Showing 1104 moves
FIRE
special
Incinerate
[ INCINERATE ]
#439
The user attacks with fire. If a Pokémon is holding a Berry or a Type Gem, the item becomes unusable.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0F5
Effect: 0%
Flags
FIRE
physical
Inf. Overdrive
[ INFERNOOVERDRIVE ]
#445
The user breathes a stream of intense fire toward the target with the full force of its Z-Power.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
FIRE
physical
Infernal Blade
[ INFERNALBLADE ]
#440
The user slashes the foe with cursed fire. This move is always supereffective against Fairy-types, and may also burn.
Move Stats
Power: 90
Accuracy: 95
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00A
Effect: 10%
FIRE
special
Infernal Fireblast
[ INFERNALFIREBLAST ]
#441
The user fires hell-like flames and traps the target. This may also burn the target or raise the user's Accuracy and Evasion.
Move Stats
Power: 90
Accuracy: 70
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x908
Effect: 40%
Flags
GHOST
special
Infernal Parade
[ INFERNALPARADE ]
#442
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x230
Effect: 30%
Flags
WATER
special
Infernal Waterblast
[ INFERNALWATERBLAST ]
#443
The user shoots hell-like torrents and traps the target. This harshly lowers the user's Sp. Atk but heals it, and may also burn the target.
Move Stats
Power: 110
Accuracy: 70
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x909
Effect: 20%
Flags
FIRE
special
Inferno
[ INFERNO ]
#444
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Move Stats
Power: 100
Accuracy: 50
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00A
Effect: 100%
BUG
special
Infestation
[ INFESTATION ]
#446
The user attacks and infests the target for four to five turns, preventing the target from escaping.
Move Stats
Power: 20
Accuracy: 100
PP: 35
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0CF
Effect: 100%
Flags
GRASS
status
Ingrain
[ INGRAIN ]
#447
The user lays roots that restore HP on every turn. Because of being rooted, the user can't switch out.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x0DB
Effect: 0%
BUG
PHYSICAL
Insect Impact
[ INSECTIMPACT ]
#1064
A powerfull impact using fists. This may also reduce the target's special defense.
Move Stats
Power: 75
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 30%
PSYCHIC
special
Instant Crush
[ INSTANTCRUSH ]
#448
The user compresses the target with its psychic powers. This attack always goes first.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
PSYCHIC
status
Instruct
[ INSTRUCT ]
#449
The user instructs the target to use the target's last move again.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x164
Effect: 0%
Flags
ELECTRIC
status
Ion Deluge
[ IONDELUGE ]
#450
The user disperses charged particles, which change Normal-type moves to Electric-type moves.
Move Stats
Power: 0
Accuracy: 0
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x148
Effect: 0%
Flags
NUCLEAR
status
Ionic Strain
[ IONICSTRAIN ]
#451
Exposure to ionic radiation exhausts the target, harshly reducing both Defenses.
Move Stats
Power: 0
Accuracy: 95
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x241
Effect: 0%
STEEL
physical
Ionic Whiplash
[ IONICWHIPLASH ]
#452
The user attacks twice with its titanium charged tails. For that turn, Normal-type moves become Electric-type.
Move Stats
Power: 35
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x900
Effect: 0%
Flags
STEEL
status
Iron Defense
[ IRONDEFENSE ]
#453
The user hardens their body's surface like iron, sharply raising their Defense stat.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: User
Func: 0x02F
Effect: 0%
STEEL
PHYSICAL
Iron Fang
[ IRONFANG ]
#1067
The user bites down using steel-infused fangs. It can also break barriers, such as Light Screen and Reflect.
Move Stats
Power: 85
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 0%
STEEL
physical
Iron Head
[ IRONHEAD ]
#454
The user slams the target with their steel-hard head. This may also make the target flinch.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
STEEL
physical
Iron Tail
[ IRONTAIL ]
#455
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Move Stats
Power: 100
Accuracy: 75
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x043
Effect: 30%
Flags
GRASS
physical
Ivy Cudgel
[ IVYCUDGEL ]
#456
The user strikes with an ivy-wrapped cudgel. This move's type depends on the user's mask. Critical hits land more easily.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x280
Effect: 0%
FIRE special
Incinerate
INCINERATE
The user attacks with fire. If a Pokémon is holding a Berry or a Type Gem, the item becomes unusable.
