Showing 1308 moves
Baby-Doll Eyes
[ BABYDOLLEYES ]
#48
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first.
Move Stats
Power: 0
Accuracy: 100
PP: 30
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x042
Effect: 0%
Flags
Baddy Bad
[ BADDYBAD ]
#49
The user acts bad to attack the target and puts up Reflect for 5 turns.
Move Stats
Power: 80
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x273
Effect: 0%
Flags
Baneful Bunker
[ BANEFULBUNKER ]
#50
Protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 4
Additional Info
Target: User
Func: 0x15C
Effect: 0%
Flags
—
Barb Barrage
[ BARBBARRAGE ]
#51
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x226
Effect: 50%
Flags
—
Barbed Web
[ BARBEDWEB ]
#1241
The user attacks the opponent, controlling knocked out ally Pokémon with strings for extra damage.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: AllOpposing
Func: 0x005
Effect: 30%
Flags
Barrage
[ BARRAGE ]
#52
Round objects are hurled at the target to strike two to five times in a row.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Barrier
[ BARRIER ]
#53
The user throws up a sturdy wall that sharply raises their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x02F
Effect: 0%
Flags
Baton Pass
[ BATONPASS ]
#54
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Move Stats
Power: 0
Accuracy: 0
PP: 40
Priority: 0
Additional Info
Target: User
Func: 0x0ED
Effect: 0%
Flags
Battering Ram
[ BATTERINGRAM ]
#1172
The user uses it's body to hammer into the target at full force. It can also break barriers, such as Light Screen and Reflect.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10A
Effect: 0%
Flags
Beak Blast
[ BEAKBLAST ]
#55
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Move Stats
Power: 100
Accuracy: 100
PP: 15
Priority: -3
Additional Info
Target: SingleNonUser
Func: 0x15D
Effect: 0%
Flags
Beat Up
[ BEATUP ]
#56
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C1
Effect: 0%
Flags
—
Beatdown
[ BEATDOWN ]
#1305
The user pummels the target relentlessly two to five times.
Move Stats
Power: 25
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Beetle Bash
[ BEETLEBASH ]
#1190
The user slams into the target using its body like a hammer. This may leave the target confused.
Move Stats
Power: 120
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 30%
Flags
Behemoth Bash
[ BEHEMOTHBASH ]
#57
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
Behemoth Blade
[ BEHEMOTHBLADE ]
#58
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x178
Effect: 0%
Flags
Belch
[ BELCH ]
#59
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Move Stats
Power: 120
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x13C
Effect: 0%
Flags
—
Belly Drum
[ BELLYDRUM ]
#60
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x03A
Effect: 0%
Flags
Berry Smash
[ BERRYSMASH ]
#1141
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F4
Effect: 0%
Flags
Berserker Horn
[ BERSERKERHORN ]
#1126
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Bestow
[ BESTOW ]
#61
The user passes their held item to the target if the target isn't holding an item already.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F3
Effect: 0%
Flags
—
Baby-Doll Eyes
BABYDOLLEYES
Staring with baby-doll eyes, the user lowers the target's Attack stat. This move always goes first.
Power
0
Accuracy
100
PP
30
Priority
1
Target:
SingleNonUser
Func:
0x042
magiccoat
#48
Baddy Bad
BADDYBAD
The user acts bad to attack the target and puts up Reflect for 5 turns.
Power
80
Accuracy
95
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x273
nonmirror
screenmove
#49
Baneful Bunker
BANEFULBUNKER
Protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Power
0
Accuracy
0
PP
10
Priority
4
Target:
User
Func:
0x15C
#50
Barb Barrage
BARBBARRAGE
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
Power
60
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x226
Effect:
50%
#51
Barbed Web
BARBEDWEB
The user attacks the opponent, controlling knocked out ally Pokémon with strings for extra damage.
Power
70
Accuracy
100
PP
10
Priority
0
Target:
AllOpposing
Func:
0x005
Effect:
30%
highcrit
poisonmove
#1241
Barrage
BARRAGE
Round objects are hurled at the target to strike two to five times in a row.
Power
25
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0C0
throwmove
#52
Barrier
BARRIER
The user throws up a sturdy wall that sharply raises their Defense stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
User
Func:
0x02F
snatchable
nonmirror
bypassprotect
#53
Baton Pass
BATONPASS
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Power
0
Accuracy
0
PP
40
Priority
0
Target:
User
Func:
0x0ED
pivotmove
#54
Battering Ram
BATTERINGRAM
The user uses it's body to hammer into the target at full force. It can also break barriers, such as Light Screen and Reflect.
Power
90
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x10A
contact
screenbreaker
hammermove
#1172
Beak Blast
BEAKBLAST
The user first heats up their beak, then attacks. Direct contact while heating up results in a burn.
Power
100
Accuracy
100
PP
15
Priority
-3
Target:
SingleNonUser
Func:
0x15D
nonmirror
#55
Beat Up
BEATUP
The user's party Pokémon attack. The more party Pokémon, the greater the number of attacks.
Power
1
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0C1
#56
Beatdown
BEATDOWN
The user pummels the target relentlessly two to five times.
Power
25
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0C0
multihitmove
contact
#1305
Beetle Bash
BEETLEBASH
The user slams into the target using its body like a hammer. This may leave the target confused.
Power
120
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
30%
confusionmove
contact
hammermove
#1190
Behemoth Bash
BEHEMOTHBASH
The user becomes a gigantic shield and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x178
contact
#57
Behemoth Blade
BEHEMOTHBLADE
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Power
100
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x178
contact
slicingmove
#58
Belch
BELCH
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Power
120
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x13C
#59
Belly Drum
BELLYDRUM
The user maximizes their Attack stat in exchange for HP equal to half their max HP.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x03A
snatchable
nonmirror
bypassprotect
#60
Berry Smash
BERRYSMASH
The user smashes the target with a wooden hammer. If the target is holding a Berry, the user eats it and gains its effect.
Power
70
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0F4
contact
hammermove
#1141
Berserker Horn
BERSERKERHORN
The user goes berserk and attacks the target with it's horn. Critical hits land more easily.
Power
85
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x000
highcrit
contact
hornmoves
#1126
Bestow
BESTOW
The user passes their held item to the target if the target isn't holding an item already.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x0F3
#61