Showing 1104 moves
NORMAL
status
Recycle
[ RECYCLE ]
#716
The user recycles a held item that has been used in battle so it can be used again.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0F6
Effect: 0%
PSYCHIC
status
Reflect
[ REFLECT ]
#717
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0A2
Effect: 0%
NORMAL
status
Reflect Type
[ REFLECTTYPE ]
#718
The user reflects the target's type, becoming the same type as the target.
Move Stats
Power: 0
Accuracy: 0
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x062
Effect: 0%
Flags
NORMAL
status
Refresh
[ REFRESH ]
#719
The user rests to cure themselves of a poisoning, burn, or paralysis.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x018
Effect: 0%
NORMAL
special
Relic Song
[ RELICSONG ]
#720
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Move Stats
Power: 75
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x003
Effect: 10%
Flags
PSYCHIC
status
Rest
[ REST ]
#721
The user sleeps for two turns. The user's HP are restored and any status conditions healed.
Move Stats
Power: 0
Accuracy: 0
PP: 10
Priority: 0
Additional Info
Target: User
Func: 0x0D9
Effect: 0%
NORMAL
physical
Retaliate
[ RETALIATE ]
#722
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage.
Move Stats
Power: 70
Accuracy: 100
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x085
Effect: 0%
Flags
NORMAL
physical
Return
[ RETURN ]
#723
This full-power attack grows more powerful the more the user likes their Trainer.
Move Stats
Power: 1
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x089
Effect: 0%
Flags
NORMAL
special
RevelationDance
[ REVELATIONDANCE ]
#724
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Move Stats
Power: 90
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x16A
Effect: 100%
Flags
FIGHTING
physical
Revenge
[ REVENGE ]
#725
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Move Stats
Power: 60
Accuracy: 100
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x081
Effect: 0%
Flags
FIGHTING
physical
Reversal
[ REVERSAL ]
#726
An all-out attack that becomes more powerful the less HP the user has.
Move Stats
Power: 1
Accuracy: 100
PP: 15
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x098
Effect: 0%
Flags
NORMAL
status
Revival Blessing
[ REVIVALBLESSING ]
#727
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Move Stats
Power: 0
Accuracy: 0
PP: 1
Priority: 0
Additional Info
Target: User
Func: 0x279
Effect: 0%
Flags
DARK
PHYSICAL
Rip and Tear
[ RIPANDTEAR ]
#1075
The user brutally shreds the target using it's fangs. This lowers the target's speed and may leave it bleeding. This move can't be used twice in a row.
Move Stats
Power: 110
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: TBA
Effect: 50%
ELECTRIC
special
Rising Voltage
[ RISINGVOLTAGE ]
#728
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Move Stats
Power: 70
Accuracy: 100
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x20A
Effect: 0%
Flags
NORMAL
status
Roar
[ ROAR ]
#729
The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0EB
Effect: 0%
DRAGON
special
Roar of Time
[ ROAROFTIME ]
#730
The user blasts the target with power that distorts even time. The user can't move on the next turn.
Move Stats
Power: 150
Accuracy: 90
PP: 5
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C2
Effect: 0%
Flags
ROCK
PHYSICAL
Rock Blast
[ ROCKBLAST ]
#731
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Move Stats
Power: 25
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x0C0
Effect: 0%
NORMAL
physical
Rock Climb
[ ROCKCLIMB ]
#732
The user attacks the target by smashing into it with incredible force. This may also confuse the target. It can also be used to scale rocky walls.
Move Stats
Power: 90
Accuracy: 85
PP: 20
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x013
Effect: 20%
ROCK
status
Rock Polish
[ ROCKPOLISH ]
#733
The user polishes their body to reduce drag. This sharply raises the user's Speed stat.
Move Stats
Power: 0
Accuracy: 0
PP: 20
Priority: 0
Additional Info
Target: User
Func: 0x030
Effect: 0%
ROCK
physical
Rock Slide
[ ROCKSLIDE ]
#734
Large boulders are hurled at the targets to inflict damage. The opposing Pokémon may flinch.
