Showing 1308 moves
QMARKS
special
HM05
[ HM05 ]
#405
ゥ $ A (F3)
Move Stats
Power: 102
Accuracy: 38
PP: 6
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
ICE
SPECIAL
Hoarfrost Moon
[ HOARFROSTMOON ]
#1226
The user releases an icy, crescent burst at the opponents. It may raise the user's Special Attack.
Move Stats
Power: 90
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: AllNonUser
Func: 0x020
Effect: 50%
Flags
NORMAL
physical
Hold Back
[ HOLDBACK ]
#406
The user holds back when it attacks and the target is left with at least 1 HP.
Move Stats
Power: 40
Accuracy: 100
PP: 40
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0E9
Effect: 0%
Flags
NORMAL
status
Hold Hands
[ HOLDHANDS ]
#407
The user and an ally hold hands. This makes them very happy.
Move Stats
Power: 0
Accuracy: 0
PP: 40
Priority: 0
Additional Info
Target: Partner
Func: 0x001
Effect: 0%
Flags
STEEL
PHYSICAL
Homing Fletch
[ HOMINGFLETCH ]
#1139
The user shoots the target with a homing steel arrow. This attack never misses and critical hits land more easily.
Move Stats
Power: 80
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A5
Effect: 0%
DARK
status
Hone Claws
[ HONECLAWS ]
#408
The user sharpens their claws to boost their Attack stat and Accuracy.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: User
Func: 0x029
Effect: 0%
NORMAL
physical
Horn Attack
[ HORNATTACK ]
#409
The target is jabbed with a sharply pointed horn to inflict damage.
Move Stats
Power: 65
Accuracy: 100
PP: 25
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
NORMAL
physical
Horn Drill
[ HORNDRILL ]
#410
The user stabs the target with a horn rotating like a drill. The target faints instantly if hit.
Move Stats
Power: 1
Accuracy: 30
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x070
Effect: 0%
GRASS
physical
Horn Leech
[ HORNLEECH ]
#411
The user drains the target's energy with horns. The user's HP is restored by half the damage dealt.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0DD
Effect: 0%
FIRE
special
Hot Head
[ HOTHEAD ]
#412
The user attacks with a hazardous headbutt, burning the target. This also damages the user quite a lot.
Move Stats
Power: 70
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0FE
Effect: 100%
NORMAL
status
Howl
[ HOWL ]
#413
The user howls loudly to raise their spirit, which boosts their Attack stat.
Move Stats
Power: 0
Accuracy: 0
PP: 40
Priority: 0
Additional Info
Target: User
Func: 0x01C
Effect: 0%
FLYING
special
Hurricane
[ HURRICANE ]
#414
The user wraps their opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Move Stats
Power: 110
Accuracy: 70
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x015
Effect: 30%
WATER
special
Hydro Cannon
[ HYDROCANNON ]
#415
The target is hit with a watery blast. The user can't move on the next turn.
Move Stats
Power: 150
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
Flags
WATER
special
Hydro Pump
[ HYDROPUMP ]
#416
The target is blasted by a huge volume of water launched under great pressure.
Move Stats
Power: 110
Accuracy: 80
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
special
Hydro Steam
[ HYDROSTEAM ]
#417
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted.
Move Stats
Power: 80
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
WATER
special
Hydro Vortex
[ HYDROVORTEX ]
#418
The user creates a huge whirling current using its Z-Power to swallow the target with full force.
Move Stats
Power: 100
Accuracy: 0
PP: 0
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
NORMAL
special
Hyper Beam
[ HYPERBEAM ]
#419
The target is attacked with a powerful beam. The user can't move on the next turn.
Move Stats
Power: 150
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
NORMAL
physical
Hyper Drill
[ HYPERDRILL ]
#420
The user spins the pointed part of its body at high speed to pierce the target. Ignores protecting moves.
Move Stats
Power: 100
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0AD
Effect: 0%
NORMAL
PHYSICAL
Hyper Fang
[ HYPERFANG ]
#421
The user bites hard on the target with sharp front fangs. This may also make the target flinch.
Move Stats
Power: 90
Accuracy: 90
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 10%
NORMAL
special
Hyper Voice
[ HYPERVOICE ]
#424
The user lets loose a horribly echoing shout with the power to inflict damage.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x000
Effect: 0%
Flags
QMARKS special
HM05
HM05
ゥ $ A (F3)
Power
102
Accuracy
38
PP
6
Priority
0
Target: SingleNonUser
Func: 0x000
contact
#405
ICE SPECIAL
Hoarfrost Moon
HOARFROSTMOON
The user releases an icy, crescent burst at the opponents. It may raise the user's Special Attack.
