This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
The user bites the target using stone-infused fangs. This may raise the user's attack.
Power
80
Accuracy
100
PP
15
Priority
0
Target:SingleNonUser
Func:TBA
Effect:10%
contactbitemoveWIP
#1070
Jagged Punch
JAGGEDPUNCH
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Power
75
Accuracy
100
PP
15
Priority
0
Target:SingleNonUser
Func:TBA
Effect:10%
contactpunchmoveWIP
#1057
Jaw Lock
JAWLOCK
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Power
80
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x213
contact
#457
Jet Injector
JETINJECTOR
The user stings the enemy at the speed of light.
Power
40
Accuracy
100
PP
30
Priority
0
Target:SingleNonUser
Func:0x000
contact
#458
Jet Punch
JETPUNCH
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Power
60
Accuracy
100
PP
15
Priority
0
Target:SingleNonUser
Func:0x000
contactpunchmovehighprioritymove
#459
Judgment
JUDGMENT
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
#460
Judgment
JUDGMENTBUG
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#461
Judgment
JUDGMENTDARK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#462
Judgment
JUDGMENTDRAGON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#463
Judgment
JUDGMENTELECTRIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#464
Judgment
JUDGMENTFAIRY
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#465
Judgment
JUDGMENTFIGHTING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#466
Judgment
JUDGMENTFIRE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#467
Judgment
JUDGMENTFLYING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#468
Judgment
JUDGMENTGHOST
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#469
Judgment
JUDGMENTGRASS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#470
Judgment
JUDGMENTGROUND
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#471
Judgment
JUDGMENTICE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#472
Judgment
JUDGMENTNUKE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target:SingleNonUser
Func:0x09F
dummy
#473
Judgment
JUDGMENTPOISON
The user releases countless shots of light. This move's type varies depending on the held Plate.