Pokemon Reborn Reatomized 19.5
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Clear Filters
Showing 1104 moves
Hyper Beam
[ HYPERBEAM ]
#419
The target is attacked with a powerful beam. The user can't move on the next turn.
Move Stats
Power: 150
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
Flags
launchermove
beammove
Hyper Drill
[ HYPERDRILL ]
#420
The user spins the pointed part of its body at high speed to pierce the target. Ignores protecting moves.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
Flags
contact
bypassprotect
Hyper Fang
[ HYPERFANG ]
#421
The user bites hard on the target with sharp front fangs. This may also make the target flinch.
Move Stats
Power: 90
Accuracy: 90
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 10%
Flags
contact
bitemove
flinchmove
Hyper Voice
[ HYPERVOICE ]
#424
The user lets loose a horribly echoing shout with the power to inflict damage.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
soundmove
Hyperspace Hole
[ HYPERSPACEHOLE ]
#423
The user appears right next to the target and strikes. Ignores moves like Protect or Detect.
Move Stats
Power: 80
Accuracy: 0
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x157
Effect: 0%
Flags
bypassprotect
HyperspaceFury
[ HYPERSPACEFURY ]
#422
The user unleashes a barrage, ignoring moves like Protect and Detect. It lowers the user's Defense.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x159
Effect: 0%
Flags
bypassprotect
Hypnosis
[ HYPNOSIS ]
#425
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Move Stats
Power: 0
Accuracy: 60
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x003
Effect: 0%
Flags
magiccoat
Ice Ball
[ ICEBALL ]
#426
The user attacks the target for five turns. The move's power increases each time it hits.
Move Stats
Power: 30
Accuracy: 90
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0D3
Effect: 0%
Flags
contact
Ice Beam
[ ICEBEAM ]
#427
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00C
Effect: 10%
Flags
launchermove
beammove
Ice Burn
[ ICEBURN ]
#428
On the second turn, an ultracold, freezing wind surrounds the target. This may burn the target.
Move Stats
Power: 140
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C6
Effect: 30%
Flags
—
Ice Fang
[ ICEFANG ]
#429
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Move Stats
Power: 65
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00E
Effect: 10%
Flags
contact
bitemove
flinchmove
Ice Hammer
[ ICEHAMMER ]
#430
The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however.
Move Stats
Power: 100
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x03E
Effect: 0%
Flags
contact
punchmove
Ice Punch
[ ICEPUNCH ]
#431
The target is punched with an icy fist. This may also leave the target frozen.
Move Stats
Power: 75
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00C
Effect: 10%
Flags
contact
punchmove
Ice Shard
[ ICESHARD ]
#432
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
highprioritymove
Ice Spinner
[ ICESPINNER ]
#433
The user twirls around, slamming into the target. Also destroys temporary created terrain.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x255
Effect: 0%
Flags
contact
Icicle Crash
[ ICICLECRASH ]
#434
The user attacks by harshly dropping large icicles onto the target. This may make the target flinch.
Move Stats
Power: 85
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
Flags
flinchmove
Icicle Spear
[ ICICLESPEAR ]
#435
The user launches sharp icicles at the target two to five times in a row.
Move Stats
Power: 25
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
Flags
—
Icky Inject
[ ICKYINJECTION ]
#436
Unsanitarily inject a potent poison into the target, dealing damage and poisoning it.
Move Stats
Power: 100
Accuracy: 95
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x005
Effect: 100%
Flags
contact
Icy Wind
[ ICYWIND ]
#437
The user attacks with a gust of chilled air. This also lowers the opposing Pokémons' Speed stat.
Move Stats
Power: 55
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x044
Effect: 100%
Flags
windmove
airmove
Imprison
[ IMPRISON ]
#438
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0B8
Effect: 0%
Flags
snatchable
nonmirror
bypassprotect
Hyper Beam
HYPERBEAM
The target is attacked with a powerful beam. The user can't move on the next turn.
Power
150
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0C2
launchermove
beammove
#419
Hyper Drill
HYPERDRILL
The user spins the pointed part of its body at high speed to pierce the target. Ignores protecting moves.
Power
100
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0AD
contact
bypassprotect
#420
Hyper Fang
HYPERFANG
The user bites hard on the target with sharp front fangs. This may also make the target flinch.
Power
90
Accuracy
90
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
10%
contact
bitemove
flinchmove
#421
Hyper Voice
HYPERVOICE
The user lets loose a horribly echoing shout with the power to inflict damage.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x000
soundmove
#424
Hyperspace Hole
HYPERSPACEHOLE
The user appears right next to the target and strikes. Ignores moves like Protect or Detect.
Power
80
Accuracy
0
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x157
bypassprotect
#423
HyperspaceFury
HYPERSPACEFURY
The user unleashes a barrage, ignoring moves like Protect and Detect. It lowers the user's Defense.
Power
100
Accuracy
100
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x159
bypassprotect
#422
Hypnosis
HYPNOSIS
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Power
0
Accuracy
60
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x003
magiccoat
#425
Ice Ball
ICEBALL
The user attacks the target for five turns. The move's power increases each time it hits.
Power
30
Accuracy
90
PP
20
Priority
0
Target:
SingleNonUser
Func:
0x0D3
contact
#426
Ice Beam
ICEBEAM
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x00C
Effect:
10%
launchermove
beammove
#427
Ice Burn
ICEBURN
On the second turn, an ultracold, freezing wind surrounds the target. This may burn the target.
Power
140
Accuracy
90
PP
5
Priority
0
Target:
SingleNonUser
Func:
0x0C6
Effect:
30%
#428
Ice Fang
ICEFANG
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Power
65
Accuracy
95
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00E
Effect:
10%
contact
bitemove
flinchmove
#429
Ice Hammer
ICEHAMMER
The user swings and hits with their strong, heavy fist. It lowers the user's Speed, however.
Power
100
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x03E
contact
punchmove
#430
Ice Punch
ICEPUNCH
The target is punched with an icy fist. This may also leave the target frozen.
Power
75
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x00C
Effect:
10%
contact
punchmove
#431
Ice Shard
ICESHARD
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Power
40
Accuracy
100
PP
30
Priority
0
Target:
SingleNonUser
Func:
0x000
highprioritymove
#432
Ice Spinner
ICESPINNER
The user twirls around, slamming into the target. Also destroys temporary created terrain.
Power
80
Accuracy
100
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x255
contact
#433
Icicle Crash
ICICLECRASH
The user attacks by harshly dropping large icicles onto the target. This may make the target flinch.
Power
85
Accuracy
90
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x00F
Effect:
30%
flinchmove
#434
Icicle Spear
ICICLESPEAR
The user launches sharp icicles at the target two to five times in a row.
Power
25
Accuracy
100
PP
30
Priority
0
Target:
SingleNonUser
Func:
0x0C0
#435
Icky Inject
ICKYINJECTION
Unsanitarily inject a potent poison into the target, dealing damage and poisoning it.
Power
100
Accuracy
95
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x005
Effect:
100%
contact
#436
Icy Wind
ICYWIND
The user attacks with a gust of chilled air. This also lowers the opposing Pokémons' Speed stat.
Power
55
Accuracy
95
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x044
Effect:
100%
windmove
airmove
#437
Imprison
IMPRISON
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Power
0
Accuracy
0
PP
10
Priority
0
Target:
User
Func:
0x0B8
snatchable
nonmirror
bypassprotect
#438
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