Showing 1308 moves
FLYING
physical
Multi-Attack
[ MULTIATTACKFLYING ]
#588
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GHOST
physical
Multi-Attack
[ MULTIATTACKGHOST ]
#589
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
QMARKS
physical
Multi-Attack
[ MULTIATTACKGLITCH ]
#590
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GRASS
physical
Multi-Attack
[ MULTIATTACKGRASS ]
#591
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
GROUND
physical
Multi-Attack
[ MULTIATTACKGROUND ]
#592
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ICE
physical
Multi-Attack
[ MULTIATTACKICE ]
#593
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
NUCLEAR
physical
Multi-Attack
[ MULTIATTACKNUKE ]
#594
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
POISON
physical
Multi-Attack
[ MULTIATTACKPOISON ]
#595
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
PSYCHIC
physical
Multi-Attack
[ MULTIATTACKPSYCHIC ]
#596
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ROCK
physical
Multi-Attack
[ MULTIATTACKROCK ]
#597
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
STEEL
physical
Multi-Attack
[ MULTIATTACKSTEEL ]
#598
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
WATER
physical
Multi-Attack
[ MULTIATTACKWATER ]
#599
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 90
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
NORMAL
SPECIAL
Multipulse
[ MULTIPULSE ]
#1222
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FIRE
SPECIAL
Multipulse
[ MULTIPULSEFIR ]
#1278
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
BUG
SPECIAL
Multipulse
[ MULTIPULSEBUG ]
#1279
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
COSMIC
SPECIAL
Multipulse
[ MULTIPULSECOS ]
#1280
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DARK
SPECIAL
Multipulse
[ MULTIPULSEDAR ]
#1281
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
DRAGON
SPECIAL
Multipulse
[ MULTIPULSEDRA ]
#1282
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
ELECTRIC
SPECIAL
Multipulse
[ MULTIPULSEELE ]
#1283
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FAIRY
SPECIAL
Multipulse
[ MULTIPULSEFAI ]
#1284
The uses shoots holy energy at the target, changing type depending on plate held.
Move Stats
Power: 65
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
FLYING physical
Multi-Attack
MULTIATTACKFLYING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#588
GHOST physical
Multi-Attack
MULTIATTACKGHOST
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#589
QMARKS physical
Multi-Attack
MULTIATTACKGLITCH
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#590
GRASS physical
Multi-Attack
MULTIATTACKGRASS
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#591
GROUND physical
Multi-Attack
MULTIATTACKGROUND
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#592
ICE physical
Multi-Attack
MULTIATTACKICE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#593
NUCLEAR physical
Multi-Attack
MULTIATTACKNUKE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#594
POISON physical
Multi-Attack
MULTIATTACKPOISON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#595
PSYCHIC physical
Multi-Attack
MULTIATTACKPSYCHIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#596
ROCK physical
Multi-Attack
MULTIATTACKROCK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#597
STEEL physical
Multi-Attack
MULTIATTACKSTEEL
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#598
WATER physical
Multi-Attack
MULTIATTACKWATER
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x09F
contact dummy
#599
NORMAL SPECIAL
Multipulse
MULTIPULSE
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1222
FIRE SPECIAL
Multipulse
MULTIPULSEFIR
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1278
BUG SPECIAL
Multipulse
MULTIPULSEBUG
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1279
COSMIC SPECIAL
Multipulse
MULTIPULSECOS
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1280
DARK SPECIAL
Multipulse
MULTIPULSEDAR
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1281
DRAGON SPECIAL
Multipulse
MULTIPULSEDRA
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1282
ELECTRIC SPECIAL
Multipulse
MULTIPULSEELE
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1283
FAIRY SPECIAL
Multipulse
MULTIPULSEFAI
The uses shoots holy energy at the target, changing type depending on plate held.
Power
65
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x09F
launchermove
#1284