Showing 1362 moves
Mud Shot
[ MUDSHOT ]
#577
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Move Stats
Power: 55
Accuracy: 95
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x044
Effect: 100%
Flags
Mud Sport
[ MUDSPORT ]
#579
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: BothSides
Func: 0x09D
Effect: 0%
Flags
—
Mud-Slap
[ MUDSLAP ]
#578
The user hurls mud in the target's face to inflict damage and lower its Accuracy.
Move Stats
Power: 20
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 100%
Flags
—
Muddy Water
[ MUDDYWATER ]
#576
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy.
Move Stats
Power: 90
Accuracy: 85
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x047
Effect: 30%
Flags
—
Multi-Attack
[ MULTIATTACK ]
#580
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Move Stats
Power: 120
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x09F
Effect: 0%
Flags
Multi-Attack
[ MULTIATTACKBUG ]
#581
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKDARK ]
#582
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKDRAGON ]
#583
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKELECTRIC ]
#584
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFAIRY ]
#585
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFIGHTING ]
#586
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFIRE ]
#587
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKFLYING ]
#588
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGHOST ]
#589
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGLITCH ]
#590
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGRASS ]
#591
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKGROUND ]
#592
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKICE ]
#593
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Multi-Attack
[ MULTIATTACKNUKE ]
#594
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Mud Shot
MUDSHOT
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Power
55
Accuracy
95
PP
15
Priority
0
Target:
SingleNonUser
Func:
0x044
Effect:
100%
launchermove
#577
Mud Sport
MUDSPORT
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Power
0
Accuracy
0
PP
15
Priority
0
Target:
BothSides
Func:
0x09D
#579
Mud-Slap
MUDSLAP
The user hurls mud in the target's face to inflict damage and lower its Accuracy.
Power
20
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x047
Effect:
100%
#578
Muddy Water
MUDDYWATER
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their Accuracy.
Power
90
Accuracy
85
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x047
Effect:
30%
#576
Multi-Attack
MULTIATTACK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
120
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
#580
Multi-Attack
MULTIATTACKBUG
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#581
Multi-Attack
MULTIATTACKDARK
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#582
Multi-Attack
MULTIATTACKDRAGON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#583
Multi-Attack
MULTIATTACKELECTRIC
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#584
Multi-Attack
MULTIATTACKFAIRY
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#585
Multi-Attack
MULTIATTACKFIGHTING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#586
Multi-Attack
MULTIATTACKFIRE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#587
Multi-Attack
MULTIATTACKFLYING
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#588
Multi-Attack
MULTIATTACKGHOST
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#589
Multi-Attack
MULTIATTACKGLITCH
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#590
Multi-Attack
MULTIATTACKGRASS
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#591
Multi-Attack
MULTIATTACKGROUND
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#592
Multi-Attack
MULTIATTACKICE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#593
Multi-Attack
MULTIATTACKNUKE
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#594
Multi-Attack
MULTIATTACKPOISON
Cloaked in high energy, the user slams the target. The held Memory defines the move's type.
Power
90
Accuracy
100
PP
10
Priority
0
Target:
SingleNonUser
Func:
0x09F
contact
dummy
#595