Power
90
Accuracy
90
PP
10
Priority
0
Target: AllNonUser
Func: 0x020
Effect: 50%
#1226
NORMAL physical
Hold Back
HOLDBACK
The user holds back when it attacks and the target is left with at least 1 HP.
Power
40
Accuracy
100
PP
40
Priority
0
Target: SingleNonUser
Func: 0x0E9
contact
#406
NORMAL status
Hold Hands
HOLDHANDS
The user and an ally hold hands. This makes them very happy.
Power
0
Accuracy
0
PP
40
Priority
0
Target: Partner
Func: 0x001
#407
STEEL PHYSICAL
Homing Fletch
HOMINGFLETCH
The user shoots the target with a homing steel arrow. This attack never misses and critical hits land more easily.
Power
80
Accuracy
0
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0A5
arrowmove perfectaccuracymove highcrit
#1139
DARK status
Hone Claws
HONECLAWS
The user sharpens their claws to boost their Attack stat and Accuracy.
Power
0
Accuracy
0
PP
15
Priority
0
Target: User
Func: 0x029
snatchable nonmirror bypassprotect
#408
NORMAL physical
Horn Attack
HORNATTACK
The target is jabbed with a sharply pointed horn to inflict damage.
Power
65
Accuracy
100
PP
25
Priority
0
Target: SingleNonUser
Func: 0x000
contact hornmoves
#409
NORMAL physical
Horn Drill
HORNDRILL
The user stabs the target with a horn rotating like a drill. The target faints instantly if hit.
Power
1
Accuracy
30
PP
5
Priority
0
Target: SingleNonUser
Func: 0x070
contact ohkomove
#410
GRASS physical
Horn Leech
HORNLEECH
The user drains the target's energy with horns. The user's HP is restored by half the damage dealt.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0DD
contact hornmoves drainingmove
#411
FIRE special
Hot Head
HOTHEAD
The user attacks with a hazardous headbutt, burning the target. This also damages the user quite a lot.
Power
70
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0FE
Effect: 100%
contact RECOILMOVE
#412
NORMAL status
Howl
HOWL
The user howls loudly to raise their spirit, which boosts their Attack stat.
Power
0
Accuracy
0
PP
40
Priority
0
Target: User
Func: 0x01C
soundmove snatchable nonmirror bypassprotect
#413
FLYING special
Hurricane
HURRICANE
The user wraps their opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Power
110
Accuracy
70
PP
10
Priority
0
Target: SingleNonUser
Func: 0x015
Effect: 30%
windmove airmove
#414
WATER special
Hydro Cannon
HYDROCANNON
The target is hit with a watery blast. The user can't move on the next turn.
Power
150
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C2
launchermove
#415
WATER special
Hydro Pump
HYDROPUMP
The target is blasted by a huge volume of water launched under great pressure.
Power
110
Accuracy
80
PP
5
Priority
0
Target: SingleNonUser
Func: 0x000
launchermove
#416
WATER special
Hydro Steam
HYDROSTEAM
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted.
Power
80
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x000
#417
WATER special
Hydro Vortex
HYDROVORTEX
The user creates a huge whirling current using its Z-Power to swallow the target with full force.
Power
100
Accuracy
0
PP
0
Priority
0
Target: SingleNonUser
Func: 0x000
zmove
#418
NORMAL special
Hyper Beam
HYPERBEAM
The target is attacked with a powerful beam. The user can't move on the next turn.
Power
150
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C2
launchermove beammove
#419
NORMAL physical
Hyper Drill
HYPERDRILL
The user spins the pointed part of its body at high speed to pierce the target. Ignores protecting moves.
Power
100
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0AD
contact bypassprotect
#420
NORMAL PHYSICAL
Hyper Fang
HYPERFANG
The user bites hard on the target with sharp front fangs. This may also make the target flinch.
Power
90
Accuracy
90
PP
15
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 10%
contact bitemove flinchmove
#421
NORMAL special
Hyper Voice
HYPERVOICE
The user lets loose a horribly echoing shout with the power to inflict damage.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x000
soundmove
#424