Showing 1308 moves
Recover
[ RECOVER ]
#715
Regenerating their own cells, the user restores up to half of their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D5
Effect: 0%
Recycle
[ RECYCLE ]
#716
The user recycles a held item that has been used in battle so it can be used again.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0F6
Effect: 0%
Flags
Reflect
[ REFLECT ]
#717
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: BothSides
Func: 0x0A2
Effect: 0%
Reflect Type
[ REFLECTTYPE ]
#718
The user reflects the target's type, becoming the same type as the target.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x062
Effect: 0%
Flags
Refresh
[ REFRESH ]
#719
The user rests to cure themselves of a poisoning, burn, or paralysis.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x018
Effect: 0%
Flags
Relentless Clobber
[ RELENTLESSCLOBBER ]
#1192
The user hammers two to five times in a row into the target with no mercy.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Relic Song
[ RELICSONG ]
#720
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x003
Effect: 10%
Flags
Requiem
[ REQUIEM ]
#1273
The user performs a ritual, sounding it out onto the target, which may inflict a curse on the target.
Rest
[ REST ]
#721
The user sleeps for two turns. The user's HP are restored and any status conditions healed.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D9
Effect: 0%
Retaliate
[ RETALIATE ]
#722
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x085
Effect: 0%
Flags
Retrograde
[ RETROGRADE ]
#1186
The target, if they are a Mega Pokémon, is reverted to its basic form.
Move Stats
Power: 0
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Return
[ RETURN ]
#723
This full-power attack grows more powerful the more the user likes their Trainer.
Move Stats
Power: 1
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x089
Effect: 0%
Flags
RevelationDance
[ REVELATIONDANCE ]
#724
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x16A
Effect: 100%
Flags
—
Revenge
[ REVENGE ]
#725
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: -4
Additional Info
Target: SingleNonUser
Func: 0x081
Effect: 0%
Flags
Reversal
[ REVERSAL ]
#726
An all-out attack that becomes more powerful the less HP the user has.
Move Stats
Power: 1
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x098
Effect: 0%
Flags
Revival Blessing
[ REVIVALBLESSING ]
#727
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 1
Priority: 0
Additional Info
Target: User
Func: 0x279
Effect: 0%
Flags
—
Rider Kick
[ RIDERKICK ]
#1116
The user kicks the target with swarming power. This attack never misses and ignores the target's ability.
Move Stats
Power: 90
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Rip and Tear
[ RIPANDTEAR ]
#1075
The user brutally shreds the target using it's fangs. This lowers the target's speed and may leave it bleeding. This move can't be used twice in a row.
Rising Voltage
[ RISINGVOLTAGE ]
#728
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x20A
Effect: 0%
Flags
—
Recover
RECOVER
Regenerating their own cells, the user restores up to half of their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x0D5
healingmove
snatchable
nonmirror
bypassprotect
#715
Recycle
RECYCLE
The user recycles a held item that has been used in battle so it can be used again.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x0F6
snatchable
nonmirror
bypassprotect
#716
Reflect
REFLECT
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
BothSides
Func:
0x0A2
snatchable
nonmirror
bypassprotect
screenmove
#717
Reflect Type
REFLECTTYPE
The user reflects the target's type, becoming the same type as the target.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x062
nonmirror
#718
Refresh
REFRESH
The user rests to cure themselves of a poisoning, burn, or paralysis.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
User
Func:
0x018
snatchable
nonmirror
bypassprotect
#719
Relentless Clobber
RELENTLESSCLOBBER
The user hammers two to five times in a row into the target with no mercy.
Power
25
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0C0
multihitmove
hammermove
contact
#1192
Relic Song
RELICSONG
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Power
75
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x003
Effect:
10%
soundmove
#720
Requiem
REQUIEM
The user performs a ritual, sounding it out onto the target, which may inflict a curse on the target.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
10%
WIP
soundmove
#1273
Rest
REST
The user sleeps for two turns. The user's HP are restored and any status conditions healed.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x0D9
healingmove
snatchable
nonmirror
bypassprotect
fieldmoves
#721
Retaliate
RETALIATE
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage.
Power
70
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x085
contact
#722
Retrograde
RETROGRADE
The target, if they are a Mega Pokémon, is reverted to its basic form.
Power
0
Accuracy
100
PP
30
Priority
0
Target:
SingleNonUser
Func:
TBA
WIP
#1186
Return
RETURN
This full-power attack grows more powerful the more the user likes their Trainer.
Power
1
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x089
contact
#723
RevelationDance
REVELATIONDANCE
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Power
90
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x16A
Effect:
100%
#724
Revenge
REVENGE
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Power
60
Accuracy
100
PP
10
Priority
-4
Target:
SingleNonUser
Func:
0x081
contact
#725
Reversal
REVERSAL
An all-out attack that becomes more powerful the less HP the user has.
Power
1
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x098
contact
#726
Revival Blessing
REVIVALBLESSING
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Power
0
Accuracy
0
PP
1
Priority
0
Target:
User
Func:
0x279
#727
Rider Kick
RIDERKICK
The user kicks the target with swarming power. This attack never misses and ignores the target's ability.
Power
90
Accuracy
0
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
contact
perfectaccuracymove
kickingmove
#1116
Rip and Tear
RIPANDTEAR
The user brutally shreds the target using it's fangs. This lowers the target's speed and may leave it bleeding. This move can't be used twice in a row.
Power
110
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
50%
contact
bitemove
bleedmove
WIP
#1075
Rising Voltage
RISINGVOLTAGE
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Power
70
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x20A
#728
Roar
ROAR
The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild.
Power
0
Accuracy
0
PP
20
Priority
-6
Target:
SingleNonUser
Func:
0x0EB
soundmove
nonmirror
magiccoat
#729