Showing 1104 moves
ROCK
PHYSICAL
Jagged Fang
[ JAGGEDFANG ]
#1070
The user bites the target using stone-infused fangs. This may raise the user's attack.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
ROCK
PHYSICAL
Jagged Punch
[ JAGGEDPUNCH ]
#1057
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Move Stats
Power: 75
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 10%
DARK
physical
Jaw Lock
[ JAWLOCK ]
#457
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Move Stats
Power: 80
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x213
Effect: 0%
Flags
POISON
physical
Jet Injector
[ JETINJECTOR ]
#458
The user stings the enemy at the speed of light.
Move Stats
Power: 40
Accuracy: 100
PP: 30
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
physical
Jet Punch
[ JETPUNCH ]
#459
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Move Stats
Power: 60
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
special
Judgment
[ JUDGMENT ]
#460
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
BUG
special
Judgment
[ JUDGMENTBUG ]
#461
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DARK
special
Judgment
[ JUDGMENTDARK ]
#462
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DRAGON
special
Judgment
[ JUDGMENTDRAGON ]
#463
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ELECTRIC
special
Judgment
[ JUDGMENTELECTRIC ]
#464
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FAIRY
special
Judgment
[ JUDGMENTFAIRY ]
#465
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIGHTING
special
Judgment
[ JUDGMENTFIGHTING ]
#466
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIRE
special
Judgment
[ JUDGMENTFIRE ]
#467
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FLYING
special
Judgment
[ JUDGMENTFLYING ]
#468
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GHOST
special
Judgment
[ JUDGMENTGHOST ]
#469
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GRASS
special
Judgment
[ JUDGMENTGRASS ]
#470
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GROUND
special
Judgment
[ JUDGMENTGROUND ]
#471
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ICE
special
Judgment
[ JUDGMENTICE ]
#472
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
NUCLEAR
special
Judgment
[ JUDGMENTNUKE ]
#473
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
POISON
special
Judgment
[ JUDGMENTPOISON ]
#474
The user releases countless shots of light. This move's type varies depending on the held Plate.
Move Stats
Power: 100
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ROCK PHYSICAL
Jagged Fang
JAGGEDFANG
The user bites the target using stone-infused fangs. This may raise the user's attack.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
contact bitemove WIP
#1070
ROCK PHYSICAL
Jagged Punch
JAGGEDPUNCH
The target is punched with a rocky fist. This may leave stone splinters behind, that damage the opposing side.
Power
75
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 10%
contact punchmove WIP
#1057
DARK physical
Jaw Lock
JAWLOCK
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Power
80
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x213
contact
#457
POISON physical
Jet Injector
JETINJECTOR
The user stings the enemy at the speed of light.
Power
40
Accuracy
100
PP
30
Priority
0
Target: SingleNonUser
Func: 0x000
contact
#458
WATER physical
Jet Punch
JETPUNCH
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
Power
60
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x000
contact punchmove highprioritymove
#459
NORMAL special
Judgment
JUDGMENT
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
#460
BUG special
Judgment
JUDGMENTBUG
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#461
DARK special
Judgment
JUDGMENTDARK
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#462
DRAGON special
Judgment
JUDGMENTDRAGON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#463
ELECTRIC special
Judgment
JUDGMENTELECTRIC
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#464
FAIRY special
Judgment
JUDGMENTFAIRY
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#465
FIGHTING special
Judgment
JUDGMENTFIGHTING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#466
FIRE special
Judgment
JUDGMENTFIRE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#467
FLYING special
Judgment
JUDGMENTFLYING
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#468
GHOST special
Judgment
JUDGMENTGHOST
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#469
GRASS special
Judgment
JUDGMENTGRASS
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#470
GROUND special
Judgment
JUDGMENTGROUND
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#471
ICE special
Judgment
JUDGMENTICE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#472
NUCLEAR special
Judgment
JUDGMENTNUKE
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#473
POISON special
Judgment
JUDGMENTPOISON
The user releases countless shots of light. This move's type varies depending on the held Plate.
Power
100
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
dummy
#474