
#459
Jet Stream
JETSTREAM
The user creates a stream of supercharged air that allows their team to move first next round.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
UserSide
Func:
TBA
airmove
windmove
WIP
perfectaccuracymove
#1197
Judgment
JUDGMENT
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
#460
Judgment
JUDGMENTBUG
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#461
Judgment
JUDGMENTDARK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#462
Judgment
JUDGMENTDRAGON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#463
Judgment
JUDGMENTELECTRIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#464
Judgment
JUDGMENTFAIRY
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#465
Judgment
JUDGMENTFIGHTING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#466
Judgment
JUDGMENTFIRE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#467
Judgment
JUDGMENTFLYING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#468
Judgment
JUDGMENTGHOST
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#469
Judgment
JUDGMENTGRASS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#470
Judgment
JUDGMENTGROUND
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#471
Judgment
JUDGMENTICE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#472
Judgment
JUDGMENTNUKE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#473
Judgment
JUDGMENTPOISON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
dummy
#474