Power
60
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x0F5
#439
FIRE physical
Inf. Overdrive
INFERNOOVERDRIVE
The user breathes a stream of intense fire toward the target with the full force of its Z-Power.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#445
FIRE physical
Infernal Blade
INFERNALBLADE
The user slashes the foe with cursed fire. This move is always supereffective against Fairy-types, and may also burn.
Power
90
Accuracy
95
PP
10
Priority
0
Target: SingleNonUser
Func: 0x00A
Effect: 10%
contact slicingmove
#440
FIRE special
Infernal Fireblast
INFERNALFIREBLAST
The user fires hell-like flames and traps the target. This may also burn the target or raise the user's Accuracy and Evasion.
Power
90
Accuracy
70
PP
5
Priority
0
Target: SingleNonUser
Func: 0x908
Effect: 40%
#441
GHOST special
Infernal Parade
INFERNALPARADE
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Power
60
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x230
Effect: 30%
burnmove
#442
WATER special
Infernal Waterblast
INFERNALWATERBLAST
The user shoots hell-like torrents and traps the target. This harshly lowers the user's Sp. Atk but heals it, and may also burn the target.
Power
110
Accuracy
70
PP
5
Priority
0
Target: SingleNonUser
Func: 0x909
Effect: 20%
#443
FIRE special
Inferno
INFERNO
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Power
100
Accuracy
50
PP
5
Priority
0
Target: SingleNonUser
Func: 0x00A
Effect: 100%
launchermove burnmove
#444
BUG special
Infestation
INFESTATION
The user attacks and infests the target for four to five turns, preventing the target from escaping.
Power
20
Accuracy
100
PP
35
Priority
0
Target: SingleNonUser
Func: 0x0CF
Effect: 100%
contact
#446
GRASS status
Ingrain
INGRAIN
The user lays roots that restore HP on every turn. Because of being rooted, the user can't switch out.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x0DB
healingmove snatchable nonmirror bypassprotect
#447
BUG PHYSICAL
Insect Impact
INSECTIMPACT
A powerfull impact using fists. This may also reduce the target's special defense.
Power
75
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 30%
contact punchmove WIP
#1064
PSYCHIC special
Instant Crush
INSTANTCRUSH
The user compresses the target with its psychic powers. This attack always goes first.
Power
60
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x000
#448
PSYCHIC status
Instruct
INSTRUCT
The user instructs the target to use the target's last move again.
Power
0
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: 0x164
nonmirror
#449
ELECTRIC status
Ion Deluge
IONDELUGE
The user disperses charged particles, which change Normal-type moves to Electric-type moves.
Power
0
Accuracy
0
PP
25
Priority
0
Target: SingleNonUser
Func: 0x148
#450
NUCLEAR status
Ionic Strain
IONICSTRAIN
Exposure to ionic radiation exhausts the target, harshly reducing both Defenses.
Power
0
Accuracy
95
PP
10
Priority
0
Target: SingleNonUser
Func: 0x241
soundmove magiccoat
#451
STEEL physical
Ionic Whiplash
IONICWHIPLASH
The user attacks twice with its titanium charged tails. For that turn, Normal-type moves become Electric-type.
Power
35
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x900
contact
#452
STEEL status
Iron Defense
IRONDEFENSE
The user hardens their body's surface like iron, sharply raising their Defense stat.
Power
0
Accuracy
0
PP
15
Priority
0
Target: User
Func: 0x02F
snatchable nonmirror bypassprotect
#453
STEEL PHYSICAL
Iron Fang
IRONFANG
The user bites down using steel-infused fangs. It can also break barriers, such as Light Screen and Reflect.
Power
85
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
contact bitemove screenbreaker WIP
#1067
STEEL physical
Iron Head
IRONHEAD
The user slams the target with their steel-hard head. This may also make the target flinch.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
contact flinchmove
#454
STEEL physical
Iron Tail
IRONTAIL
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Power
100
Accuracy
75
PP
15
Priority
0
Target: SingleNonUser
Func: 0x043
Effect: 30%
contact
#455
GRASS physical
Ivy Cudgel
IVYCUDGEL
The user strikes with an ivy-wrapped cudgel. This move's type depends on the user's mask. Critical hits land more easily.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x280
contact highcrit
#456