Showing 1308 moves
FAIRY
status
Baby-Doll Eyes
[ BABYDOLLEYES ]
#48
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first.
Move Stats
Power: 0
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x042
Effect: 0%
Flags
DARK
special
Baddy Bad
[ BADDYBAD ]
#49
The user acts bad to attack the target and puts up Reflect for 5 turns.
Move Stats
Power: 80
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x273
Effect: 0%
POISON
status
Baneful Bunker
[ BANEFULBUNKER ]
#50
Protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 4
Additional Info
Target: User
Func: 0x15C
Effect: 0%
Flags
POISON
physical
Barb Barrage
[ BARBBARRAGE ]
#51
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x226
Effect: 50%
Flags
BUG
PHYSICAL
Barbed Web
[ BARBEDWEB ]
#1241
The user attacks the opponent, controlling knocked out ally Pokémon with strings for extra damage.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: AllOpposing
Func: 0x005
Effect: 30%
NORMAL
physical
Barrage
[ BARRAGE ]
#52
Round objects are hurled at the target to strike two to five times in a row.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
PSYCHIC
status
Barrier
[ BARRIER ]
#53
The user throws up a sturdy wall that sharply raises their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x02F
Effect: 0%
NORMAL
status
Baton Pass
[ BATONPASS ]
#54
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Move Stats
Power: 0
Accuracy: 0
PP: 40
Priority: 0
Additional Info
Target: User
Func: 0x0ED
Effect: 0%
Flags
DRAGON
PHYSICAL
Battering Ram
[ BATTERINGRAM ]
#1172
The user uses it's body to hammer into the target at full force. It can also break barriers, such as Light Screen and Reflect.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10A
Effect: 0%
FLYING
physical
Beak Blast
[ BEAKBLAST ]
#55
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Move Stats
Power: 100
Accuracy: 100
PP: 15
Priority: -3
Additional Info
Target: SingleNonUser
Func: 0x15D
Effect: 0%
Flags
DARK
physical
Beat Up
[ BEATUP ]
#56
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C1
Effect: 0%
Flags
DARK
PHYSICAL
Beatdown
[ BEATDOWN ]
#1305
The user pummels the target relentlessly two to five times.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
BUG
PHYSICAL
Beetle Bash
[ BEETLEBASH ]
#1190
The user slams into the target using its body like a hammer. This may leave the target confused.
Move Stats
Power: 120
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 30%
STEEL
physical
Behemoth Bash
[ BEHEMOTHBASH ]
#57
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
STEEL
physical
Behemoth Blade
[ BEHEMOTHBLADE ]
#58
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
POISON
special
Belch
[ BELCH ]
#59
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x13C
Effect: 0%
Flags
NORMAL
status
Belly Drum
[ BELLYDRUM ]
#60
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x03A
Effect: 0%
GRASS
PHYSICAL
Berry Smash
[ BERRYSMASH ]
#1141
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F4
Effect: 0%
FIGHTING
PHYSICAL
Berserker Horn
[ BERSERKERHORN ]
#1126
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Move Stats
Power: 85
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
status
Bestow
[ BESTOW ]
#61
The user passes their held item to the target if the target isn't holding an item already.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F3
Effect: 0%
Flags
FAIRY status
Baby-Doll Eyes
BABYDOLLEYES
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first.
Power
0
Accuracy
100
PP
30
Priority
1
Target: SingleNonUser
Func: 0x042
magiccoat
#48
DARK special
Baddy Bad
BADDYBAD
The user acts bad to attack the target and puts up Reflect for 5 turns.
Power
80
Accuracy
95
PP
15
Priority
0
Target: SingleNonUser
Func: 0x273
nonmirror screenmove
#49
POISON status
Baneful Bunker
BANEFULBUNKER
Protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Power
0
Accuracy
0
PP
10
Priority
4
Target: User
Func: 0x15C
#50
POISON physical
Barb Barrage
BARBBARRAGE
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Power
60
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x226
Effect: 50%
#51
BUG PHYSICAL
Barbed Web
BARBEDWEB
The user attacks the opponent, controlling knocked out ally Pokémon with strings for extra damage.
Power
70
Accuracy
100
PP
10
Priority
0
Target: AllOpposing
Func: 0x005
Effect: 30%
highcrit poisonmove
#1241
NORMAL physical
Barrage
BARRAGE
Round objects are hurled at the target to strike two to five times in a row.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
throwmove
#52
PSYCHIC status
Barrier
BARRIER
The user throws up a sturdy wall that sharply raises their Defense stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x02F
snatchable nonmirror bypassprotect
#53
NORMAL status
Baton Pass
BATONPASS
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Power
0
Accuracy
0
PP
40
Priority
0
Target: User
Func: 0x0ED
pivotmove
#54
DRAGON PHYSICAL
Battering Ram
BATTERINGRAM
The user uses it's body to hammer into the target at full force. It can also break barriers, such as Light Screen and Reflect.
Power
90
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x10A
contact screenbreaker hammermove
#1172
FLYING physical
Beak Blast
BEAKBLAST
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Power
100
Accuracy
100
PP
15
Priority
-3
Target: SingleNonUser
Func: 0x15D
nonmirror
#55
DARK physical
Beat Up
BEATUP
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Power
1
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C1
#56
DARK PHYSICAL
Beatdown
BEATDOWN
The user pummels the target relentlessly two to five times.
Power
25
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0C0
multihitmove contact
#1305
BUG PHYSICAL
Beetle Bash
BEETLEBASH
The user slams into the target using its body like a hammer. This may leave the target confused.
Power
120
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x013
Effect: 30%
confusionmove contact hammermove
#1190
STEEL physical
Behemoth Bash
BEHEMOTHBASH
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x178
contact
#57
STEEL physical
Behemoth Blade
BEHEMOTHBLADE
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x178
contact slicingmove
#58
POISON special
Belch
BELCH
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Power
120
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x13C
#59
NORMAL status
Belly Drum
BELLYDRUM
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x03A
snatchable nonmirror bypassprotect
#60
GRASS PHYSICAL
Berry Smash
BERRYSMASH
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Power
70
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0F4
contact hammermove
#1141
FIGHTING PHYSICAL
Berserker Horn
BERSERKERHORN
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Power
85
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x000
highcrit contact hornmoves
#1126
NORMAL status
Bestow
BESTOW
The user passes their held item to the target if the target isn't holding an item already.
Power
0
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0F3
#61