Showing 1453 moves
Beak Blast
[ BEAKBLAST ]
#55
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Move Stats
Power: 120
Accuracy: 100
PP: 15
Priority: -3
Additional Info
Target: SingleNonUser
Func: 0x15D
Effect: 0%
Flags
Beat Up
[ BEATUP ]
#56
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C1
Effect: 0%
Flags
—
Beatdown
[ BEATDOWN ]
#1305
The user pummels the target relentlessly two to five times.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Beetle Bash
[ BEETLEBASH ]
#1190
The user slams into the target using its body like a hammer. This may leave the target confused.
Move Stats
Power: 120
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 30%
Flags
Befuddle
[ BEFUDDLE ]
#1354
The user attacks in a befuddling pattern. This may leave the target paralyzed, poisoned, asleep or drowsy.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
Behemoth Bash
[ BEHEMOTHBASH ]
#57
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
Behemoth Blade
[ BEHEMOTHBLADE ]
#58
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
Belch
[ BELCH ]
#59
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x13C
Effect: 0%
Flags
—
Belly Drum
[ BELLYDRUM ]
#60
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x03A
Effect: 0%
Flags
Berry Smash
[ BERRYSMASH ]
#1141
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F4
Effect: 0%
Flags
Berserker Horn
[ BERSERKERHORN ]
#1126
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Bestow
[ BESTOW ]
#61
The user passes their held item to the target if the target isn't holding an item already.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F3
Effect: 0%
Flags
—
Betray
[ BETRAY ]
#1048
Stabs an ally to sharply raise the user's Attack and Speed.
Move Stats
Power: 40
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Biased Targeting
[ BIASEDTARGETING ]
#1206
If the opponent's side doesn't have a Pokémon of the same Species or Evolutionary family as the user within their party, this move fails.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Bide
[ BIDE ]
#62
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Big Bang
[ BIGBANG ]
#1450
The Pokémon unleashes a burst of cosmic energy that hits all in battle. This may leave the targets burned, paralyzed or frozen.
Move Stats
Power: 105
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
Flags
Big Boom
[ BIGBOOM ]
#1099
The user launches an all out attack that ends in a big explosion. This may leave the target burned.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 20%
Flags
Bind
[ BIND ]
#64
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Move Stats
Power: 35
Accuracy: 85
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0CF
Effect: 0%
Flags
Bite
[ BITE ]
#65
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Move Stats
Power: 60
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
Flags
Bitter Blade
[ BITTERBLADE ]
#66
A energy-draining slashing attack. The user's HP is restored by half the damage taken by the target.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0DD
Effect: 0%
Flags
Beak Blast
BEAKBLAST
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Power
120
Accuracy
100
PP
15
Priority
-3
Target:
SingleNonUser
Func:
0x15D
nonmirror
#55
Beat Up
BEATUP
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Power
1
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0C1
#56
Beatdown
BEATDOWN
The user pummels the target relentlessly two to five times.
Power
25
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0C0
multihitmove
contact
#1305
Beetle Bash
BEETLEBASH
The user slams into the target using its body like a hammer. This may leave the target confused.
Power
120
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
30%
confusionmove
contact
hammermove
#1190
Befuddle
BEFUDDLE
The user attacks in a befuddling pattern. This may leave the target paralyzed, poisoned, asleep or drowsy.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
50%
sleepmove
drowsymove
poisonmove
paralysismove
#1354
Behemoth Bash
BEHEMOTHBASH
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x178
contact
#57
Behemoth Blade
BEHEMOTHBLADE
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x178
contact
slicingmove
#58
Belch
BELCH
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Power
120
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x13C
#59
Belly Drum
BELLYDRUM
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x03A
snatchable
nonmirror
bypassprotect
#60
Berry Smash
BERRYSMASH
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Power
70
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0F4
contact
hammermove
#1141
Berserker Horn
BERSERKERHORN
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Power
85
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x000
highcrit
contact
hornmoves
#1126
Bestow
BESTOW
The user passes their held item to the target if the target isn't holding an item already.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x0F3
#61
Betray
BETRAY
Stabs an ally to sharply raise the user's Attack and Speed.
Power
40
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x000
slicingmove
#1048
Biased Targeting
BIASEDTARGETING
If the opponent's side doesn't have a Pokémon of the same Species or Evolutionary family as the user within their party, this move fails.
Power
150
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
TBA
WIP
#1206
Bide
BIDE
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Power
1
Accuracy
0
PP
10
Priority
1
Target:
User
Func:
0x0D4
contact
nonmirror
#62
Big Bang
BIGBANG
The Pokémon unleashes a burst of cosmic energy that hits all in battle. This may leave the targets burned, paralyzed or frozen.
Power
105
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
50%
paralysismove
burnmove
freezemove
WIP
#1450
Big Boom
BIGBOOM
The user launches an all out attack that ends in a big explosion. This may leave the target burned.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
Effect:
20%
WIP
launchermove
burnmove
#1099
Bind
BIND
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Power
35
Accuracy
85
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0CF
contact
#64
Bite
BITE
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Power
60
Accuracy
100
PP
25
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
30%
contact
bitemove
flinchmove
#65
Bitter Blade
BITTERBLADE
A energy-draining slashing attack. The user's HP is restored by half the damage taken by the target.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0DD
contact
slicingmove
drainingmove
#66