Showing 1453 moves
FLYING
PHYSICAL
Beak Blast
[ BEAKBLAST ]
#55
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Move Stats
Power: 120
Accuracy: 100
PP: 15
Priority: -3
Additional Info
Target: SingleNonUser
Func: 0x15D
Effect: 0%
Flags
DARK
physical
Beat Up
[ BEATUP ]
#56
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C1
Effect: 0%
Flags
DARK
PHYSICAL
Beatdown
[ BEATDOWN ]
#1305
The user pummels the target relentlessly two to five times.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
BUG
PHYSICAL
Beetle Bash
[ BEETLEBASH ]
#1190
The user slams into the target using its body like a hammer. This may leave the target confused.
Move Stats
Power: 120
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 30%
BUG
SPECIAL
Befuddle
[ BEFUDDLE ]
#1354
The user attacks in a befuddling pattern. This may leave the target paralyzed, poisoned, asleep or drowsy.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
STEEL
physical
Behemoth Bash
[ BEHEMOTHBASH ]
#57
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
STEEL
physical
Behemoth Blade
[ BEHEMOTHBLADE ]
#58
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
POISON
special
Belch
[ BELCH ]
#59
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x13C
Effect: 0%
Flags
NORMAL
status
Belly Drum
[ BELLYDRUM ]
#60
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x03A
Effect: 0%
GRASS
PHYSICAL
Berry Smash
[ BERRYSMASH ]
#1141
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F4
Effect: 0%
FIGHTING
PHYSICAL
Berserker Horn
[ BERSERKERHORN ]
#1126
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Move Stats
Power: 85
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
status
Bestow
[ BESTOW ]
#61
The user passes their held item to the target if the target isn't holding an item already.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F3
Effect: 0%
Flags
DARK
PHYSICAL
Betray
[ BETRAY ]
#1048
Stabs an ally to sharply raise the user's Attack and Speed.
Move Stats
Power: 40
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
NORMAL
PHYSICAL
Biased Targeting
[ BIASEDTARGETING ]
#1206
If the opponent's side doesn't have a Pokémon of the same Species or Evolutionary family as the user within their party, this move fails.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
WIP
NORMAL
physical
Bide
[ BIDE ]
#62
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Move Stats
Power: 1
Accuracy: 0
PP: 10
Priority: 1
Additional Info
Target: User
Func: 0x0D4
Effect: 0%
COSMIC
PHYSICAL
Big Bang
[ BIGBANG ]
#1450
The Pokémon unleashes a burst of cosmic energy that hits all in battle. This may leave the targets burned, paralyzed or frozen.
Move Stats
Power: 105
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
NORMAL
SPECIAL
Big Boom
[ BIGBOOM ]
#1099
The user launches an all out attack that ends in a big explosion. This may leave the target burned.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 20%
NORMAL
physical
Bind
[ BIND ]
#64
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Move Stats
Power: 35
Accuracy: 85
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0CF
Effect: 0%
Flags
DARK
physical
Bite
[ BITE ]
#65
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Move Stats
Power: 60
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
FIRE
physical
Bitter Blade
[ BITTERBLADE ]
#66
A energy-draining slashing attack. The user's HP is restored by half the damage taken by the target.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0DD
Effect: 0%
FLYING PHYSICAL
Beak Blast
BEAKBLAST
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Power
120
Accuracy
100
PP
15
Priority
-3
Target: SingleNonUser
Func: 0x15D
nonmirror
#55
DARK physical
Beat Up
BEATUP
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Power
1
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C1
#56
DARK PHYSICAL
Beatdown
BEATDOWN
The user pummels the target relentlessly two to five times.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove contact
#1305
BUG PHYSICAL
Beetle Bash
BEETLEBASH
The user slams into the target using its body like a hammer. This may leave the target confused.
Power
120
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x013
Effect: 30%
confusionmove contact hammermove
#1190
BUG SPECIAL
Befuddle
BEFUDDLE
The user attacks in a befuddling pattern. This may leave the target paralyzed, poisoned, asleep or drowsy.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 50%
sleepmove drowsymove poisonmove paralysismove
#1354
STEEL physical
Behemoth Bash
BEHEMOTHBASH
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x178
contact
#57
STEEL physical
Behemoth Blade
BEHEMOTHBLADE
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x178
contact slicingmove
#58
POISON special
Belch
BELCH
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Power
120
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x13C
#59
NORMAL status
Belly Drum
BELLYDRUM
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x03A
snatchable nonmirror bypassprotect
#60
GRASS PHYSICAL
Berry Smash
BERRYSMASH
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Power
70
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0F4
contact hammermove
#1141
FIGHTING PHYSICAL
Berserker Horn
BERSERKERHORN
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Power
85
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x000
highcrit contact hornmoves
#1126
NORMAL status
Bestow
BESTOW
The user passes their held item to the target if the target isn't holding an item already.
Power
0
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0F3
#61
DARK PHYSICAL
Betray
BETRAY
Stabs an ally to sharply raise the user's Attack and Speed.
Power
40
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x000
slicingmove
#1048
NORMAL PHYSICAL
Biased Targeting
BIASEDTARGETING
If the opponent's side doesn't have a Pokémon of the same Species or Evolutionary family as the user within their party, this move fails.
Power
150
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
WIP
#1206
NORMAL physical
Bide
BIDE
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Power
1
Accuracy
0
PP
10
Priority
1
Target: User
Func: 0x0D4
contact nonmirror
#62
COSMIC PHYSICAL
Big Bang
BIGBANG
The Pokémon unleashes a burst of cosmic energy that hits all in battle. This may leave the targets burned, paralyzed or frozen.
Power
105
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 50%
paralysismove burnmove freezemove WIP
#1450
NORMAL SPECIAL
Big Boom
BIGBOOM
The user launches an all out attack that ends in a big explosion. This may leave the target burned.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 20%
WIP launchermove burnmove
#1099
NORMAL physical
Bind
BIND
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Power
35
Accuracy
85
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0CF
contact
#64
DARK physical
Bite
BITE
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Power
60
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
contact bitemove flinchmove
#65
FIRE physical
Bitter Blade
BITTERBLADE
A energy-draining slashing attack. The user's HP is restored by half the damage taken by the target.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0DD
contact slicingmove drainingmove
#66