Showing 1453 moves
Steel Wing
[ STEELWING ]
#877
The target is hit with wings of steel. This may also raise the user's Defense stat.
Steelsurge
[ STEELSURGE ]
#1403
The user attacks the target with it's trunk. This also leaves floating steel spikes scattered on the opposing side.
Move Stats
Power: 65
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Steely Strike
[ STEELYSTRIKE ]
#878
The user attacks with a slash. It also ends the effect of Light Screen and Reflect.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x10A
Effect: 0%
Flags
Sticky Terrain
[ STICKYTERRAIN ]
#1162
The user makes the ground all slimy and gooey for five turns. Priority attacks won't work
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: NoTarget
Func: TBA
Effect: 0%
Flags
Sticky Web
[ STICKYWEB ]
#879
The user weaves a sticky net, lowering the Speed stat of opposing Pokémon switching into battle.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: OpposingSide
Func: 0x141
Effect: 0%
Flags
Stockpile
[ STOCKPILE ]
#880
The user charges up power, raising both Defense and Sp. Def. stats. The move can be used three times.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x112
Effect: 0%
Flags
Stomp
[ STOMP ]
#882
The target is stomped with a big foot. This may also make the target flinch.
Move Stats
Power: 65
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x010
Effect: 30%
Flags
Stomp Tantrum
[ STOMPINGTANTRUM ]
#883
Driven by frustration, the user attacks. If the user's previous move failed, the power of this move doubles.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x171
Effect: 0%
Flags
Stone Axe
[ STONEAXE ]
#884
The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
[WIP: Now sets up their respective hazards even if the user were to faint to something like Rough Skin]
[WIP: Now sets up their respective hazards even if the user were to faint to something like Rough Skin]
Move Stats
Power: 65
Accuracy: 90
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x220
Effect: 0%
Flags
Stone Edge
[ STONEEDGE ]
#885
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Move Stats
Power: 100
Accuracy: 80
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Stone Head
[ STONEHEAD ]
#1260
The user attacks by slamming its rock-hard head into targets. This may also make targets flinch.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Effect: 30%
Flags
Stonesurge
[ STONESURGE ]
#1370
The user lifts stone columns below the target scattering floating stones on the opposing side.
Move Stats
Power: 70
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x220
Effect: 0%
Flags
Stored Power
[ STOREDPOWER ]
#886
The user attacks with stored power. The more the user's stats are raised, the greater the power.
Move Stats
Power: 1
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x08E
Effect: 0%
Flags
—
Storm Cutter
[ STORMCUTTER ]
#887
The user summons razor-like tornadoes. This attack always results in a critical hit and may confuse the targets.
Move Stats
Power: 60
Accuracy: 80
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x015
Effect: 30%
Flags
—
Storm Throw
[ STORMTHROW ]
#888
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A0
Effect: 0%
Flags
Strange Steam
[ STRANGESTEAM ]
#889
The user attacks the target by emitting steam. This may also confuse the target.
Move Stats
Power: 90
Accuracy: 95
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
Flags
—
Strength
[ STRENGTH ]
#890
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
Strength Sap
[ STRENGTHSAP ]
#891
The user restores HP equal to the target's Attack stat. It also lowers the target's Attack stat.
Move Stats
Power: 0
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x172
Effect: 0%
String Shot
[ STRINGSHOT ]
#892
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Move Stats
Power: 0
Accuracy: 95
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x04D
Effect: 0%
Flags
Steel Wing
STEELWING
The target is hit with wings of steel. This may also raise the user's Defense stat.
Power
80
Accuracy
100
PP
25
Priority
0
Target:
SingleNonUser
Func:
0x01D
Effect:
10%
contact
airmove
#877
Steelsurge
STEELSURGE
The user attacks the target with it's trunk. This also leaves floating steel spikes scattered on the opposing side.
Power
65
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
hazardmove
#1403
Steely Strike
STEELYSTRIKE
The user attacks with a slash. It also ends the effect of Light Screen and Reflect.
Power
75
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x10A
contact
sharpmove
slicingmove
#878
Sticky Terrain
STICKYTERRAIN
The user makes the ground all slimy and gooey for five turns. Priority attacks won't work
Power
0
Accuracy
0
PP
10
Priority
0
Target:
NoTarget
Func:
TBA
WIP
#1162
Sticky Web
STICKYWEB
The user weaves a sticky net, lowering the Speed stat of opposing Pokémon switching into battle.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
OpposingSide
Func:
0x141
nonmirror
bypassprotect
magiccoat
#879
Stockpile
STOCKPILE
The user charges up power, raising both Defense and Sp. Def. stats. The move can be used three times.
Power
0
Accuracy
0
PP
20
Priority
0
Target:
User
Func:
0x112
snatchable
nonmirror
bypassprotect
#880
Stomp
STOMP
The target is stomped with a big foot. This may also make the target flinch.
Power
65
Accuracy
100
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x010
Effect:
30%
contact
kickingmove
flinchmove
#882
Stomp Tantrum
STOMPINGTANTRUM
Driven by frustration, the user attacks. If the user's previous move failed, the power of this move doubles.
Power
75
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x171
contact
kickingmove
#883
Stone Axe
STONEAXE
The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
[WIP: Now sets up their respective hazards even if the user were to faint to something like Rough Skin]
Power
65
Accuracy
90
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x220
contact
hazardmove
#884
Stone Edge
STONEEDGE
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Power
100
Accuracy
80
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x000
highcrit
#885
Stone Head
STONEHEAD
The user attacks by slamming its rock-hard head into targets. This may also make targets flinch.
Power
90
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Effect:
30%
flinchmove
contact
#1260
Stonesurge
STONESURGE
The user lifts stone columns below the target scattering floating stones on the opposing side.
Power
70
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x220
hazardmove
#1370
Stored Power
STOREDPOWER
The user attacks with stored power. The more the user's stats are raised, the greater the power.
Power
1
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x08E
#886
Storm Cutter
STORMCUTTER
The user summons razor-like tornadoes. This attack always results in a critical hit and may confuse the targets.
Power
60
Accuracy
80
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x015
Effect:
30%
#887
Storm Throw
STORMTHROW
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Power
60
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0A0
contact
#888
Strange Steam
STRANGESTEAM
The user attacks the target by emitting steam. This may also confuse the target.
Power
90
Accuracy
95
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
20%
#889
Strength
STRENGTH
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x000
contact
fieldmoves
#890
Strength Sap
STRENGTHSAP
The user restores HP equal to the target's Attack stat. It also lowers the target's Attack stat.
Power
0
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x172
healingmove
nonmirror
bypassprotect
magiccoat
#891
String Shot
STRINGSHOT
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Power
0
Accuracy
95
PP
40
Priority
0
Target:
SingleNonUser
Func:
0x04D
magiccoat
#892
Strong Arm
STRONGARM
The user tackles the opponent with it's arm fiercely, raising the user's Attack.
Power
30
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
WIP
contact
#1253