Move Stats
Power: 75
Accuracy: 90
PP: 10
Priority: 0
Additional Info
Target: SingleNonUser
Func: 0x00F
Effect: 30%
NORMAL status
Recycle
RECYCLE
The user recycles a held item that has been used in battle so it can be used again.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x0F6
snatchable nonmirror bypassprotect
#716
PSYCHIC status
Reflect
REFLECT
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Power
0
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0A2
snatchable nonmirror bypassprotect screenmove
#717
NORMAL status
Reflect Type
REFLECTTYPE
The user reflects the target's type, becoming the same type as the target.
Power
0
Accuracy
0
PP
15
Priority
0
Target: SingleNonUser
Func: 0x062
nonmirror
#718
NORMAL status
Refresh
REFRESH
The user rests to cure themselves of a poisoning, burn, or paralysis.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x018
snatchable nonmirror bypassprotect
#719
NORMAL special
Relic Song
RELICSONG
The user appeals to the targets' hearts with an ancient song. This may also induce sleep.
Power
75
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x003
Effect: 10%
soundmove
#720
PSYCHIC status
Rest
REST
The user sleeps for two turns. The user's HP are restored and any status conditions healed.
Power
0
Accuracy
0
PP
10
Priority
0
Target: User
Func: 0x0D9
healingmove snatchable nonmirror bypassprotect fieldmoves
#721
NORMAL physical
Retaliate
RETALIATE
The user seeks revenge. If an ally fainted on the previous turn, it deals more damage.
Power
70
Accuracy
100
PP
5
Priority
0
Target: SingleNonUser
Func: 0x085
contact
#722
NORMAL physical
Return
RETURN
This full-power attack grows more powerful the more the user likes their Trainer.
Power
1
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x089
contact
#723
NORMAL special
RevelationDance
REVELATIONDANCE
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Power
90
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x16A
Effect: 100%
#724
FIGHTING physical
Revenge
REVENGE
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Power
60
Accuracy
100
PP
10
Priority
0
Target: SingleNonUser
Func: 0x081
contact
#725
FIGHTING physical
Reversal
REVERSAL
An all-out attack that becomes more powerful the less HP the user has.
Power
1
Accuracy
100
PP
15
Priority
0
Target: SingleNonUser
Func: 0x098
contact
#726
NORMAL status
Revival Blessing
REVIVALBLESSING
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Power
0
Accuracy
0
PP
1
Priority
0
Target: User
Func: 0x279
#727
DARK PHYSICAL
Rip and Tear
RIPANDTEAR
The user brutally shreds the target using it's fangs. This lowers the target's speed and may leave it bleeding. This move can't be used twice in a row.
Power
110
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: TBA
Effect: 50%
contact bitemove bleedmove WIP
#1075
ELECTRIC special
Rising Voltage
RISINGVOLTAGE
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Power
70
Accuracy
100
PP
20
Priority
0
Target: SingleNonUser
Func: 0x20A
#728
NORMAL status
Roar
ROAR
The target is scared off, and a different Pokémon is dragged out. Ends the battle in the wild.
Power
0
Accuracy
0
PP
20
Priority
0
Target: SingleNonUser
Func: 0x0EB
soundmove nonmirror magiccoat
#729
DRAGON special
Roar of Time
ROAROFTIME
The user blasts the target with power that distorts even time. The user can't move on the next turn.
Power
150
Accuracy
90
PP
5
Priority
0
Target: SingleNonUser
Func: 0x0C2
soundmove
#730
ROCK PHYSICAL
Rock Blast
ROCKBLAST
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Power
25
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x0C0
launchermove multihitmove
#731
NORMAL physical
Rock Climb
ROCKCLIMB
The user attacks the target by smashing into it with incredible force. This may also confuse the target. It can also be used to scale rocky walls.
Power
90
Accuracy
85
PP
20
Priority
0
Target: SingleNonUser
Func: 0x013
Effect: 20%
contact fieldmoves
#732
ROCK status
Rock Polish
ROCKPOLISH
The user polishes their body to reduce drag. This sharply raises the user's Speed stat.
Power
0
Accuracy
0
PP
20
Priority
0
Target: User
Func: 0x030
snatchable nonmirror bypassprotect
#733
ROCK physical
Rock Slide
ROCKSLIDE
Large boulders are hurled at the targets to inflict damage. The opposing Pokémon may flinch.
Power
75
Accuracy
90
PP
10
Priority
0
Target: SingleNonUser
Func: 0x00F
Effect: 30%
throwmove flinchmove
#734