Showing 1308 moves
Water Kunai
[ WATERKUNAI ]
#1061
Throw a fast kunai made of water at the target. Hits two to five times.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Water Pledge
[ WATERPLEDGE ]
#1007
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x108
Effect: 0%
Flags
—
Water Pulse
[ WATERPULSE ]
#1008
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Move Stats
Power: 60
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
Water Shuriken
[ WATERSHURIKEN ]
#1009
The user attacks with throwing stars two to five times in a row. This move always goes first.
Move Stats
Power: 15
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
Water Sport
[ WATERSPORT ]
#1010
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: UserSide
Func: 0x09E
Effect: 0%
Flags
—
Water Spout
[ WATERSPOUT ]
#1011
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Move Stats
Power: 150
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x08B
Effect: 0%
Flags
Waterfall
[ WATERFALL ]
#1005
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 20%
Flags
Wave Crash
[ WAVECRASH ]
#1012
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FB
Effect: 0%
Flags
Weakening Jumpscare
[ WEAKENINGJUMPSCARE ]
#1013
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Move Stats
Power: 20
Accuracy: 100
PP: 20
Priority: 1
Additional Info
Target: SingleNonUser
Func: 0x917
Effect: 15%
Flags
Weather Ball
[ WEATHERBALL ]
#1014
This attack move varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
Weather Ball
[ WEATHERBALLHAIL ]
#1015
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
Weather Ball
[ WEATHERBALLRAIN ]
#1016
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
Weather Ball
[ WEATHERBALLSAND ]
#1017
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
Weather Ball
[ WEATHERBALLSUN ]
#1018
An attack move that varies in power and type depending on the weather.
Move Stats
Power: 50
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x087
Effect: 0%
Flags
Web Shot
[ WEBSHOT ]
#1137
The user shoots the target with a tangling arrow leaving Sticky Webs at the target's side. Critical Hits hit more easily.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
Flags
Whirling Strikes
[ WHIRLINGSTRIKES ]
#1114
A consecutive air-infused three-kick attack that becomes more powerful with each successful hit.
Move Stats
Power: 20
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0BF
Effect: 0%
Flags
Whirlpool
[ WHIRLPOOL ]
#1019
The user traps the target in a violent swirling whirlpool for four to five turns.
Move Stats
Power: 35
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0D0
Effect: 0%
Flags
Whirlwind
[ WHIRLWIND ]
#1020
The target is blown away, and a different Pokémon is dragged out. Ends the battle in the wild.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: -6
Additional Info
Target: SingleNonUser
Func: 0x0EB
Effect: 0%
Wicked Blow
[ WICKEDBLOW ]
#1021
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Wicked Torque
[ WICKEDTORQUE ]
#1022
Damages the target. May lower the opponent's Attack.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x042
Effect: 30%
Flags
Water Kunai
WATERKUNAI
Throw a fast kunai made of water at the target. Hits two to five times.
Power
15
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x0C0
slicingmove
multihitmove
highprioritymove
#1061
Water Pledge
WATERPLEDGE
A column of water spouts up. Its power is increased and it can create Fields with other Pledge moves.
Power
80
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x108
#1007
Water Pulse
WATERPULSE
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Power
60
Accuracy
0
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x013
Effect:
20%
launchermove
WIP
perfectaccuracymove
#1008
Water Shuriken
WATERSHURIKEN
The user attacks with throwing stars two to five times in a row. This move always goes first.
Power
15
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x0C0
highprioritymove
WIP
#1009
Water Sport
WATERSPORT
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
UserSide
Func:
0x09E
#1010
Water Spout
WATERSPOUT
The user spouts water against opposing Pokémon. The lower the user's HP, the lower the power.
Power
150
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x08B
launchermove
#1011
Waterfall
WATERFALL
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
20%
contact
fieldmoves
flinchmove
#1005
Wave Crash
WAVECRASH
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Power
120
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0FB
contact
RECOILMOVE
#1012
Weakening Jumpscare
WEAKENINGJUMPSCARE
The user jumps out of the shadows to scare the opponent. May flinch or reduce the enemy's Defense stat.
Power
20
Accuracy
100
PP
20
Priority
1
Target:
SingleNonUser
Func:
0x917
Effect:
15%
contact
flinchmove
#1013
Weather Ball
WEATHERBALL
This attack move varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
WIP
#1014
Weather Ball
WEATHERBALLHAIL
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1015
Weather Ball
WEATHERBALLRAIN
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1016
Weather Ball
WEATHERBALLSAND
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1017
Weather Ball
WEATHERBALLSUN
An attack move that varies in power and type depending on the weather.
Power
50
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x087
dummy
#1018
Web Shot
WEBSHOT
The user shoots the target with a tangling arrow leaving Sticky Webs at the target's side. Critical Hits hit more easily.
Power
75
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
TBA
arrowmove
hazardmove
highcrit
#1137
Whirling Strikes
WHIRLINGSTRIKES
A consecutive air-infused three-kick attack that becomes more powerful with each successful hit.
Power
20
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x0BF
contact
kickingmove
multihitmove
#1114
Whirlpool
WHIRLPOOL
The user traps the target in a violent swirling whirlpool for four to five turns.
Power
35
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x0D0
fieldmoves
#1019
Whirlwind
WHIRLWIND
The target is blown away, and a different Pokémon is dragged out. Ends the battle in the wild.
Power
0
Accuracy
0
PP
20
Priority
-6
Target:
SingleNonUser
Func:
0x0EB
nonmirror
bypassprotect
magiccoat
windmove
#1020
Wicked Blow
WICKEDBLOW
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Power
80
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0A0
contact
punchmove
#1021
Wicked Torque
WICKEDTORQUE
Damages the target. May lower the opponent's Attack.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x042
Effect:
30%
contact
#1022